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what will the OS system look like in VR?
- 15 years before OS is great
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tools that we know inherently how to use such as a straw or hammer can be used to define the best UI experience in VR
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within graphic design, ppl use things like size, color, movement contrast helps to focus the user on one specific item
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motion design is set to let the user know what they should do
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again, with VR we must introduce new ways for the user to interact and have it as intuitive as possible
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theres some new thins we can try
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contract/motion cues
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homophonic notification sounds
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pointing
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viewports
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shadows
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day & night cycles
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weather
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interpersonal UI icons
- folded arms, eye contact, etc.
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VR screen is around you
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your windows don’t have to be rectangle, but something else
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environment design, what architects and interior designers already know, are things VR designers need to learn
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things like the browser toolbar will change in VR.
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a keyboard is a crutch, maybe virtual keyboard or other technique like palm pilot text gesture is better option
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still need backwards compatibility for 2d design