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Mike Alger's VR Interace Design Manifesto.md

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Notes from thejourneydude:

  • what will the OS system look like in VR?

    • 15 years before OS is great
  • tools that we know inherently how to use such as a straw or hammer can be used to define the best UI experience in VR

  • within graphic design, ppl use things like size, color, movement contrast helps to focus the user on one specific item

  • motion design is set to let the user know what they should do

  • again, with VR we must introduce new ways for the user to interact and have it as intuitive as possible

  • theres some new thins we can try

    • contract/motion cues

    • homophonic notification sounds

    • pointing

    • viewports

    • shadows

    • day & night cycles

    • weather

    • interpersonal UI icons

      • folded arms, eye contact, etc.
  • VR screen is around you

  • your windows don’t have to be rectangle, but something else

  • environment design, what architects and interior designers already know, are things VR designers need to learn

  • things like the browser toolbar will change in VR.

  • a keyboard is a crutch, maybe virtual keyboard or other technique like palm pilot text gesture is better option

  • still need backwards compatibility for 2d design