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syncproj.xml
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syncproj.xml
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<?xml version="1.0"?>
<doc>
<assembly>
<name>syncproj</name>
</assembly>
<members>
<member name="T:CsScript">
<summary>
class for executing c# script.
</summary>
</member>
<member name="M:CsScript.RunScript(System.String,System.Boolean,System.Boolean,System.String@,System.String[])">
<summary>
Compiles .cs script into dll/pdb, loads as assembly, and executes Main function.
Temporary dll/pdb gets deleted. If .cs throws exception - it will be converted to
error information, including .cs filename and source code line information.
</summary>
<param name="_path">Path to script which to execute</param>
<param name="bAllowThrow">true if allow to throw exceptions</param>
<param name="errors">Errors if any</param>
<param name="args">Main argument parameters</param>
<param name="bCompileOnly">true if only to compile</param>
<returns>true if execution was successful.</returns>
</member>
<member name="M:CsScript.getCsFileInfo(System.String,System.Boolean,System.Collections.Generic.List{System.String})">
<summary>
Scans through C# script and gets additional information about C# script itself,
like dependent .cs files, and so on.
</summary>
<param name="csPath">C# script to load and scan</param>
<param name="bUseAbsolutePaths">true if to use absolute paths, false if not</param>
<param name="exceptFiles">Don't include path'es specified in here</param>
<returns>C# script info</returns>
</member>
<member name="T:CsScriptInfo">
<summary>
Additional info about c# script.
</summary>
</member>
<member name="F:CsScriptInfo.csFiles">
<summary>
Referred .cs files to include into compilation
</summary>
</member>
<member name="F:CsScriptInfo.refFiles">
<summary>
Referred .dll's and assembly names, which must be included as reference assemblies when compiling.
</summary>
</member>
<member name="F:CsScriptInfo.bCsDebug">
<summary>
Just additional //css_debug for compile troubleshooting in this code
</summary>
</member>
<member name="M:CsScriptInfo.DebugEnabled">
<summary>
checks if debug enabled.
</summary>
<returns>true - enabled</returns>
</member>
<member name="F:CsScriptInfo.g_bCsDebug">
<summary>
Global flag to enable C# script compilation debugging
</summary>
</member>
<member name="M:UnitSuiteInfo.GetSuites">
<summary>
Gets list of supported suites (classes with test methods)
</summary>
</member>
<member name="M:UnitSuiteInfo.GetUnitTests">
<summary>
Queries list of specific unit tests in specific suite (test methods in one class)
</summary>
<returns></returns>
</member>
<member name="F:UnitTestInfo.sourceCodePath">
<summary>
Source code location, full path
</summary>
</member>
<member name="F:UnitTestInfo.line">
<summary>
Source code line number
</summary>
</member>
<member name="F:UnitTestInfo.ignored">
<summary>
True if test will not be executed ([Ignore] attribute on), false - executed
</summary>
</member>
<member name="F:UnitTestInfo.ExceptionType">
<summary>
Exception type which method is allowed to throw, null if exceptions are not allowed
</summary>
</member>
<member name="M:UnitTestInfo.InvokeTest(System.Boolean,TestResults)">
<summary>
This method is must throw exception if test fails.
</summary>
<param name="isLastMethod">true if given method is last invoked, and api must clean up / release test class resources</param>
<exception cref="T:System.OperationCanceledException">Can be thrown to cancel ongoing tests</exception>
</member>
<member name="T:StringExtensions">
<summary>
String helpers.
</summary>
</member>
<member name="M:StringExtensions.CompareTo(System.String,System.String,System.Boolean)">
<summary>
Compares two strings, set ignoreCase to true to ignore case comparison ('A' == 'a')
</summary>
</member>
<member name="T:Project">
<summary>
Represents Visual studio project .xml model
</summary>
</member>
<member name="F:Project.solution">
<summary>
Solution where project is included from. null if project loaded as standalone.
</summary>
</member>
<member name="F:Project.bIsFolder">
<summary>
true if it's folder (in solution), false if it's project. (default)
</summary>
</member>
<member name="F:Project.bIsPackagingProject">
<summary>
true if it's Android Ant or Gradle packaging project (Set separately from Keyword, because might be parsed out from solution file)
</summary>
</member>
<member name="F:Project.bDefinedAsExternal">
<summary>
Don't generate project if defined as externalproject
</summary>
</member>
<member name="P:Project.ProjectHostGuid">
<summary>
Made as a property so can be set over reflection.
</summary>
</member>
<member name="F:Project.fileFormatVersion">
<summary>
Visual studio file format version, e.g. 2010, 2012, ...
</summary>
</member>
<member name="M:Project.SetFileFormatVersion(System.Int32)">
<summary>
Sets project file format version
</summary>
<param name="ver">Visual studio version number</param>
</member>
<member name="F:Project.ToolsVersion">
<summary>
"4.0" for vs2010/vs2012, "12.0" for vs2013, "14.0" for vs2015
</summary>
</member>
<member name="M:Project.setToolsVersion(System.String)">
<summary>
Sets tools version, also tried to detect file format version
</summary>
<param name="ver"></param>
</member>
<member name="F:Project.gradlePackage">
<summary>
Only if Keyword == GradlePackage
</summary>
</member>
<member name="M:Project.getOs">
<summary>
Gets target OS based on keyword, null if default. (windows or don't care)
</summary>
<returns></returns>
</member>
<member name="F:Project.WindowsTargetPlatformVersion">
<summary>
Target Platform Version, e.g. "8.1" or "10.0.14393.0"
</summary>
</member>
<member name="F:Project.TargetFrameworkVersion">
<summary>
.NET Target Framework Version, for example "v4.7.2"
</summary>
</member>
<member name="F:Project.ProjectName">
<summary>
Project name and it's relative path in form: "subdir\\name"
</summary>
</member>
<member name="F:Project.RelativePath">
<summary>
Sub-folder and filename of project to save. language defines project file extension
</summary>
</member>
<member name="F:Project.language">
<summary>
if null - RelativePath includes file extension, if non-null - "C++" or "C#" - defines project file extension.
</summary>
</member>
<member name="M:Project.getLanguage">
<summary>
Gets programming language of project.
</summary>
<returns></returns>
</member>
<member name="M:Project.getRelativePath">
<summary>
gets relative path based on programming language
</summary>
<returns></returns>
</member>
<member name="M:Project.getProjectExtension">
<summary>
Gets project extension.
</summary>
<returns>Project extension</returns>
</member>
<member name="M:Project.getProjectFolder">
<summary>
Gets folder where project will be saved in.
</summary>
</member>
<member name="M:Project.getFullPath">
<summary>
Gets project full path
</summary>
<returns>Project full path</returns>
</member>
<member name="M:Project.IsSubFolder">
<summary>
Returns true if this is not a project, but solution folder instead.
</summary>
<returns>false - project, true - folder in solution</returns>
</member>
<member name="F:Project.slnConfigurations">
<summary>
Same amount of configurations as in solution, this however lists project configurations, which correspond to solution configuration
using same index.
</summary>
</member>
<member name="F:Project.configurations">
<summary>
List of supported configuration|platform permutations, like "Debug|Win32", "Debug|x64" and so on.
</summary>
</member>
<member name="M:Project.updateFileConfigurations(FileInfo)">
<summary>
Updates file configuration array from project configurations
</summary>
<param name="fi">File to which to add configurations</param>
</member>
<member name="M:Project.getConfigurationNames">
<summary>
Gets list of supported configurations like 'Debug' / 'Release'
</summary>
</member>
<member name="M:Project.getPlatforms">
<summary>
Gets list of supported platforms like 'Win32' / 'x64'
</summary>
</member>
<member name="F:Project.slnBuildProject">
<summary>
true or false whether to build project or not.
</summary>
</member>
<member name="F:Project.slnDeployProject">
<summary>
true to deploy project, false - not, null - invalid. List is null if not used at all.
</summary>
</member>
<member name="F:Project.CLRSupport">
<summary>
Enable clr support
</summary>
</member>
<member name="F:Project.ProjectGuid">
<summary>
Project guid, for example "{65787061-7400-0000-0000-000000000000}"
</summary>
</member>
<member name="P:Project.ProjectGuidShort">
<summary>
Without "{}"
</summary>
</member>
<member name="F:Project.projectConfig">
<summary>
per configuration list
</summary>
</member>
<member name="P:Project.ProjectDependencies">
<summary>
Project dependent guids. Set to null if not used.
</summary>
</member>
<member name="F:Project.files">
<summary>
This array includes all items from ItemGroup, independently whether it's include file or file to compile, because
visual studio is ordering them alphabetically - we keep same array to be able to sort files.
</summary>
</member>
<member name="M:Project.getConfiguration(System.Xml.Linq.XElement)">
<summary>
Extracts configuration name in readable form.
Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" => "Debug|x64"
</summary>
<returns>null if Condition node does not exists, configuration name otherwise</returns>
</member>
<member name="M:Project.ExtractCompileOptions(System.Xml.Linq.XElement,FileInfo,System.String)">
<summary>
Extracts compilation options for single cpp/cs file.
</summary>
<param name="clCompile">xml node from where to get</param>
<param name="file2compile">compiler options to fill out</param>
<param name="subField">Into which field to enter if non null</param>
</member>
<member name="M:Project.ElementValue(System.Xml.Linq.XElement,System.String)">
<summary>
Gets xml node by name.
</summary>
<param name="node">Xml node from where to get</param>
<param name="field">Xml tag to query</param>
<returns>object if xml node value if any, null if not defined</returns>
</member>
<member name="M:Project.CopyField(System.Object,System.String,System.Xml.Linq.XElement)">
<summary>
Copies field by "field" - name, from node.
</summary>
<returns>false if fails (value does not exists)</returns>
</member>
<member name="M:Project.copyNodeToObject(System.Reflection.FieldInfo,System.Xml.Linq.XElement,System.Object)">
<summary>
Copies data from node to object o, using field info fi.
</summary>
</member>
<member name="M:Project.getProjectGuid(System.String)">
<summary>
Gets projects guid from file.
</summary>
<param name="path">path from where to load project</param>
<returns>Project guid</returns>
</member>
<member name="M:Project.LoadProject(Solution,System.String,Project,System.Int32)">
<summary>
Loads project. If project exists in solution, it's loaded in same instance.
</summary>
<param name="solution">Solution if any exists, null if not available.</param>
<param name="path">path from where to load project</param>
<param name="project">instance into which to load, null if create new</param>
<param name="loadLevel">1 if interested only in guid</param>
</member>
<member name="M:Project.DumpConfiguration(FileConfigurationInfo,System.String,Configuration)">
<summary>
Dumps file or project specific configuration.
</summary>
<param name="conf">Configuration to dump</param>
<param name="confName">Configuration name, null if project wise</param>
<param name="projectConf">If null, then conf is project wide configuration, if non-null - project configuration of file specific configuration</param>
</member>
<member name="M:Project.getSortedConfigurations(System.Collections.Generic.List{System.String},System.Boolean,System.Nullable{System.Boolean},System.Boolean)">
<summary>
Resorts configuration list in some particular order.
</summary>
<param name="configurations">Configuration to sort</param>
<param name="bX3264hasPriority">x86 / x64 platforms have priority.</param>
<param name="b64HasPriority">64 bit configurations have priority. null if not use this sort criteria.</param>
<param name="bCompareConfigNameFirst">true if compare config name first</param>
<returns></returns>
</member>
<member name="M:Project.XmlEscape(System.String)">
<summary>
Escapes xml special characters. http://weblogs.sqlteam.com/mladenp/archive/2008/10/21/Different-ways-how-to-escape-an-XML-string-in-C.aspx
</summary>
</member>
<member name="M:Project.SaveProject(UpdateInfo)">
<summary>
Saves project if necessary.
</summary>
</member>
<member name="M:Project.UpdateFile(System.String,System.String,UpdateInfo,System.Boolean)">
<summary>
Save file contents if file were updated.
</summary>
<param name="path">Path to save</param>
<param name="newFileContents">new file contents to save</param>
<param name="force">true if force to save file</param>
<returns>true if file was updated.</returns>
</member>
<member name="M:Project.IsPathProjectOrSolutionRooted(System.String)">
<summary>
Checks if path is rooted against SolutionDir or ProjectDir
</summary>
<param name="path">path. By default same as project directory.</param>
<returns>true if rooted.</returns>
</member>
<member name="M:Project.optimize_symbols_recheck(FileConfigurationInfo)">
<summary>
optimize and symbols reflect to debug format chosen.
