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Stay on PokeStop if there is a lure #150
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Does this fork detect lured pokemon? I know in the original it was introduced a little later. If so, maybe if a pokemon encounter does occur, it should indicate whether it's a normal or lured pokemon on the console? |
I think it can be nice option. I know some places where are pokestops near each other, almost always with lure module. Its nice place to get pokemons. |
good question. Is OpenPoGoBot can detect lured by module or incense pokemons? |
As far as i'm aware, there is no way to detect if a pokemon has appeared because a lure is present, but we can detect a lure on a pokestop. However, OpenPoGoBot currently does not support this. |
Some bots show information like normal/lure/incense on catched pokemons. I'm asking if its difference between "spawn" methods, becuase sometimes looks like OpenPoGoBot see less pokemons in same area than im seeing on other character. On place where 6 pokestops are in usable distance, and all have lure modules in fact all the time are pokemons spawned. OpenPoGoBot after login in that area catch 1-2 pokemons and go away. Where i login other char with BlueStacks emu in that area usually i see after login 5-6 pokemons, and new are spawned all the time. |
#346 allow the bot to catch lured pokemon. it still don't stop at pokestop. |
Expected Behavior
Bot stay on PokeStop that lure has been set and wait for pokemons coming
Actual Behavior
Bot go to next nearest PokeStop and leaving
Steps to Reproduce
Set location on lured pokestop then start Bot
Other Information
OS: Windows 8.1
Git Commit:
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