diff --git a/Sharpmake.Generators/Apple/XCodeProj.cs b/Sharpmake.Generators/Apple/XCodeProj.cs index 98dc33c1a..ede8c57f8 100644 --- a/Sharpmake.Generators/Apple/XCodeProj.cs +++ b/Sharpmake.Generators/Apple/XCodeProj.cs @@ -653,7 +653,7 @@ private void RegisterScriptBuildPhase(string xCodeTargetName, Dictionary> headersBuildPhases) { - var headerFiles = _projectItems + var headerFiles = _projectItems .Where(p => p is ProjectBuildFile) .Select(p => p as ProjectBuildFile) .Where(p => p.File.IsHeader) @@ -695,7 +695,7 @@ private void RegisterCopyFilesBuildPhases(string xCodeTargetName, Dictionary> copyFilesPhases, IEnumerator> filesAndTargets) { - while(filesAndTargets.MoveNext()) + while (filesAndTargets.MoveNext()) { var fileAndTarget = filesAndTargets.Current; RegisterCopyFilesBuildPhases(xCodeTargetName, copyFilesPhases, fileAndTarget.Key, fileAndTarget.Value); @@ -1227,8 +1227,8 @@ private Options.ExplicitOptions GenerateOptions(XCodeGenerationContext context) } if (Path.HasExtension(library) && - ((Path.GetExtension(library).EndsWith(".a", StringComparison.OrdinalIgnoreCase ) || - Path.GetExtension(library).EndsWith(".dylib", StringComparison.OrdinalIgnoreCase ) + ((Path.GetExtension(library).EndsWith(".a", StringComparison.OrdinalIgnoreCase) || + Path.GetExtension(library).EndsWith(".dylib", StringComparison.OrdinalIgnoreCase) ))) { library = Path.GetFileNameWithoutExtension(library); @@ -1718,7 +1718,7 @@ public ProjectSystemFrameworkFile(string frameworkFileName) private class ProjectDeveloperFrameworkFile : ProjectFrameworkFile { - private static readonly string s_frameworkPath = System.IO.Path.Combine("..", "..", "Library", "Frameworks"); + private static readonly string s_frameworkPath = System.IO.Path.Combine("..", "..", "Library", "Frameworks"); public ProjectDeveloperFrameworkFile(string frameworkFileName) : base(System.IO.Path.Combine(s_frameworkPath, frameworkFileName)) diff --git a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/BaseApplePlatform.cs b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/BaseApplePlatform.cs index 70d1b46e8..f4a464c13 100644 --- a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/BaseApplePlatform.cs +++ b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/BaseApplePlatform.cs @@ -981,7 +981,7 @@ public virtual void SelectCompilerOptions(IGenerationContext context) Options.Option(Options.XCode.Compiler.MetalFastMath.Enable, () => options["MetalFastMath"] = "YES") ); - #region infoplist keys + #region infoplist keys /// common keys options["CFBundleSpokenName"] = Options.StringOption.Get(conf); options["CFBundleDevelopmentRegion"] = Options.StringOption.Get(conf); @@ -1039,7 +1039,7 @@ public virtual void SelectCompilerOptions(IGenerationContext context) /// - tvOS specific, set to proper value in override method options["UIAppSupportsHDR"] = FileGeneratorUtilities.RemoveLineTag; - #endregion // infoplist keys + #endregion // infoplist keys } public virtual void SelectPrecompiledHeaderOptions(IGenerationContext context) diff --git a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacCatalystPlatform.cs b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacCatalystPlatform.cs index 11efdbe88..9ddcd2641 100644 --- a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacCatalystPlatform.cs +++ b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacCatalystPlatform.cs @@ -79,16 +79,16 @@ public override void SelectCompilerOptions(IGenerationContext