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A set of primitives for parallel computation in Torch

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IPC

A set of primitives that extend Torch for high performance parallel computation across thread and process boundaries.

Tree

Implements an AllReduce style binary tree of connected processes on top of Client-Server nodes. This enables AllReduce style operations on Tensors across a set of machines. The Tree is topology aware such that it creates an optimal binary tree of processes where each link is the fastest possible communication means available. Allows user code to use one abstraction for parallel Tensor computation and get high performance without coding specifically for the underlying topology.

-- Every node will end up with the sum of all nodes
tree.allReduce(grads, function(a, b)
   return a:add(b)
end)

See the AllReduce example to try it out.

SlurmTree

An implementation of Tree that integrates with the Slurm cluster manager. It builds the communication tree by reading in the slurm variables which are specified via SBATCH directives (i.e. --nodes, --tasks-per-node, etc...) and minimizing the inter node communication (when there are more than one tasks per node)

SlurmTree takes two optional arguments:

  1. File path - For the file that coordinates the initial connection of processes. The file location has to be shared across nodes. (By default '~/.torch')
  2. Tasks per gpu - Used to calculate the gpu id property (By default 1)

See the slurm script for an example of how to start the processes.

Client-Server

A classic client-server implementation over TCP sockets, used for IPC. Can transfer all Lua primitives as well as Torch Tensor and Storage types across the network. Includes a very fast implementation for sending CUDA Tensors between machines and an even faster implementation for passing CUDA Tensors between GPUs on the same machine using the PCI-E bus via CUDA IPC.

The implementation is not tied to any specific cluster or discovery mechanism. All you need to do is ensure your nodes can reach each other over TCP.

-- Create a server
local server = ipc.server('127.0.0.1', 8080)
-- Create a client and connect to the server
local client = ipc.client('127.0.0.1', 8080)
-- Say hello
client:send('hi')
-- Listen for any client to say something
local msg = server:recvAny()
assert(msg == 'hi')
-- Disconnect and shutdown
client:close()
server:close()

Map

A map function to spawn a set of worker threads and run a computation in the background. This is very handy for doing IO off of the main thread, as IO is usually blocked on a file or socket descriptor.

-- See examples/map.lua for the complete listing
-- Load 3 files in parallel
local t1,t2,t3 = ipc.map(3, function(fileNames, mapid)
   return torch.load(fileNames[mapid])
end, {'f1.t7', 'f2.t7', 'f3.t7'}):join()

Read more complete documentation on ipc.map.

Workqueue

A simple single writer multiple reader command queue. Really useful when combined with map to keep a bunch of background threads grabbing work off the queue, processing it and then returning answers back to the main thread.

-- See examples/workqueue.lua for the complete listing
-- Create a named workqueue
local q = ipc.workqueue('my queue')

-- Create 2 background workers that read from the named workqueue
local workers = ipc.map(2, function()
   -- This function is not a closure, it is a totally clean Lua environment
   local ipc = require 'libipc'
   -- Open the queue by name (the main thread already created it)
   local q = ipc.workqueue('my queue')
   repeat
      -- Read the next file name off the workqueue
      local fileName = q:read()
      if fileName then
         -- Load the file and write its contents back into the workqueue
         q:write(torch.load(fileName))
      end
   until fileName == nil
end)

-- Write the file names into the workqueue
q:write('f1.t7')
q:write('f2.t7')
q:write('f3.t7')

-- Read back the 3 answers and print them
print(q:read())
print(q:read())
print(q:read())

Read more complete documentation on ipc.workqueue.

Channels

Channels are a thread synchronization primitive based on message-passing. Threads communicate via channels by writing messages onto them and reading messages out of them, in FIFO order. There is no restriction on which threads or how many threads can read or write from a channel. This allows one to define concurrent workflows easily.

Channels can also be closed, which prevents further writes to it. Once all items are read from a closed channel, that channel becomes drained and nothing further can be read from it. DAGs of computation made up of channels can be shut down via cascading closing/draining of channels.

The producer-consumer example shows a group of producer threads and a group of consumer threads being set up to communicate via a channel. The main thread tears the entire setup down by closing the channel.

The local model parallelism for forward inference example shows how to set up a nn.Sequential-based model so that each of its submodules can execute forward inference in parallel.

The full documentation can be found at ipc.channel.

Examples

Simple scripts you can run locally can be found here. See the unit tests for a ton more detailed examples.

Documentation

Full API documentation can be found here.

License

Licensed under the Apache License, Version 2.0. See LICENSE file.

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