</summary>
<param name="fconf"></param>
</member>
<member name="M:Project.Clone">
<summary>
Clones project
</summary>
</member>
<member name="T:FunctionNameAttribute">
<summary>
Custom class for mapping enumeration values to premake configuration tag.
</summary>
</member>
<member name="F:FunctionNameAttribute.tag">
<summary>
function name itself.
</summary>
</member>
<member name="M:FunctionNameAttribute.#ctor(System.String)">
<summary>
function name attribute
</summary>
</member>
<member name="T:EPrecompiledHeaderUse">
<summary>
Specifies whether or not to use precompiled headers
</summary>
</member>
<member name="F:EPrecompiledHeaderUse.Create">
<summary>
Create precompiled headers
</summary>
</member>
<member name="F:EPrecompiledHeaderUse.Use">
<summary>
Use precompiled headers
</summary>
</member>
<member name="F:EPrecompiledHeaderUse.NotUsing">
<summary>
Default value (not initialized)
</summary>
</member>
<member name="F:EPrecompiledHeaderUse.ProjectDefault">
<summary>
Not available in project file, but this is something we indicate that we haven't set value for precompiled headers.
</summary>
</member>
<member name="T:EExceptionHandling">
<summary>
Exception Handling Model
</summary>
</member>
<member name="F:EExceptionHandling.Async">
<summary>
The exception-handling model that catches both asynchronous (structured) and synchronous (C++) exceptions. (/EHa)
</summary>
</member>
<member name="F:EExceptionHandling.SyncCThrow">
<summary>
Both C++ and C functions can throw exceptions (/EHs)
</summary>
</member>
<member name="F:EExceptionHandling.Sync">
<summary>
C++ functions can throw exceptions, C functions don't throw exceptions (/EHsc)
</summary>
</member>
<member name="F:EExceptionHandling.NoExceptionHandling">
<summary>
Functions assumed not to throw exceptions (/EH-)
</summary>
</member>
<member name="F:EExceptionHandling.Enabled">
<summary>
Functions assumed not to throw exceptions (-fexceptions)
</summary>
</member>
<member name="F:EExceptionHandling.Disabled">
<summary>
Functions assumed not to throw exceptions (-fno-exceptions)
</summary>
</member>
<member name="F:EExceptionHandling.UnwindTables">
<summary>
-funwind-tables
</summary>
</member>
<member name="F:EExceptionHandling.ProjectDefault">
<summary>
Default value, not saved in .vcxproj project file
</summary>
</member>
<member name="T:EBasicRuntimeChecks">
<summary>
Run-Time Error Checks
</summary>
</member>
<member name="F:EBasicRuntimeChecks.StackFrameRuntimeCheck">
<summary>
Stack Frames, /RTCs - Enables stack frame run-time error checking.
</summary>
</member>
<member name="F:EBasicRuntimeChecks.UninitializedLocalUsageCheck">
<summary>
Uninitialized Variables, /RTCu - Reports when a variable is used without having been initialized.
</summary>
</member>
<member name="F:EBasicRuntimeChecks.EnableFastChecks">
<summary>
Both, /RTC1 - Equivalent of StackFrameRuntimeCheck + UninitializedLocalUsageCheck.
</summary>
</member>
<member name="F:EBasicRuntimeChecks.Default">
<summary>
No Run-time checks.
</summary>
</member>
<member name="F:EBasicRuntimeChecks.ProjectDefault">
<summary>
Not present in .vcxproj, sets to project default value
</summary>
</member>
<member name="T:EWarningLevel">
<summary>
Specifies the level of warning to be generated by the compiler.
</summary>
</member>
<member name="F:EWarningLevel.TurnOffAllWarnings">
<summary>
Level 0 disables all warnings.
</summary>
</member>
<member name="F:EWarningLevel.Level1">
<summary>
Level 1 displays severe warnings. Level 1 is the default setting.
</summary>
</member>
<member name="F:EWarningLevel.Level2">
<summary>
Level 2 displays all level 1 warnings and warnings that are less severe than level 1.
</summary>
</member>
<member name="F:EWarningLevel.Level3">
<summary>
Level 3 displays all level 2 warnings and all other warnings that are recommended for production purposes.
</summary>
</member>
<member name="F:EWarningLevel.Level4">
<summary>
Level 4 displays all level 3 warnings and informational warnings. We recommend that you use this option only to provide lint-like warnings.
However, for a new project, it may be best to use /W4 in all compilations; this will ensure the fewest possible hard-to-find code defects.
</summary>
</member>
<member name="F:EWarningLevel.EnableAllWarnings">
<summary>
Displays all /W4 warnings and any other warnings that are not included in /W4—for example, warnings that are off by default.
</summary>
</member>
<member name="T:IncludeType">
<summary>
Defines what needs to be done with given item. Not all project types support all enumerations - for example
packaging projects / C# projects does not support CustomBuild.
Order of IncludeType must be the same as appear in .vcxproj (first comes first)
</summary>
</member>
<member name="F:IncludeType.Reference">
<summary>
C# references to .net assemblies
</summary>
</member>
<member name="F:IncludeType.ClInclude">
<summary>
Header file (.h)
</summary>
</member>
<member name="F:IncludeType.ClCompile">
<summary>
Source codes (.cpp) files
</summary>
</member>
<member name="F:IncludeType.ResourceCompile">
<summary>
.rc / resource files.
</summary>
</member>
<member name="F:IncludeType.CustomBuild">
<summary>
Any custom file with custom build step
</summary>
</member>
<member name="F:IncludeType.None">
<summary>
.def / .bat
</summary>
</member>
<member name="F:IncludeType.Image">
<summary>
.ico files.
</summary>
</member>
<member name="F:IncludeType.Text">
<summary>
.txt files.
</summary>
</member>
<member name="F:IncludeType.ProjectReference">
<summary>
For Android package project: Reference to another project, which needs to be included into package.
</summary>
</member>
<member name="F:IncludeType.Invalid">
<summary>
Intentionally not valid value, so can be replaced with correct one. (Visual studio does not supports one)
</summary>
</member>
<member name="F:IncludeType.Compile">
<summary>
C# - source codes to compile
</summary>
</member>
<member name="F:IncludeType.GradleTemplate">
<summary>
Android / Gradle project, *.template files.
</summary>
</member>
<member name="F:IncludeType.JavaCompile">
<summary>
.java - source codes to compile
</summary>
</member>
<member name="F:IncludeType.Natvis">
<summary>
Native Visualization file.
</summary>
</member>
<member name="T:EDebugInformationFormat">
<summary>
Defines debug information format.
</summary>
</member>
<member name="F:EDebugInformationFormat.EditAndContinue">
<summary>
Applicable for windows projects only. /ZI compiler flag.
</summary>
</member>
<member name="F:EDebugInformationFormat.None">
<summary>
Applicable for windows and android projects
</summary>
</member>
<member name="F:EDebugInformationFormat.OldStyle">
<summary>
Applicable for windows projects only
</summary>
</member>
<member name="F:EDebugInformationFormat.ProgramDatabase">
<summary>
Applicable for windows projects only. /Zi compiler flag.
</summary>
</member>
<member name="F:EDebugInformationFormat.LineNumber">
<summary>
Applicable for android projects only.
</summary>
</member>
<member name="F:EDebugInformationFormat.FullDebug">
<summary>
Applicable for android projects only.
</summary>
</member>
<member name="F:EDebugInformationFormat.Invalid">
<summary>
Just some value, just to indicate that enumeration value is invalid.
</summary>
</member>
<member name="T:ECLanguageStandard">
<summary>
C Language standard
</summary>
</member>
<member name="T:ECppLanguageStandard">
<summary>
C++ Language standard
</summary>
</member>
<member name="T:FileConfigurationInfo">
<summary>
Configuration class which configures project as well as individual file entries.
</summary>
</member>
<member name="F:FileConfigurationInfo.confName">
<summary>
For debugging purposes - specifies configuration name (Debug|Win32) with which given configuration is accosiated with.
</summary>
</member>
<member name="F:FileConfigurationInfo.PrecompiledHeader">
<summary>
Precompile header - use or create.
</summary>
</member>
<member name="F:FileConfigurationInfo.ExcludedFromBuild">
<summary>
When set to true - disabled from build.
</summary>
</member>
<member name="F:FileConfigurationInfo.PreprocessorDefinitions">
<summary>
Defines, ';' separated list.