context) cmdLineOptions["IPhoneOSDeploymentTarget"] = FileGeneratorUtilities.RemoveLineTag; } - context.SelectOptionWithFallback( - () => options["SupportsMaccatalyst"] = "YES", - Options.Option(Options.XCode.Compiler.SupportsMaccatalyst.Disable, () => options["SupportsMaccatalyst"] = "NO") - ); + context.SelectOptionWithFallback( + () => options["SupportsMaccatalyst"] = "YES", + Options.Option(Options.XCode.Compiler.SupportsMaccatalyst.Disable, () => options["SupportsMaccatalyst"] = "NO") + ); context.SelectOptionWithFallback( () => options["SupportsMacDesignedForIphoneIpad"] = "YES", Options.Option(Options.XCode.Compiler.SupportsMacDesignedForIphoneIpad.Disable, () => options["SupportsMacDesignedForIphoneIpad"] = "NO") ); - #region infoplist keys + #region infoplist keys // MacOS specific flags options["NSHumanReadableCopyright"] = Options.StringOption.Get(conf); @@ -254,7 +254,7 @@ public override void SelectCompilerOptions(IGenerationContext context) Options.Option(Options.XCode.InfoPlist.UIRequiresPersistentWiFi.Disable, () => options["UIRequiresPersistentWiFi"] = "NO"), Options.Option(Options.XCode.InfoPlist.UIRequiresPersistentWiFi.Enable, () => options["UIRequiresPersistentWiFi"] = "YES") ); - #endregion //infoplist keys + #endregion //infoplist keys } public override void SelectLinkerOptions(IGenerationContext context) diff --git a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacOsPlatform.cs b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacOsPlatform.cs index 0cbd4c95f..9c381aac2 100644 --- a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacOsPlatform.cs +++ b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/MacOsPlatform.cs @@ -72,7 +72,7 @@ public override void SelectCompilerOptions(IGenerationContext context) options["SupportsMaccatalyst"] = FileGeneratorUtilities.RemoveLineTag; options["SupportsMacDesignedForIphoneIpad"] = FileGeneratorUtilities.RemoveLineTag; - #region infoplist keys + #region infoplist keys // MacOS specific flags options["NSHumanReadableCopyright"] = Options.StringOption.Get(conf); options["NSMainStoryboardFile"] = Options.StringOption.Get(conf); @@ -110,7 +110,7 @@ public override void SelectCompilerOptions(IGenerationContext context) Options.Option(Options.XCode.InfoPlist.UISupportsTrueScreenSizeOnMac.Disable, () => options["UISupportsTrueScreenSizeOnMac"] = "NO"), Options.Option(Options.XCode.InfoPlist.UISupportsTrueScreenSizeOnMac.Enable, () => options["UISupportsTrueScreenSizeOnMac"] = "YES") ); - #endregion // infoplist keys + #endregion // infoplist keys } public override void SelectLinkerOptions(IGenerationContext context) diff --git a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/iOsPlatform.cs b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/iOsPlatform.cs index e57a09d86..be2f0c2f7 100644 --- a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/iOsPlatform.cs +++ b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/iOsPlatform.cs @@ -90,7 +90,7 @@ public override void SelectCompilerOptions(IGenerationContext context) Options.Option(Options.XCode.Compiler.SupportsMacDesignedForIphoneIpad.Enable, () => options["SupportsMacDesignedForIphoneIpad"] = "YES") ); - #region infoplist keys + #region infoplist keys context.SelectOptionWithFallback( () => options["LSRequiresIPhoneOS"] = FileGeneratorUtilities.RemoveLineTag, Options.Option(Options.XCode.InfoPlist.LSRequiresIPhoneOS.Disable, () => options["LSRequiresIPhoneOS"] = "NO"), @@ -228,7 +228,7 @@ public override void SelectCompilerOptions(IGenerationContext context) Options.Option(Options.XCode.InfoPlist.UIRequiresPersistentWiFi.Disable, () => options["UIRequiresPersistentWiFi"] = "NO"), Options.Option(Options.XCode.InfoPlist.UIRequiresPersistentWiFi.Enable, () => options["UIRequiresPersistentWiFi"] = "YES") ); - #endregion //infoplist keys + #endregion //infoplist keys } public override void SelectLinkerOptions(IGenerationContext context) diff --git a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/tvOsPlatform.cs b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/tvOsPlatform.cs index 4f391f207..63e404ae2 100644 --- a/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/tvOsPlatform.cs +++ b/Sharpmake.Platforms/Sharpmake.CommonPlatforms/Apple/tvOsPlatform.cs @@ -81,13 +81,13 @@ public override void SelectCompilerOptions(IGenerationContext context) options["SupportsMaccatalyst"] = FileGeneratorUtilities.RemoveLineTag; options["SupportsMacDesignedForIphoneIpad"] = FileGeneratorUtilities.RemoveLineTag; - #region infoplist keys + #region infoplist keys context.SelectOptionWithFallback( () => options["UIAppSupportsHDR"] = FileGeneratorUtilities.RemoveLineTag, Options.Option(Options.XCode.InfoPlist.UIAppSupportsHDR.Disable, () => options["UIAppSupportsHDR"] = "NO"), Options.Option(Options.XCode.InfoPlist.UIAppSupportsHDR.Enable, () => options["UIAppSupportsHDR"] = "YES") ); - #endregion // infoplist keys + #endregion // infoplist keys } public override void SelectLinkerOptions(IGenerationContext context) diff --git a/Sharpmake.UnitTests/TargetTests.cs b/Sharpmake.UnitTests/TargetTests.cs index e78c6d3af..0ef5c3d0e 100644 --- a/Sharpmake.UnitTests/TargetTests.cs +++ b/Sharpmake.UnitTests/TargetTests.cs @@ -108,8 +108,8 @@ public void HaveFragment_WithNonexistentField_ReturnsFalse() [Flags, Fragment] enum BogusFragment { - one = 1<<0, - two = 1<<1 + one = 1 << 0, + two = 1 << 1 } [TestCase(Optimization.Release, true)] diff --git a/Sharpmake/Options.XCode.cs b/Sharpmake/Options.XCode.cs index 02c22efc7..06a1afedf 100644 --- a/Sharpmake/Options.XCode.cs +++ b/Sharpmake/Options.XCode.cs @@ -944,14 +944,14 @@ public enum UIInterfaceOrientation public class UIInterfaceOrientation_iPhone : WithArgOption { - public UIInterfaceOrientation_iPhone(UIInterfaceOrientation value) - : base(value) { } + public UIInterfaceOrientation_iPhone(UIInterfaceOrientation value) + : base(value) { } } public class UIInterfaceOrientation_iPad : WithArgOption { - public UIInterfaceOrientation_iPad(UIInterfaceOrientation value) - : base(value) { } + public UIInterfaceOrientation_iPad(UIInterfaceOrientation value) + : base(value) { } } public class UISupportedInterfaceOrientations : UniqueList diff --git a/Sharpmake/Target.cs b/Sharpmake/Target.cs index 06679096b..500e922a2 100644 --- a/Sharpmake/Target.cs +++ b/Sharpmake/Target.cs @@ -472,7 +472,7 @@ public bool HaveFragment() var tType = typeof(T); return fragments.Any(fragment => fragment.FieldType == tType); } - + public bool HaveFragmentOfSameType(object asFragment) { FieldInfo[] fragments = GetType().GetFields(); diff --git a/samples/CPPCLI/CLRTest.sharpmake.cs b/samples/CPPCLI/CLRTest.sharpmake.cs index bc14c8434..265f17acd 100644 --- a/samples/CPPCLI/CLRTest.sharpmake.cs +++ b/samples/CPPCLI/CLRTest.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/CPPCLI/projects.sharpmake.cs b/samples/CPPCLI/projects.sharpmake.cs index 8855e6e6a..6f37ff5d2 100644 --- a/samples/CPPCLI/projects.sharpmake.cs +++ b/samples/CPPCLI/projects.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019, 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/CSharpHelloWorld/HelloWorld.sharpmake.cs b/samples/CSharpHelloWorld/HelloWorld.sharpmake.cs index 3669f7b73..1af14da2f 100644 --- a/samples/CSharpHelloWorld/HelloWorld.sharpmake.cs +++ b/samples/CSharpHelloWorld/HelloWorld.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019, 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using Sharpmake; diff --git a/samples/CSharpHelloWorld/common.sharpmake.cs b/samples/CSharpHelloWorld/common.sharpmake.cs index 72ae092cb..59e56984e 100644 --- a/samples/CSharpHelloWorld/common.sharpmake.cs +++ b/samples/CSharpHelloWorld/common.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/CSharpImports/CSharpImports.sharpmake.cs b/samples/CSharpImports/CSharpImports.sharpmake.cs index 44107bad3..0f4d25965 100644 --- a/samples/CSharpImports/CSharpImports.sharpmake.cs +++ b/samples/CSharpImports/CSharpImports.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.IO; diff --git a/samples/CSharpImports/common.sharpmake.cs b/samples/CSharpImports/common.sharpmake.cs index b685c3c00..1cc4a5a3f 100644 --- a/samples/CSharpImports/common.sharpmake.cs +++ b/samples/CSharpImports/common.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/CSharpVsix/CSharpVsix.sharpmake.cs b/samples/CSharpVsix/CSharpVsix.sharpmake.cs index fe8738bc2..a9a4fcf39 100644 --- a/samples/CSharpVsix/CSharpVsix.sharpmake.cs +++ b/samples/CSharpVsix/CSharpVsix.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017-2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using Sharpmake; diff --git a/samples/CSharpWCF/CSharpWCF.sharpmake.cs b/samples/CSharpWCF/CSharpWCF.sharpmake.cs index e6c18416d..352362f14 100644 --- a/samples/CSharpWCF/CSharpWCF.sharpmake.cs +++ b/samples/CSharpWCF/CSharpWCF.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2018-2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.IO; diff --git a/samples/CompileCommandDatabase/CompileCommandDatabase.sharpmake.cs b/samples/CompileCommandDatabase/CompileCommandDatabase.sharpmake.cs index 2a26e7f49..74e8a3fb8 100644 --- a/samples/CompileCommandDatabase/CompileCommandDatabase.sharpmake.cs +++ b/samples/CompileCommandDatabase/CompileCommandDatabase.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.Collections.Generic; using System.IO; diff --git a/samples/ConfigureOrder/ConfigureOrdering.sharpmake.cs b/samples/ConfigureOrder/ConfigureOrdering.sharpmake.cs index d86c57f30..a09d48a0c 100644 --- a/samples/ConfigureOrder/ConfigureOrdering.sharpmake.cs +++ b/samples/ConfigureOrder/ConfigureOrdering.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using Sharpmake; diff --git a/samples/ConfigureOrder/Util.sharpmake.cs b/samples/ConfigureOrder/Util.sharpmake.cs index 6ba394136..a21dcf8bb 100644 --- a/samples/ConfigureOrder/Util.sharpmake.cs +++ b/samples/ConfigureOrder/Util.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/ConfigureOrder/main.sharpmake.cs b/samples/ConfigureOrder/main.sharpmake.cs index d0853022d..4bb19d873 100644 --- a/samples/ConfigureOrder/main.sharpmake.cs +++ b/samples/ConfigureOrder/main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/CustomBuildStep/CustomBuildStep.sharpmake.cs b/samples/CustomBuildStep/CustomBuildStep.sharpmake.cs index c58e9a8e6..4ec51c4d1 100644 --- a/samples/CustomBuildStep/CustomBuildStep.sharpmake.cs +++ b/samples/CustomBuildStep/CustomBuildStep.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/FastBuildSimpleExecutable/FastBuildSimpleExecutable.sharpmake.cs b/samples/FastBuildSimpleExecutable/FastBuildSimpleExecutable.sharpmake.cs index e6a227636..2ce9e9a0a 100644 --- a/samples/FastBuildSimpleExecutable/FastBuildSimpleExecutable.sharpmake.cs +++ b/samples/FastBuildSimpleExecutable/FastBuildSimpleExecutable.