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380.cpp
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380.cpp
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class RandomizedSet {
private:
vector<int> vector;
unordered_map<int, int> map;
public:
RandomizedSet() { srand(time(NULL)); }
bool insert(int val) {
unordered_map<int, int>::iterator res = this->map.find(val);
if (res != this->map.end()) {
// is there, so return false
return false;
} else {
// insert and return true
this->vector.push_back(val);
this->map[val] = this->vector.size() - 1;
return true;
}
}
bool remove(int val) {
unordered_map<int, int>::iterator res = this->map.find(val);
if (res != this->map.end()) {
// is there, so remove it and return true
if (this->vector.size() > 1) {
// swap with last and pop
int oldLastValue = this->vector[this->vector.size() - 1];
int valPosition = res->second;
this->vector[this->vector.size() - 1] = val;
this->vector[valPosition] = oldLastValue;
this->map[oldLastValue] = valPosition;
}
this->vector.pop_back();
this->map.erase(res);
return true;
} else {
// not there, so return false
return false;
}
}
int getRandom() {
int random_pos = rand() % this->vector.size();
return this->vector[random_pos];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/