From 186e34918eadb4a7466085deee02e6ccf8372a23 Mon Sep 17 00:00:00 2001 From: Ib Green Date: Fri, 27 Oct 2023 05:25:51 -0400 Subject: [PATCH] Update README.md --- README.md | 29 ++++------------------------- 1 file changed, 4 insertions(+), 25 deletions(-) diff --git a/README.md b/README.md index 28739a62..f1c3af15 100644 --- a/README.md +++ b/README.md @@ -1,30 +1,9 @@ -

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math.gl | Docs

- # math.gl -> This page is a brief summary only. Please refer to the extensive online documentation website. - -math.gl is JavaScript math library focused on Geospatial and 3D use cases. It is highly modular and composable, providing a core module with classic vector and matrix classes, and a suite of optional modules implementing various aspects of geospatial or 3D math. - -In spite of its name, math.gl has no actual WebGL dependencies (e.g. it does not use WebGL or GPU to perform calculations), however its API is optimized for use with WebGL applications and GPU compute. - -## Attribution +Please refer to the extensive [online documentation](https://visgl.github.io/math.gl). -math.gl heavily inspired by, and includes code, documentation and ideas from some of the most proven open source JavaScript math libraries, the awesome [`gl-matrix`](http://glmatrix.net/) and the THREE.js math library. Those libraries encouraged reuse which enabled math.gl to be built, and naturally math.gl does the same! +For practical reasons, development of math.gl is continuing in a new [repository](https://github.com/visgl/math.gl). -## License +To avoid forking of the code base, this repository is closed to contributions for now. -MIT license. The libraries that math.gl are built on are also all open source under permissive licenses. +Please open any issues, discussions or pull requests in the new repository.