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using Sharpmake; diff --git a/samples/HelloAndroid/HelloAndroid.CommonProject.sharpmake.cs b/samples/HelloAndroid/HelloAndroid.CommonProject.sharpmake.cs index 032b6e0e0..f539505d7 100644 --- a/samples/HelloAndroid/HelloAndroid.CommonProject.sharpmake.cs +++ b/samples/HelloAndroid/HelloAndroid.CommonProject.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Linq; diff --git a/samples/HelloAndroid/HelloAndroid.CommonSolution.sharpmake.cs b/samples/HelloAndroid/HelloAndroid.CommonSolution.sharpmake.cs index d6e855598..2e054e20d 100644 --- a/samples/HelloAndroid/HelloAndroid.CommonSolution.sharpmake.cs +++ b/samples/HelloAndroid/HelloAndroid.CommonSolution.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloAndroid/HelloAndroid.CommonTarget.sharpmake.cs b/samples/HelloAndroid/HelloAndroid.CommonTarget.sharpmake.cs index 822ffd857..6d87ad98e 100644 --- a/samples/HelloAndroid/HelloAndroid.CommonTarget.sharpmake.cs +++ b/samples/HelloAndroid/HelloAndroid.CommonTarget.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloAndroid/HelloAndroid.Main.sharpmake.cs b/samples/HelloAndroid/HelloAndroid.Main.sharpmake.cs index daa7bf5d8..c9df76ae5 100644 --- a/samples/HelloAndroid/HelloAndroid.Main.sharpmake.cs +++ b/samples/HelloAndroid/HelloAndroid.Main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloAndroid/codebase/HelloAndroid.sharpmake.cs b/samples/HelloAndroid/codebase/HelloAndroid.sharpmake.cs index a07de7bc8..4c8fecd6c 100644 --- a/samples/HelloAndroid/codebase/HelloAndroid.sharpmake.cs +++ b/samples/HelloAndroid/codebase/HelloAndroid.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using Sharpmake; diff --git a/samples/HelloAndroid/codebase/exe/exe.sharpmake.cs b/samples/HelloAndroid/codebase/exe/exe.sharpmake.cs index ffc50a30e..a46358cd0 100644 --- a/samples/HelloAndroid/codebase/exe/exe.sharpmake.cs +++ b/samples/HelloAndroid/codebase/exe/exe.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using Sharpmake; diff --git a/samples/HelloAndroid/codebase/static lib2/static_lib2.sharpmake.cs b/samples/HelloAndroid/codebase/static lib2/static_lib2.sharpmake.cs index 881dcfcda..ce2890751 100644 --- a/samples/HelloAndroid/codebase/static lib2/static_lib2.sharpmake.cs +++ b/samples/HelloAndroid/codebase/static lib2/static_lib2.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloAndroid/codebase/static_lib1/static_lib1.sharpmake.cs b/samples/HelloAndroid/codebase/static_lib1/static_lib1.sharpmake.cs index 63dcec9f4..2a7db2977 100644 --- a/samples/HelloAndroid/codebase/static_lib1/static_lib1.sharpmake.cs +++ b/samples/HelloAndroid/codebase/static_lib1/static_lib1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloAndroidAgde/HelloAndroidAgde.CommonProject.sharpmake.cs b/samples/HelloAndroidAgde/HelloAndroidAgde.CommonProject.sharpmake.cs index 4281877d3..708f20f08 100644 --- a/samples/HelloAndroidAgde/HelloAndroidAgde.CommonProject.sharpmake.cs +++ b/samples/HelloAndroidAgde/HelloAndroidAgde.CommonProject.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Linq; diff --git a/samples/HelloAndroidAgde/HelloAndroidAgde.CommonSolution.sharpmake.cs b/samples/HelloAndroidAgde/HelloAndroidAgde.CommonSolution.sharpmake.cs index 40bbad0ae..e829fc50a 100644 --- a/samples/HelloAndroidAgde/HelloAndroidAgde.CommonSolution.sharpmake.cs +++ b/samples/HelloAndroidAgde/HelloAndroidAgde.CommonSolution.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloAndroidAgde/HelloAndroidAgde.CommonTarget.sharpmake.cs b/samples/HelloAndroidAgde/HelloAndroidAgde.CommonTarget.sharpmake.cs index f96587268..429fe6eb5 100644 --- a/samples/HelloAndroidAgde/HelloAndroidAgde.CommonTarget.sharpmake.cs +++ b/samples/HelloAndroidAgde/HelloAndroidAgde.CommonTarget.