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things-server

Server to communicate internet-of-things nodes with the browser. The server is based on nodejs and communicates via websocket between the "things" (ESP-8266 devices using Nodemcu and Lua) and a web-browser anywhere in the world. It uses JSON messages as a communication protocol. The Server is realized in javascript on nodejs using the npm module websockets/ws (Websocket server library from Ipinca). It caIn run under windows as well as any linux. I run it on a Raspberry Pi. If you want that it is reachable from outside your home, you must use the port forwarding on your router. You can also use DynDNS for your comfort. In config.json on the main folder you can set the port your server shall use and the credentials of your mailserver if your devices want to send you mails. to start your things-server open a console, go to your installation folder and enter "node thingsserver" it will prompt "thingsserver ready" and when a thing registers you will get console messages about what's going on.

Principle of operation

The browser acts as a control panel to display data from things which read sensors. There is a two-way communication. The things can send their data to the control panel as well as well as input elements on the control panel can send commands to the things. There can be multiple things communicating with multiple control panels. Every browser can configure its own collection of control panels. Control Panel Example Each element within the panel is connected with a data service on a thing node. Thing nodes can have multiple sensors on it. And each sensor can have multiple data services, input as well as output. The data services can be designed to deliver data upon request or on a regular or asynchronous basis. Thing nodes will register themself on the server upon startup, telling the available services to the server. The same do the control panels, they register the services they want to subscribe. During operation, the data records from the thing nodes will be transferred to all the control panels wich have rquested their service. That means that the same service can be used on multiple control panels e.g. on smartphones or computer screens at the same time. Let's make an example: A thing node is designed to switch on a room lamp somewhere. On a control panel there is a switch which can be clocked to switch on this lamp. The control panel sends a message to the server which in turn transfers this message to the thing which switches on the lamp. As response, the thing sends back the new state with a message to the server. The server now transfers this message to all the control panels who have subscribed to this service. This means that all panels on computers, tablets and smartphones indicate now that this lamp is switched on. If you switched on the lamp on the computer, you can now switch it off on the smartphone.

Thing nodes

A thing node is a device that connects to the things-server via the websocket protocol. Since it is not a browser in can directly connect to the websocket server without the way over http. Here in the project I have used ESP-8266 under NODEMCU programmed with lua. This is not the only possibility, it can be any device capable to communicate via internet and websocket protocol.

Nodemcu

The thing nodes connect to the wifi using a list of known routers. This simplify the development process to connect to the local router and then use it anywhere in the field witout modifying the connection credentials. To commulicate with the sensors ther is a central module called "transmit" which takes car of the registration with the server, initialisation of the sensors and multiplex the messages from an to the correct sensor LUA module. There can be multiple sensors on a thing node which are configured in the mConfig.lua. The currently available sensor modules you will find in the "Things" folder. It is advised to use LFS (Lua File Storage) and compile all the modules into the lfs.img. To do so, you can use the NodeMCU custom build-service at https://nodemcu-build.com/ Select the desired modules and donload it when you get the build mailed. To build a thing node I suggest to buy a "Wemos D1" board which is available on lot's of stores as well at aliexpress directly from china. To begin you can hook it on a solderless breadboard. You might want to install a switch between the pin D3 and ground. Upon start you will then be able to stop the execution of "init.lua" fron the "Things" folder that makes it easier to make changes to the software. To flash the software you can use the self-contained NodeMCU flasher with GUI downloadable at https://github.com/marcelstoer/nodemcu-pyflasher. When you have flashed the firmware it is time to build the LFS mentioned above. There is an online service to do that at https://blog.ellisons.org.uk/article/nodemcu/a-lua-cross-compile-web-service/ You modules in may want to use the LUA modules from the "Things" folder or build your own.

Web-Browser

The things-server contains also a webserver and will execute index.html when you enter its address in the address line of the webbrowser. It will load the three javascript files panel.js, ut.js and ws.js. the jquery-ui-touch-punch is needed if you use the panel editor on a iPad. At first it will show you a empty page with a small menu. Go to settings and choose the panels you want by ticking the corresponding entry in the panel list. Of course you need thing nodes which send data to the server, without those nothing changes in the panels. There are several panel models supported such as simple name value lists, switches, indicators, measurement gauges, thermometers, barometers hygrometers. A panel is configured with a JSON file from the folder "panels".