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Duplicating Core Operators does not populate Enum #283
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If the user case/need is to be able edit a built-in operator (without messing up everything else) Ideally the user would also be able to swap symbols (this would require some good error handling (or just strictly work on identical specs)) So in a sense "Replace with local duplicate" == "Duplicate as new type..." + "Swap Symbol" |
the quickest method is that which was already working fine .. up untill the last update.. |
also your mention of something that has nothing to do with this issue .. this issue is related to ENUMS not populating when using a duplicated symbol .. not how to duplicate symbols .. |
Sorry for the confusion and hijacking of this thread. I was curious anyway about the inner workings so I made a PR |
no worries man i was just saying that is what THIS issue is about .. of course feel free to make any issues you want.. |
Note to self:
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I think this should work on dev. I tested it with [Layer2d]. However there is a crash when trying to duplicate an op with an external Enum-reference (like [AnimMockStrings] because the can't access the assembly / symbol. @sense-amr which op doesn't work for you? |
Yes. We have to work on that. |
When duplicating a Core operator .. for use in your own namespace library ..
Enums from that operator do not populate in your duplicate version ..
original with enum
Duplicated version with out enum
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