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Properly use the sRGB Internal texture formats in Windows and android platforms. This will remove several pows in the pixel shaders.
The text was updated successfully, but these errors were encountered:
This requires special care when mipmap generation is required for GLES Targets. https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glTexImage2D.xhtml https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glGenerateMipmap.xhtml
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Properly use the sRGB Internal texture formats in Windows and android platforms.
This will remove several pows in the pixel shaders.
The text was updated successfully, but these errors were encountered: