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penguin_and_snowman.ino
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penguin_and_snowman.ino
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// Penguin and Snowman Selfie Point Illumination
#include <FastLED.h>
#include "p_s.h"
#define BRIGHTNESS 120
#define LED_TYPE WS2811
#define COLOR_ORDER RGB
CRGB body[S_B_BODY_END - S_B_BODY_START];
CRGB display[DISPLAY_CNT];
CRGB head[S_HEAD_END - S_HEAD_START];
CRGB torso[S_TORSO_END - S_TORSO_START];
CRGB s_umbrella[S_UMBRELLA_END - S_UMBRELLA_START];
CRGB p_umbrella[P_UMBRELLA_END - P_UMBRELLA_START];
CRGB penguins[PENGUINS_END - PENGUINS_START];
uint8_t global_hue = 0;
int analogPin = A14;
void setup() {
delay(1000);
FastLED.addLeds<LED_TYPE, DATA_PIN_DISPLAY,COLOR_ORDER>
(display, DISPLAY_CNT).setCorrection(TypicalLEDStrip);
FastLED.addLeds<LED_TYPE, DATA_PIN_BODY,COLOR_ORDER>
(body, S_B_BODY_END - S_B_BODY_START).setCorrection(TypicalLEDStrip);
FastLED.addLeds<LED_TYPE, DATA_PIN_HEAD,COLOR_ORDER>
(head, S_HEAD_END - S_HEAD_START).setCorrection(TypicalLEDStrip);
FastLED.addLeds<LED_TYPE, DATA_PIN_TORSO,COLOR_ORDER>
(torso, S_TORSO_END - S_TORSO_START).setCorrection(TypicalLEDStrip);
FastLED.addLeds<LED_TYPE, DATA_PIN_S_UMBRELLA,COLOR_ORDER>
(s_umbrella, S_UMBRELLA_END - S_UMBRELLA_START).setCorrection(TypicalLEDStrip);
FastLED.addLeds<LED_TYPE, DATA_PIN_P_UMBRELLA,COLOR_ORDER>
(p_umbrella, P_UMBRELLA_END - P_UMBRELLA_START).setCorrection(TypicalLEDStrip);
FastLED.addLeds<LED_TYPE, DATA_PIN_PENGUINS,COLOR_ORDER>
(penguins, PENGUINS_END - PENGUINS_START).setCorrection(TypicalLEDStrip);
FastLED.setBrightness(BRIGHTNESS);
// delay(3000);
// Serial.begin(9600);
}
void loop() {
// Snowman Body
int val;
val = analogRead(analogPin);
FastLED.setBrightness(60 + val/8);
// Serial.println(val);
// Serial.println(80 + val/12);
color_item(display, 0, DISPLAY_CNT, DISPLAY_COLOR);
color_item(body, S_B_BODY_START, S_B_BODY_START + S_B_BODY_CNT, CRGB(100,255,100));
color_item(body, S_B_BADGE_START, S_B_BADGE_START + S_B_BADGE_CNT, CRGB(40, 255, 0));
// // Snowman Head
color_item(head, S_HEAD_START, S_HEAD_START + S_FACE_CNT, CRGB(100,255,100));
color_item(head, S_HAT_RIM_START, S_HAT_RIM_START + S_HAT_RIM_CNT + S_HAT_CNT, S_HAT_COLOR);
color_item(head, S_MOUTH_START, S_MOUTH_START + S_FACE_CNT, S_MOUTH_COLOR);
color_item(head, S_L_EYE_START, S_L_EYE_START + S_L_EYE_CNT + S_R_EYE_CNT, CRGB(70,0,0));
color_item(head, S_NOSE_START, S_NOSE_START + S_NOSE_CNT, S_NOSE_COLOR);
// Snowman Torso
color_item(torso, S_R_OUTTER_ARM_START, S_R_OUTTER_ARM_CNT, CRGB(100,255,100));
color_item(torso, S_R_HAND_START, S_R_HAND_START + S_R_HAND_CNT, CRGB::Green);
color_item(torso, S_R_INNER_ARM_START, S_R_INNER_ARM_START + S_R_INNER_ARM_CNT, CRGB(100,255,100));
color_item(torso, S_M_BODY_START, S_M_BODY_START + S_M_BODY_CNT, CRGB(100,255,100));
color_item(torso, S_T_SCARF_START, S_T_SCARF_START + S_T_SCARF_CNT + S_B_SCARF_CNT + S_L_SCARF_CNT + S_R_SCARF_CNT, S_SCARF_COLOR);
color_item(torso, S_L_T_ARM_START, S_L_T_ARM_START + S_L_T_ARM_CNT + S_L_HAND_CNT + S_L_B_ARM_CNT, CRGB(100,255,100));
color_item(torso, S_L_HAND_START, S_L_HAND_START + S_L_HAND_CNT, CRGB::Green);
color_item(torso, S_L_B_ARM_START, S_L_B_ARM_START + S_L_B_ARM_CNT, CRGB(100,255,100));
// Snowman Umbrella
color_item(s_umbrella, S_UMBRELLA_START, S_UMBRELLA_END, S_UMBRELLA_COLOR);
// Penguin Umbrella
color_item(p_umbrella, P_UMBRELLA_START, P_UMBRELLA_END, P_UMBRELLA_COLOR);
// Penguin 1
color_item(penguins, P_1_L_FOOT_START, P_1_L_FOOT_START + P_1_L_FOOT_CNT + P_1_R_FOOT_CNT, P_1_FOOT_COLOR);
color_item(penguins, P_1_R_WING_START, P_1_R_WING_START + P_1_R_WING_CNT, P_1_WING_COLOR);
color_item(penguins, P_1_B_SCARF_START, P_1_B_SCARF_START + P_1_B_SCARF_CNT + P_1_T_SCARF_CNT + P_1_R_SCARF_CNT + P_1_L_SCARF_CNT, P_1_SCARF_COLOR);
color_item(penguins, P_1_BROW_START, P_1_BROW_START + P_1_BROW_CNT, P_1_BROW_COLOR);
color_item(penguins, P_1_R_EYE_START, P_1_R_EYE_START + P_1_R_EYE_CNT, CRGB(109, 82, 16));
color_beak_1(penguins, P_1_BEAK_START, CRGB(40, 255, 0));
color_item(penguins, P_1_L_EYE_START, P_1_L_EYE_START + P_1_L_EYE_CNT, CRGB(109, 82, 16));
color_item(penguins, P_1_L_WING_START, P_1_L_WING_START + P_1_L_WING_CNT, P_1_WING_COLOR);
color_item(penguins, P_1_B_HAT_RIM_START, P_1_B_HAT_RIM_START+ P_1_B_HAT_RIM_CNT + P_1_T_HAT_RIM_CNT, P_1_HAT_COLOR);
color_item(penguins, P_1_L_BODY_START, P_1_L_BODY_START + P_1_L_BODY_CNT , P_1_BODY_COLOR2);
color_item(penguins, P_1_B_BODY_START, P_1_B_BODY_START + P_1_B_BODY_CNT , P_1_BODY_COLOR);
color_item(penguins, P_1_R_BODY_START, P_1_R_BODY_START + P_1_R_BODY_CNT , P_1_BODY_COLOR2);
color_item(penguins, P_1_T_HAT_START, P_1_T_HAT_START + P_1_T_HAT_CNT, P_1_HAT_COLOR);
color_item(penguins, P_1_HAT_POM_START, P_1_HAT_POM_START + P_1_HAT_POM_CNT, P_1_HAT_POM_COLOR);
color_item(penguins, P_1_B_HAT_START, P_1_B_HAT_START + P_1_B_HAT_CNT, P_1_HAT_COLOR);
// Penguin 2
color_item(penguins, P_2_L_FOOT_START, P_2_L_FOOT_START + P_2_L_FOOT_CNT + P_2_R_FOOT_CNT, P_2_FOOT_COLOR);
color_item(penguins, P_2_L_WING_START, P_2_L_WING_START + P_2_L_WING_CNT, P_2_WING_COLOR);
color_item(penguins, P_2_R_WING_START, P_2_R_WING_START + P_2_R_WING_CNT, P_2_WING_COLOR);
color_item(penguins, P_2_B_SCARF_START, P_2_B_SCARF_START + P_2_B_SCARF_CNT + P_2_T_SCARF_CNT + P_2_R_SCARF_CNT + P_2_L_SCARF_CNT, P_2_SCARF_COLOR);
color_item(penguins, P_2_B_BODY_START, P_2_B_BODY_START + P_2_B_BODY_CNT , P_2_BODY_COLOR);
color_item(penguins, P_2_T_BODY_START, P_2_T_BODY_START + P_2_T_BODY_CNT , CRGB(80,255,80)); //"white"
color_item(penguins, P_2_L_EAR_START, P_2_L_EAR_START + P_2_L_EAR_CNT, P_2_EAR_COLOR);
color_item(penguins, P_2_R_EAR_START, P_2_R_EAR_START + P_2_R_EAR_CNT, P_2_EAR_COLOR);
color_item(penguins, P_2_BROW_START, P_2_BROW_START + P_2_BROW_CNT, P_2_BROW_COLOR);
color_item(penguins, P_2_R_EYE_START, P_2_R_EYE_START + P_2_R_EYE_CNT, CRGB(120,120,0)); //yellow
color_item(penguins, P_2_L_EYE_START, P_2_L_EYE_START + P_2_L_EYE_CNT, CRGB(120,120,0)); //yellow
color_beak_2(penguins, P_2_BEAK_START, CRGB(40, 255, 0));
p_umbrella_rainbow_wipe(global_hue);
s_umbrella_rainbow_wipe(global_hue+80);
global_hue--;
delay(100);
FastLED.show();
}
void color_beak_1(CRGB section[], int start_led , CRGB color){
//section[start_led+0] = color;
section[start_led+1] = color;
section[start_led+2] = color;
section[start_led+3] = color;
section[start_led+4] = color;
}
void color_beak_2(CRGB section[], int start_led , CRGB color){
//section[start_led+0] = color;
section[start_led+1] = color;
section[start_led+2] = color;
section[start_led+5] = color;
section[start_led+6] = color;
}
void color_item(CRGB section[], int start_led, int end_led, CRGB color) {
for( int i = start_led; i < end_led; i++) {
section[i] = color;
}
}
//Penguin umbrella colour wipe
void p_umbrella_rainbow_wipe(uint8_t hue){
uint8_t spread = 120; //amount of hue across the umbrella
uint8_t spread_mid = spread/2; //halfway point
CHSV hsv;
hsv.hue = hue;
hsv.val = 255;
hsv.sat = 240;
//go thought section by section in order as they are wired up
//left center rib
for (uint8_t i = 0; i <P_UMBRELLA_HANDLE_CNT ; i++ ){
hsv.hue = hue + spread_mid; //last 2 digits map position from left to right of the rib
p_umbrella[i + P_UMBRELLA_HANDLE_START] = hsv;
}
//left center rib
for (uint8_t i = 0; i < P_UMBRELLA_L_RIB_CENTRE_CNT; i++ ){
hsv.hue = hue + map(i, 0, P_UMBRELLA_L_RIB_CENTRE_CNT,spread*0.33, spread_mid); //last 2 digits map position from left to right of the rib
p_umbrella[i + P_UMBRELLA_L_RIB_CENTRE_START] = hsv;
}
//right mid rib
for (uint8_t i = 0; i < P_UMBRELLA_R_RIB_MID_CNT; i++ ){
hsv.hue = hue + map(i, 0, P_UMBRELLA_R_RIB_MID_CNT,spread_mid, spread*0.8); //last 2 digits map position from left to right of the rib
p_umbrella[i+ P_UMBRELLA_R_RIB_MID_START] = hsv;
}
//right center rib
for (uint8_t i = 0; i < P_UMBRELLA_R_RIB_CENTRE_CNT; i++ ){
hsv.hue = hue + map(i, 0, P_UMBRELLA_R_RIB_CENTRE_CNT,spread*.67, spread_mid); //last 2 digits map position from left to right of the rib
p_umbrella[i+ P_UMBRELLA_R_RIB_CENTRE_START] = hsv;
}
//left mid rib
for (uint8_t i = 0; i < P_UMBRELLA_L_RIB_MID_CNT; i++ ){
hsv.hue = hue + map(i, 0, P_UMBRELLA_L_RIB_MID_CNT,spread_mid, spread*0.2); //last 2 digits map position from left to right of the rib
p_umbrella[i+ P_UMBRELLA_L_RIB_MID_START] = hsv;
}
//left outer rib
for (uint8_t i = 0; i < P_UMBRELLA_L_RIB_OUTER_CNT; i++ ){
hsv.hue = hue + map(i, 0, P_UMBRELLA_L_RIB_OUTER_CNT,0, spread_mid); //last 2 digits map position from left to right of the rib
p_umbrella[i+ P_UMBRELLA_L_RIB_OUTER_START] = hsv;
