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Stay on PokeStop if there is a lure #150

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yusufRahmatullah opened this issue Aug 1, 2016 · 6 comments
Open

Stay on PokeStop if there is a lure #150

yusufRahmatullah opened this issue Aug 1, 2016 · 6 comments

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@yusufRahmatullah
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Expected Behavior

Bot stay on PokeStop that lure has been set and wait for pokemons coming

Actual Behavior

Bot go to next nearest PokeStop and leaving

Steps to Reproduce

Set location on lured pokestop then start Bot

Other Information

OS: Windows 8.1
Git Commit:

@jonathanbalagot
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Does this fork detect lured pokemon? I know in the original it was introduced a little later.

If so, maybe if a pokemon encounter does occur, it should indicate whether it's a normal or lured pokemon on the console?

@Gnacik
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Gnacik commented Aug 1, 2016

I think it can be nice option. I know some places where are pokestops near each other, almost always with lure module. Its nice place to get pokemons.

@Gnacik
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Gnacik commented Aug 2, 2016

good question. Is OpenPoGoBot can detect lured by module or incense pokemons?

@andythorne
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Collaborator

As far as i'm aware, there is no way to detect if a pokemon has appeared because a lure is present, but we can detect a lure on a pokestop. However, OpenPoGoBot currently does not support this.

@Gnacik
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Gnacik commented Aug 2, 2016

Some bots show information like normal/lure/incense on catched pokemons.

I'm asking if its difference between "spawn" methods, becuase sometimes looks like OpenPoGoBot see less pokemons in same area than im seeing on other character.

On place where 6 pokestops are in usable distance, and all have lure modules in fact all the time are pokemons spawned. OpenPoGoBot after login in that area catch 1-2 pokemons and go away. Where i login other char with BlueStacks emu in that area usually i see after login 5-6 pokemons, and new are spawned all the time.

@niicojs
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niicojs commented Aug 21, 2016

#346 allow the bot to catch lured pokemon. it still don't stop at pokestop.

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