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delaunay2.py
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delaunay2.py
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#!/usr/bin/env python
# - coding: utf-8 -
# Copyright (C) 2010 Toms Bauģis <toms.baugis at gmail.com>
"""
This one is based on code by Geoff Leach <[email protected]> (29/3/96)
Same delaunay triangulation, just much more efficient.
See here for original source and description:
http://goanna.cs.rmit.edu.au/~gl/research/comp_geom/delaunay/delaunay.html
"""
from gi.repository import Gtk as gtk
from lib import graphics
from contrib.euclid import Point2, Vector2
import math
import itertools
import collections
EPSILON = 0.00001
class Node(graphics.Sprite):
def __init__(self, x, y, point):
graphics.Sprite.__init__(self, x, y, interactive=True, draggable=True)
self.draw_node()
self.point = point
self.connect("on-drag", self.on_drag)
def on_drag(self, sprite, event):
self.point.x = event.x
self.point.y = event.y
self.draw_node()
def draw_node(self):
self.graphics.clear()
self.graphics.set_color("#999")
self.graphics.rectangle(-5,-5, 10, 10, 3)
self.graphics.fill()
class Edge(object):
def __init__(self, point1, point2):
self.point1 = point1
self.point2 = point2
self.left_face = None
self.right_face = None
def update_left_face(self, point1, point2, face):
if set((self.point1, self.point2)) - set((point1, point2)):
return # have been asked to update, but these are not our points
if point1 == self.point1 and self.left_face is None:
self.left_face = face
elif point1 == self.point2 and self.right_face is None:
self.right_face = face
class Circle(Point2):
def __init__(self, x = 0, y = 0, radius = 0):
Point2.__init__(self, x, y)
self.radius = radius
def covers(self, point):
return (self - point).magnitude_squared() < self.radius * self.radius
def circumcircle(self, p1, p2, p3):
v1 = p2 - p1
v2 = p3 - p1
cross = (p2 - p1).product(p3 - p1)
if cross != 0:
p1_sq = p1.magnitude_squared()
p2_sq = p2.magnitude_squared()
p3_sq = p3.magnitude_squared()
num = p1_sq * (p2.y - p3.y) + p2_sq * (p3.y - p1.y) + p3_sq * (p1.y - p2.y)
cx = num / (2.0 * cross)
num = p1_sq * (p3.x - p2.x) + p2_sq * (p1.x - p3.x) + p3_sq * (p2.x - p1.x)
cy = num / (2.0 * cross);
self.x, self.y = cx, cy
self.radius = (self - p1).magnitude()
return self
class Canvas(graphics.Scene):
def __init__(self):
graphics.Scene.__init__(self)
self.nodes = []
self.centres = []
self.edges = []
self.edge_dict = {}
self.points = [] # [Vector2(-10000, -10000), Vector2(10000, -10000), Vector2(0, 10000)]
self.connect("on-enter-frame", self.on_enter_frame)
self.connect("on-click", self.on_mouse_click)
self.connect("on-drag", self.on_node_drag)
self.add_child(graphics.Label("Add some points and observe Delaunay triangulation", x = 5, y = 5, color = "#666"))
self.draw_circles = False
def add_edge(self, p1, p2):
exists = self.edge_dict.get((p1, p2), self.edge_dict.get((p2, p1)))
if not exists:
edge = Edge(p1, p2)
self.edges.append(edge)
self.edge_dict[(p1, p2)] = edge
return edge, True
else:
return exists, False
def find_triangles(self):
# run through edges and detect triangles
for edge in self.edges:
pass
def triangulate(self):
self.edges = []
self.edge_dict = {}
self.centres = []
# find closest neighbours for the seed
neighbours = None
min_distance = None
for p1 in self.points:
for p2 in self.points:
if p1 == p2: continue
d = (p1 - p2).magnitude_squared()
if not min_distance or d < min_distance:
neighbours = p1, p2
min_distance = d
if not neighbours:
return
seed, new = self.add_edge(*neighbours)
edges = collections.deque([seed])
self.face_num = 0
while edges:
current = edges.popleft()
if not current.left_face:
edges.extend(self.check_edge(current, current.point1, current.point2))
if not current.right_face:
edges.extend(self.check_edge(current, current.point2, current.point1))
def check_edge(self, edge, point1, point2):
"""
* Complete a facet by looking for the circle free point to the left
* of the edge. Add the facet to the triangulation.
"""
positive_products = (point for point in self.points if point not in (point1, point2) \
and (point2 - point1).product(point - point1) > 0)
# Find a point on left of edge.
try:
left_point = positive_products.next()
left_point_circumcentre = Circle()
left_point_circumcentre.circumcircle(point1, point2, left_point)
except StopIteration:
edge.update_left_face(point1, point2, 0)
return [] #did not find anything
# now from all the left side points find the one that is circle-free
for point in positive_products:
if left_point_circumcentre.covers(point):
# move centre
left_point_circumcentre.circumcircle(point1, point2, point)
left_point = point
# now that we are done, add our successful candidate to the centres
if left_point_circumcentre not in self.centres:
self.centres.append(left_point_circumcentre)
self.face_num +=1
# Add new triangle or update edge info if s-t is on hull.
# Update face information of edge being completed.
edge.update_left_face(point1, point2, self.face_num)
# connect the dots
res = []
edge1, new = self.add_edge(left_point, point1)
edge1.update_left_face(left_point, point1, self.face_num)
if new: res.append(edge1)
edge2, new = self.add_edge(point2, left_point)
edge2.update_left_face(point2, left_point, self.face_num)
if new: res.append(edge2)
return res
def on_mouse_click(self, area, event, target):
if not target:
point = Vector2(event.x, event.y)
self.points.append(point)
node = Node(event.x, event.y, point)
self.nodes.append(node)
self.add_child(node)
self.centres = []
self.triangulate()
self.redraw()
def on_node_drag(self, scene, node, event):
self.centres = []
self.redraw()
def on_enter_frame(self, scene, context):
g = graphics.Graphics(context)
g.set_line_style(width = 0.5)
self.triangulate()
g.set_color("#666")
for edge in self.edges:
context.move_to(edge.point1.x, edge.point1.y)
context.line_to(edge.point2.x, edge.point2.y)
context.save()
context.translate((edge.point1.x + edge.point2.x) / 2, (edge.point1.y + edge.point2.y) / 2)
context.save()
context.rotate((edge.point2 - edge.point1).heading())
context.move_to(-5, 0)
g.show_label(str(edge.left_face))
context.restore()
context.save()
context.rotate((edge.point1 - edge.point2).heading())
context.move_to(-5, 0)
g.show_label(str(edge.right_face))
context.restore()
context.restore()
context.stroke()
if self.draw_circles:
for centre in self.centres:
g.set_color("#f00", 0.1)
context.arc(centre.x, centre.y, centre.radius, 0, 2.0 * math.pi)
context.fill_preserve()
context.stroke()
g.set_color("#a00")
context.rectangle(centre.x-1, centre.y-1, 2, 2)
context.stroke()
class BasicWindow:
def __init__(self):
window = gtk.Window()
window.set_default_size(600, 500)
window.connect("delete_event", lambda *args: gtk.main_quit())
vbox = gtk.VBox()
window.add(vbox)
box = gtk.HBox()
vbox.pack_start(box, False, False, 0)
self.canvas = Canvas()
vbox.add(self.canvas)
box = gtk.HBox(False, 4)
vbox.pack_start(box, False, False, 0)
button = gtk.Button("Generate points in centers")
def on_click(*args):
for centre in self.canvas.centres:
if abs(centre) < 2000:
point = Vector2(centre.x, centre.y)
self.canvas.points.append(point)
node = Node(point.x, point.y, point)
self.canvas.nodes.append(node)
self.canvas.add_child(node)
self.canvas.centres = []
self.canvas.redraw()
button.connect("clicked", on_click)
box.pack_end(button, False, False, 0)
button = gtk.Button("Clear")
def on_click(*args):
self.canvas.points = []
self.canvas.clear()
self.canvas.redraw()
button.connect("clicked", on_click)
box.pack_end(button, False, False, 0)
button = gtk.CheckButton("show circumcenter")
def on_click(button):
self.canvas.draw_circles = button.get_active()
self.canvas.redraw()
button.connect("clicked", on_click)
box.pack_start(button, False, False, 0)
window.show_all()
if __name__ == "__main__":
example = BasicWindow()
import signal
signal.signal(signal.SIGINT, signal.SIG_DFL) # gtk3 screws up ctrl+c
gtk.main()