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rxjs-game.service.spec.ts
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rxjs-game.service.spec.ts
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import { TestBed } from '@angular/core/testing';
import { skip, take } from 'rxjs';
import { Snake, DEFAULT_DIRECTION, GameStatus, Direction } from './game.model';
import { RxjsGameService } from './rxjs-game.service';
describe('RxjsGameService', () => {
let service: RxjsGameService;
beforeEach(() => {
TestBed.configureTestingModule({
providers: [RxjsGameService],
});
service = TestBed.inject(RxjsGameService);
});
it('should be created', () => {
expect(service).toBeTruthy();
});
it('should setup the game with default values', (done) => {
service.setup();
service.state$.subscribe((val) => {
expect(val.snake.head).toBeDefined();
expect(val.snake.body.length).toBe(0);
expect(val.snake.direction).toBe(DEFAULT_DIRECTION);
expect(val.food).toBeDefined();
expect(val.status).toBe(GameStatus.Initial);
done();
});
});
it('should setup the game with provided values', (done) => {
service.setup({
snake: new Snake([
{ x: 1, y: 1 },
{ x: 2, y: 1 },
]),
food: { x: 2, y: 2 },
initialSpeed: 3,
});
expect(service['speed']).toBe(3);
service.state$.subscribe((val) => {
expect(val).toEqual({
snake: new Snake([
{ x: 1, y: 1 },
{ x: 2, y: 1 },
]),
food: { x: 2, y: 2 },
status: GameStatus.Initial,
});
done();
});
});
it('should reposition food when it is on top of the snake', (done) => {
service.setup({
snake: new Snake([
{ x: 1, y: 1 },
{ x: 2, y: 1 },
]),
food: { x: 2, y: 1 },
});
service.state$.subscribe(({ food }) => {
expect(food).not.toBe({ x: 2, y: 1 });
expect(service['isPointOnSnake'](food)).toBe(false);
done();
});
});
it('should start game', (done) => {
service.state$.pipe(skip(1), take(1)).subscribe(({ status }) => {
expect(status).toBe(GameStatus.Running);
done();
});
service.start();
});
it('should pause game', (done) => {
service.state$.pipe(skip(1), take(1)).subscribe(({ status }) => {
expect(status).toBe(GameStatus.Paused);
done();
});
service.pause();
});
it('should move the snake', (done) => {
service.setup({
snake: new Snake([
{ x: 2, y: 1 },
{ x: 1, y: 1 },
{ x: 0, y: 1 },
]),
});
service.state$.pipe(skip(1), take(1)).subscribe(({ snake }) => {
expect(snake.head).toEqual({ x: 3, y: 1 });
expect(snake.body).toEqual([{ x: 2, y: 1 }]);
expect(snake.tail).toEqual({ x: 1, y: 1 });
done();
});
service['moveSnake']();
});
it('should move the snake in the correct direction', (done) => {
service.setup({
snake: new Snake(
[
{ x: 2, y: 1 },
{ x: 1, y: 1 },
],
Direction.Down,
),
food: { x: 5, y: 5 },
});
service.setDirection(Direction.Down);
service.state$.pipe(skip(1), take(1)).subscribe(({ snake }) => {
expect(snake.head).toEqual({ x: 2, y: 2 });
expect(snake.tail).toEqual({ x: 2, y: 1 });
done();
});
service['moveSnake']();
});
it('should not set direction if it is opposite to the current one', (done) => {
service.setup({
snake: new Snake(
[
{ x: 1, y: 2 },
{ x: 2, y: 2 },
],
Direction.Up,
),
});
service.setDirection(Direction.Up);
service.state$.pipe(skip(1), take(1)).subscribe(({ snake }) => {
// should move the snake "up", not "down"
expect(snake.head).toEqual({ x: 1, y: 1 });
expect(snake.tail).toEqual({ x: 1, y: 2 });
done();
});
// it shouldn't change the direction because it's the opposite and the snake would hit itself in the neck
service.setDirection(Direction.Down);
service['moveSnake']();
});
it('should grow the snake when it eats food', (done) => {
service.setup({
snake: new Snake([
{ x: 2, y: 1 },
{ x: 1, y: 1 },
]),
food: { x: 3, y: 1 },
});
service.state$.pipe(skip(1), take(1)).subscribe(({ snake }) => {
expect(snake.head).toEqual({ x: 3, y: 1 });
expect(snake.body).toEqual([{ x: 2, y: 1 }]);
expect(snake.tail).toEqual({ x: 1, y: 1 });
done();
});
service['moveSnake']();
});
it('should stop the game when the snake hits the wall', (done) => {
service.setup({
snake: new Snake([
{ x: 0, y: 0 },
{ x: 1, y: 0 },
]),
});
service.state$.pipe(skip(1), take(1)).subscribe(({ status }) => {
expect(status).toBe(GameStatus.GameOver);
done();
});
service['moveSnake']();
});
it('should stop the game when the snake hits itself', (done) => {
service.setup({
snake: new Snake([
{ x: 1, y: 1 },
{ x: 2, y: 1 },
{ x: 3, y: 1 },
]),
});
service.state$.pipe(skip(1), take(1)).subscribe(({ status }) => {
expect(status).toBe(GameStatus.GameOver);
done();
});
service['moveSnake']();
});
});