You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It is dynamic in the sense that once the lagging player's level increases, the difference in number of tetrises will be updated accordingly.
That's not good enough though.
Take this setup for example:
player 1 at 600k level 19
player 2 at 450k, and 120 lines level 18
A tetris at level 18 is worth 22,800, so the difference is currently displayed as:
(600000-500000) / 22800 ~= 6.6T
BUT, in reality, the difference is not 6.6 tetris at the tetris value of level 18, since player 2 can only score 3 tetris at level 18 before transition to level19.
This information is known and could be use to run a smarter computation. Taking into account the level increases as tetrises (4 lines) are cleared.
The text was updated successfully, but these errors were encountered:
The tetris difference is presented like this:
And is computed as follow:
It is dynamic in the sense that once the lagging player's level increases, the difference in number of tetrises will be updated accordingly.
That's not good enough though.
Take this setup for example:
A tetris at level 18 is worth 22,800, so the difference is currently displayed as:
BUT, in reality, the difference is not 6.6 tetris at the tetris value of level 18, since player 2 can only score 3 tetris at level 18 before transition to level19.
This information is known and could be use to run a smarter computation. Taking into account the level increases as tetrises (4 lines) are cleared.
The text was updated successfully, but these errors were encountered: