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for stuff with conditional support like texture formats and presentation modes, it'd be nice to document which ones are expected to be always available. Even the "obvious" stuff like RGBA8888 textures
We already do this for depth texture formats so it makes sense to extend it to other types.
The text was updated successfully, but these errors were encountered:
We already do this for depth texture formats so it makes sense to extend it to other types.
The text was updated successfully, but these errors were encountered: