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TouchViewController.m
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TouchViewController.m
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//
// TouchViewController.m
// SidebarDemo
//
// Created by Dhiraj on 22/06/14.
// Copyright (c) 2014 Appcoda. All rights reserved.
//
#import <AudioToolbox/AudioToolbox.h>
#import "TouchViewController.h"
@interface TouchViewController ()
{
int connectedsensorpin;
NSArray *ReceivedData;
NSString *rawDataString;
}
@end
@implementation TouchViewController
@synthesize sensor;
@synthesize peripheral;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
//[self touchcirclesanimationstart];
// Sets TAH class delegate
self.sensor.delegate = self;
// Set Connection Status Image
[self UpdateConnectionStatusLabel];
///////// TAH Status Update Timer //////////
TouchSensorUpdatetimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(TouchSensorUpdate:)
userInfo:nil
repeats:YES];
}
-(void)viewWillAppear:(BOOL)animated
{
// Set Connection Status Image
[self UpdateConnectionStatusLabel];
}
-(void)viewWillDisappear:(BOOL)animated
{
[TouchSensorUpdatetimer invalidate];
}
///////////// Update Device Connection Status Image //////////
-(void)UpdateConnectionStatusLabel
{
if (sensor.activePeripheral.state)
{
ConnectionStatusLabel.backgroundColor = [UIColor colorWithRed:128.0/255.0 green:255.0/255.0 blue:0.0/255.0 alpha:1.0];
}
else
{
ConnectionStatusLabel.backgroundColor = [UIColor colorWithRed:255.0/255.0 green:128.0/255.0 blue:0.0/255.0 alpha:1.0];
}
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)touchcirclesanimationstart
{
NSArray *eyes=[NSArray arrayWithObjects:[UIImage imageNamed:@"t1.png"],[UIImage imageNamed:@"t2.png"],[UIImage imageNamed:@"t3.png"],[UIImage imageNamed:@"t4.png"],[UIImage imageNamed:@"t3.png"],[UIImage imageNamed:@"t2.png"],[UIImage imageNamed:@"t1.png"],nil];
touchcircles.animationImages = eyes;
touchcircles.animationDuration = 1;
touchcircles.animationRepeatCount = -1;
[touchcircles startAnimating];
}
-(void)setConnect
{
CFStringRef s = CFUUIDCreateString(kCFAllocatorDefault, (__bridge CFUUIDRef )sensor.activePeripheral.identifier);
NSLog(@"%@",(__bridge NSString*)s);
}
-(void)setDisconnect
{
[sensor disconnect:sensor.activePeripheral];
NSLog(@"TAH Device Disconnected");
//////// Local Alert Settings
AudioServicesPlaySystemSound(kSystemSoundID_Vibrate);
/////////////////////////////////////////////
// Set Connection Status Image
[self UpdateConnectionStatusLabel];
}
// Received Data
-(void) TAHbleCharValueUpdated:(NSString *)UUID value:(NSData *)data
{
NSString *value = [[NSString alloc] initWithData:data encoding:NSASCIIStringEncoding];
if (value.length >= 3)
{
ReceivedData = [value componentsSeparatedByString: @":"];
rawDataString = [ReceivedData objectAtIndex: 1];
[self valuetoTouch]; // Update Touch Status
}
}
-(void)TouchSensorUpdate:(NSTimer *)timer
{
connectedsensorpin = (sensorpinsegment.selectedSegmentIndex + 2.0); // Defines Sensor Connected Pin
if(sensor.activePeripheral.state)
{
[sensor getTAHTouchSensorUpdate:sensor.activePeripheral SensorPin:connectedsensorpin];
}
}
-(void)valuetoTouch
{
NSLog(@"Touch: %@", rawDataString);
int rawtouch = [rawDataString intValue];
if (rawtouch == 1)
{
[self touchcirclesanimationstart];
TouchStatusLabel.text = @"Touch Detected";
}
else
{
[touchcircles stopAnimating];
TouchStatusLabel.text = @"Touch Not Detected";
}
}
- (IBAction)settings:(id)sender {
if (settingsview.hidden == YES)
{
settingsview.hidden = NO;
[TouchSensorUpdatetimer invalidate];
}
else
{
settingsview.hidden = YES;
[self valuetoTouch]; // Update if any change in Distance Unit Type
///////// Temperature Sensor Update Timer //////////
TouchSensorUpdatetimer = [NSTimer scheduledTimerWithTimeInterval:1.0
target:self
selector:@selector(TouchSensorUpdate:)
userInfo:nil
repeats:YES];
}
}
/*
#pragma mark - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
// Get the new view controller using [segue destinationViewController].
// Pass the selected object to the new view controller.
}
*/
@end