</summary>
</member>
<member name="F:FileConfigurationInfo.AdditionalUsingDirectories">
<summary>
Additional #using Directories, ';' separated list.
</summary>
</member>
<member name="F:FileConfigurationInfo.AdditionalIncludeDirectories">
<summary>
Additional Include Directories, ';' separated list.
</summary>
</member>
<member name="F:FileConfigurationInfo.DisableSpecificWarnings">
<summary>
List of warning to disable, ';' separated list.
</summary>
</member>
<member name="F:FileConfigurationInfo.ExceptionHandling">
<summary>
Exception Handling Model
</summary>
</member>
<member name="M:FileConfigurationInfo.getExceptionHandlingValue(EKeyword)">
<summary>
Gets xml tag for .vcxproj
</summary>
</member>
<member name="F:FileConfigurationInfo.BasicRuntimeChecks">
<summary>
Run-Time Error Checks
</summary>
</member>
<member name="F:FileConfigurationInfo.ShowIncludes">
<summary>
In windows projects only: Set to true if includes needs to be shown. Used for debug purposes, not loaded by script as configuration parameter.
</summary>
</member>
<member name="F:FileConfigurationInfo.AdditionalDependencies">
<summary>
obj / lib files, ';' separated list.
On windows platform can include also libraries, on android 'LibraryDependencies' specifies library files.
</summary>
</member>
<member name="F:FileConfigurationInfo.LibraryDependencies">
<summary>
Android specific: Additional libraries to link
</summary>
</member>
<member name="F:FileConfigurationInfo.AdditionalLibraryDirectories">
<summary>
Additional directory from where to search obj / lib files, ';' separated list.
</summary>
</member>
<member name="F:FileConfigurationInfo.ObjectFileName">
<summary>
Output filename (.obj file)
</summary>
</member>
<member name="F:FileConfigurationInfo.PrecompiledHeaderFile">
<summary>
Precompiled header file
</summary>
</member>
<member name="F:FileConfigurationInfo.CompileAs">
<summary>
Android specific.
</summary>
</member>
<member name="F:FileConfigurationInfo.Optimization">
<summary>
Optimization level. (MaxSpeed is default value for each project configuration, for each file configuration - it's ProjectDefault)
</summary>
</member>
<member name="M:FileConfigurationInfo.getOptimization(Project)">
<summary>
Gets optimization level, set for specific project type.
</summary>
<param name="p">Project for which to query</param>
</member>
<member name="F:FileConfigurationInfo.RuntimeLibrary">
<summary>
Run-time library
</summary>
</member>
<member name="F:FileConfigurationInfo.FunctionLevelLinking">
<summary>
Allows the compiler to package individual functions in the form of packaged functions (COMDATs).
</summary>
</member>
<member name="F:FileConfigurationInfo.MinimalRebuild">
<summary>
Enables minimal rebuild, which determines whether C++ source files that include changed C++ class definitions (stored in header (.h) files) need to be recompiled.
(/Gm option)
</summary>
</member>
<member name="F:FileConfigurationInfo.IntrinsicFunctions">
<summary>
Replaces some function calls with intrinsic or otherwise special forms of the function that help your application run faster.
</summary>
</member>
<member name="F:FileConfigurationInfo.EnableCOMDATFolding">
<summary>
Some sort of linker optimization flag: COMDAT folding
</summary>
</member>
<member name="F:FileConfigurationInfo.OptimizeReferences">
<summary>
Eliminates functions and data that are never referenced
</summary>
</member>
<member name="F:FileConfigurationInfo.Profile">
<summary>
Set to true to enable profiling (/PROFILE linker flag)
</summary>
</member>
<member name="F:FileConfigurationInfo.DebugInformationFormat">
<summary>
Format of debug information.
</summary>
</member>
<member name="M:FileConfigurationInfo.getDebugInformationFormatDefault(System.String)">
<summary>
Gets visual studio default format for specific configuration.
</summary>
<param name="confName">configuration name (E.g. Debug|Win32) for which to query, null if use this configuration</param>
<returns>Default value</returns>
</member>
<member name="F:FileConfigurationInfo.MultiProcessorCompilation">
<summary>
Build with Multiple Processes -
Windows: "/MP" - can be specified on file level, not sure why
Android: "UseMultiToolTask" - only on project level
</summary>
</member>
<member name="F:FileConfigurationInfo.customBuildRule">
<summary>
Custom build step for includeType.CustomBuild specification. Can be null if not defined.
</summary>
</member>
<member name="F:FileConfigurationInfo.ClCompile_AdditionalOptions">
<summary>
Additional compiler options
</summary>
</member>
<member name="F:FileConfigurationInfo.Link_AdditionalOptions">
<summary>
Additional linker options
</summary>
</member>
<member name="F:FileConfigurationInfo.RuntimeTypeInfo">
<summary>
Android: Enable run-time type information
</summary>
</member>
<member name="F:FileConfigurationInfo.CLanguageStandard">
<summary>
Android: C Language Standard
</summary>
</member>
<member name="F:FileConfigurationInfo.CppLanguageStandard">
<summary>
Android: C++ Language Standard
</summary>
</member>
<member name="F:FileConfigurationInfo.TreatWarningAsError">
<summary>
Threat warning as error.
</summary>
</member>
<member name="T:FileInfo">
<summary>
Information about that particular file.
</summary>
</member>
<member name="F:FileInfo.includeType">
<summary>
Include type, same as specified in .vcxproj / .androidproj.
</summary>
</member>
<member name="F:FileInfo.relativePath">
<summary>
Relative path to file (from project path perspective)
</summary>
</member>
<member name="F:FileInfo.Project">
<summary>
When includeType == ProjectReference - specifies referenced project guid. Includes guid brackets - '{'/'}'
</summary>
</member>
<member name="F:FileInfo.HintPath">
<summary>
C# - location of .dll assembly
</summary>
</member>
<member name="F:FileInfo.Private">
<summary>
"Copy Local" = true|false. This option is by default true for local assemblies and false for system assemblies.
</summary>
</member>
<member name="F:FileInfo.CopyLocalSatelliteAssemblies">
<summary>
Copy Local Satellite Assemblies
</summary>
</member>
<member name="F:FileInfo.ReferenceOutputAssembly">
<summary>
Reference Output Assembly
</summary>
</member>
<member name="M:FileInfo.GetSortTag">
<summary>
Will be used to determine how to sort options, reflects to bool copy options above.
</summary>
<returns></returns>
</member>
<member name="M:FileInfo.GetDefaultValue(System.String)">
<summary>
Queries default value for specific field.
</summary>
<param name="field">Field name</param>
</member>
<member name="M:FileInfo.GetCopyFlagsAsCallParameters">
<summary>
Gets Private,CopyLocalSatelliteAssemblies,ReferenceOutputAssembly as call arguments, e.g. "true, false, false"
</summary>
</member>
<member name="F:FileInfo.fileConfig">
<summary>
Per configuration specific file configuration. It's acceptable for this list to have 0 entries if no file specific configuration
is introduced.
</summary>
</member>
<member name="T:CustomBuildRule">
<summary>
Custom build tool properties.
</summary>
</member>
<member name="F:CustomBuildRule.Command">
<summary>
Visual studio: Command line
</summary>
</member>
<member name="F:CustomBuildRule.Message">
<summary>
Visual studio: description. Use empty string to supress message printing.
</summary>
</member>
<member name="F:CustomBuildRule.Outputs">
<summary>
Visual studio: outputs
</summary>
</member>
<member name="F:CustomBuildRule.AdditionalInputs">
<summary>
Visual studio: additional dependencies
</summary>
</member>
<member name="F:CustomBuildRule.LinkObjects">
<summary>
Specify whether the inputs and outputs files with specific extension are passed to linker.
</summary>
</member>
<member name="F:CustomBuildRule.ExcludedFromBuild">
<summary>
Probably unused field. Added to satisfy code when loading project.
</summary>
</member>
<member name="M:CustomBuildRule.ToString">
<summary>
Gets class instance as one xml string.
</summary>
</member>
<member name="M:CustomBuildRule.FromString(System.String)">
<summary>
Decodes class from string
</summary>
<param name="inS">xml string to deserialize</param>
<returns>CustomBuildRule class instance</returns>
</member>
<member name="T:EConfigurationType">
<summary>
Project type
</summary>
</member>
<member name="F:EConfigurationType.Application">
<summary>
.exe
</summary>
</member>