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jquery-animate-css-rotate-scale.js
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jquery-animate-css-rotate-scale.js
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(function ($) {
// Monkey patch jQuery 1.3.1+ to add support for setting or animating CSS
// scale and rotation independently.
// original: 2009 Zachary Johnson www.zachstronaut.com
// updated: 12/2009 Tony Dewan tonydewan.com
var rotateUnits = 'deg';
var translateUnits = 'px';
$.fn.rotate = function (val)
{
var style = $(this).css('transform') || 'none';
if (typeof val == 'undefined')
{
if (style)
{
var m = style.match(/rotate\(([^)]+)\)/);
if (m && m[1])
{
return m[1];
}
}
return 0;
}
var m = val.toString().match(/^(-?\d+(\.\d+)?)(.+)?$/);
if (m)
{
if (m[3])
{
rotateUnits = m[3];
}
return $(this).css(
'transform',
style.replace(/none|rotate\([^)]*\)/, '') + 'rotate(' + m[1] + rotateUnits + ')'
);
}
}
// Note that scale is unitless.
$.fn.scale = function (val, duration, options)
{
var style = $(this).css('transform');
if (typeof val == 'undefined')
{
if (style)
{
var m = style.match(/scale\(([^)]+)\)/);
if (m && m[1])
{
return m[1];
}
}
return 1;
}
if(typeof duration !== "undefined"
return $(this).css(
'transform',
style.replace(/none|scale\([^)]*\)/, '') + 'scale(' + val + ')'
);
}
$.fn.translateX = function (val, duration, options)
{
var style = $(this).css('transform');
if (typeof val == 'undefined')
{
if (style)
{
var m = style.match(/translateX\(([^)]+)\)/);
if (m && m[1])
{
return m[1];
}
}
return 1;
}
return $(this).css(
'transform',
style.replace(/none|translateX\([^)]*\)/, '') + 'translateX(' + val + translateUnits + ')'
);
}
$.fn.translateY = function (val, duration, options)
{
var style = $(this).css('transform');
if (typeof val == 'undefined')
{
if (style)
{
var m = style.match(/translateY\(([^)]+)\)/);
if (m && m[1])
{
return m[1];
}
}
return 1;
}
return $(this).css(
'transform',
style.replace(/none|translateY\([^)]*\)/, '') + 'translateY(' + val + translateUnits + ')'
);
}
// fx.cur() must be monkey patched because otherwise it would always
// return 0 for current rotate and scale values
var curProxied = $.fx.prototype.cur;
$.fx.prototype.cur = function ()
{
if (this.prop == 'rotate')
{
return parseFloat($(this.elem).rotate());
}
else if (this.prop == 'translateX')
{
return parseFloat($(this.elem).translateX());
}
else if (this.prop == 'translateY')
{
return parseFloat($(this.elem).translateY());
}
else if (this.prop == 'scale')
{
return parseFloat($(this.elem).scale());
}
return curProxied.apply(this, arguments);
}
$.fx.step.rotate = function (fx)
{
$(fx.elem).rotate(fx.now + rotateUnits);
}
$.fx.step.scale = function (fx)
{
$(fx.elem).scale(fx.now);
}
$.fx.step.translateX = function (fx)
{
$(fx.elem).translateX(fx.now);
}
$.fx.step.translateY = function (fx)
{
$(fx.elem).translateY(fx.now);
}
/*
Starting on line 3905 of jquery-1.3.2.js we have this code:
// We need to compute starting value
if ( unit != "px" ) {
self.style[ name ] = (end || 1) + unit;
start = ((end || 1) / e.cur(true)) * start;
self.style[ name ] = start + unit;
}
This creates a problem where we cannot give units to our custom animation
because if we do then this code will execute and because self.style[name]
does not exist where name is our custom animation's name then e.cur(true)
will likely return zero and create a divide by zero bug which will set
start to NaN.
The following monkey patch for animate() gets around this by storing the
units used in the rotation definition and then stripping the units off.
*/
var animateProxied = $.fn.animate;
$.fn.animate = function (prop)
{
if (typeof prop['rotate'] != 'undefined')
{
var m = prop['rotate'].toString().match(/^(([+-]=)?(-?\d+(\.\d+)?))(.+)?$/);
if (m && m[5])
{
rotateUnits = m[5];
}
prop['rotate'] = m[1];
}
return animateProxied.apply(this, arguments);
}
})(jQuery);