}
//right outer rib
for (uint8_t i = 0; i < P_UMBRELLA_R_RIB_OUTER_CNT; i++ ){
hsv.hue = hue + map(i, 0, P_UMBRELLA_R_RIB_OUTER_CNT,spread_mid, spread); //last 2 digits map position from left to right of the rib
p_umbrella[i+ P_UMBRELLA_R_RIB_OUTER_START] = hsv;
}
//right outer rib
for (uint8_t i = 0; i < P_UMBRELLA_BTM_CANOPY_CNT; i++ ){
hsv.hue = hue + map(i, 0, P_UMBRELLA_BTM_CANOPY_CNT,spread, 0); //last 2 digits map position from left to right of the rib
p_umbrella[i+ P_UMBRELLA_BTM_CANOPY_START] = hsv;
}
}
//Snowman umbrella colour wipe
void s_umbrella_rainbow_wipe(uint8_t hue){
uint8_t spread = 160; //amount of hue across the umbrella
uint8_t spread_mid = spread/2; //halfway point
CHSV hsv;
hsv.hue = hue;
hsv.val = 255;
hsv.sat = 240;
//go thought section by section in order as they are wired up
//left center rib
for (uint8_t i = 0; i <S_UMBRELLA_HANDLE_CNT ; i++ ){
hsv.hue = hue + spread_mid; //last 2 digits map position from left to right of the rib
s_umbrella[i + S_UMBRELLA_HANDLE_START] = hsv;
}
//left center rib
for (uint8_t i = 0; i < S_UMBRELLA_L_RIB_CENTRE_CNT; i++ ){
hsv.hue = hue + map(i, 0, S_UMBRELLA_L_RIB_CENTRE_CNT,spread*0.33, spread_mid); //last 2 digits map position from left to right of the rib
s_umbrella[i + S_UMBRELLA_L_RIB_CENTRE_START] = hsv;
}
//right mid rib
for (uint8_t i = 0; i < S_UMBRELLA_R_RIB_MID_CNT; i++ ){
hsv.hue = hue + map(i, 0, S_UMBRELLA_R_RIB_MID_CNT,spread_mid, spread*0.8); //last 2 digits map position from left to right of the rib
s_umbrella[i+ S_UMBRELLA_R_RIB_MID_START] = hsv;
}
//right center rib
for (uint8_t i = 0; i < S_UMBRELLA_R_RIB_CENTRE_CNT; i++ ){
hsv.hue = hue + map(i, 0, S_UMBRELLA_R_RIB_CENTRE_CNT,spread*.67, spread_mid); //last 2 digits map position from left to right of the rib
s_umbrella[i+ S_UMBRELLA_R_RIB_CENTRE_START] = hsv;
}
//left mid rib
for (uint8_t i = 0; i < S_UMBRELLA_L_RIB_MID_CNT; i++ ){
hsv.hue = hue + map(i, 0, S_UMBRELLA_L_RIB_MID_CNT,spread_mid, spread*0.2); //last 2 digits map position from left to right of the rib
s_umbrella[i+ S_UMBRELLA_L_RIB_MID_START] = hsv;
}
//left outer rib
for (uint8_t i = 0; i < S_UMBRELLA_L_RIB_OUTER_CNT; i++ ){
hsv.hue = hue + map(i, 0, S_UMBRELLA_L_RIB_OUTER_CNT,0, spread_mid); //last 2 digits map position from left to right of the rib
s_umbrella[i+ S_UMBRELLA_L_RIB_OUTER_START] = hsv;
}
//right outer rib
for (uint8_t i = 0; i < S_UMBRELLA_R_RIB_OUTER_CNT; i++ ){
hsv.hue = hue + map(i, 0, S_UMBRELLA_R_RIB_OUTER_CNT,spread_mid, spread); //last 2 digits map position from left to right of the rib
s_umbrella[i+ S_UMBRELLA_R_RIB_OUTER_START] = hsv;
}
//right outer rib
for (uint8_t i = 0; i < S_UMBRELLA_BTM_CANOPY_CNT; i++ ){
hsv.hue = hue + map(i, 0, S_UMBRELLA_BTM_CANOPY_CNT,spread, 0); //last 2 digits map position from left to right of the rib
s_umbrella[i+ S_UMBRELLA_BTM_CANOPY_START] = hsv;
}
}