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloAndroidAgde/HelloAndroidAgde.Main.sharpmake.cs b/samples/HelloAndroidAgde/HelloAndroidAgde.Main.sharpmake.cs index d6771cc28..511c7d3f5 100644 --- a/samples/HelloAndroidAgde/HelloAndroidAgde.Main.sharpmake.cs +++ b/samples/HelloAndroidAgde/HelloAndroidAgde.Main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloAndroidAgde/codebase/HelloAndroidAgde.sharpmake.cs b/samples/HelloAndroidAgde/codebase/HelloAndroidAgde.sharpmake.cs index 71e80e974..86f1b41a6 100644 --- a/samples/HelloAndroidAgde/codebase/HelloAndroidAgde.sharpmake.cs +++ b/samples/HelloAndroidAgde/codebase/HelloAndroidAgde.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using Sharpmake; diff --git a/samples/HelloAndroidAgde/codebase/exe/exe.sharpmake.cs b/samples/HelloAndroidAgde/codebase/exe/exe.sharpmake.cs index eeb753f00..dcf97b4ea 100644 --- a/samples/HelloAndroidAgde/codebase/exe/exe.sharpmake.cs +++ b/samples/HelloAndroidAgde/codebase/exe/exe.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Text; diff --git a/samples/HelloAndroidAgde/codebase/static lib2/static_lib2.sharpmake.cs b/samples/HelloAndroidAgde/codebase/static lib2/static_lib2.sharpmake.cs index 4f9f57855..7461bfe0b 100644 --- a/samples/HelloAndroidAgde/codebase/static lib2/static_lib2.sharpmake.cs +++ b/samples/HelloAndroidAgde/codebase/static lib2/static_lib2.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloAndroidAgde/codebase/static_lib1/static_lib1.sharpmake.cs b/samples/HelloAndroidAgde/codebase/static_lib1/static_lib1.sharpmake.cs index c872c6b2e..dce06acf5 100644 --- a/samples/HelloAndroidAgde/codebase/static_lib1/static_lib1.sharpmake.cs +++ b/samples/HelloAndroidAgde/codebase/static_lib1/static_lib1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloAssembly/HelloAssembly.sharpmake.cs b/samples/HelloAssembly/HelloAssembly.sharpmake.cs index 996a8cb63..105f6ef15 100644 --- a/samples/HelloAssembly/HelloAssembly.sharpmake.cs +++ b/samples/HelloAssembly/HelloAssembly.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloClangCl/HelloClangCl.CommonProject.sharpmake.cs b/samples/HelloClangCl/HelloClangCl.CommonProject.sharpmake.cs index bb92fdf57..0a7d83114 100644 --- a/samples/HelloClangCl/HelloClangCl.CommonProject.sharpmake.cs +++ b/samples/HelloClangCl/HelloClangCl.CommonProject.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Linq; diff --git a/samples/HelloClangCl/HelloClangCl.CommonSolution.sharpmake.cs b/samples/HelloClangCl/HelloClangCl.CommonSolution.sharpmake.cs index f29bc4950..7e8f3b13b 100644 --- a/samples/HelloClangCl/HelloClangCl.CommonSolution.sharpmake.cs +++ b/samples/HelloClangCl/HelloClangCl.CommonSolution.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloClangCl/HelloClangCl.CommonTarget.sharpmake.cs b/samples/HelloClangCl/HelloClangCl.CommonTarget.sharpmake.cs index 503eb1a32..0d4d8955a 100644 --- a/samples/HelloClangCl/HelloClangCl.CommonTarget.sharpmake.cs +++ b/samples/HelloClangCl/HelloClangCl.CommonTarget.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloClangCl/HelloClangCl.Main.sharpmake.cs b/samples/HelloClangCl/HelloClangCl.Main.sharpmake.cs index 8cd188dac..e8e210576 100644 --- a/samples/HelloClangCl/HelloClangCl.Main.sharpmake.cs +++ b/samples/HelloClangCl/HelloClangCl.Main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloClangCl/codebase/HelloClangCl.sharpmake.cs b/samples/HelloClangCl/codebase/HelloClangCl.sharpmake.cs index 2654d29d6..6884b4292 100644 --- a/samples/HelloClangCl/codebase/HelloClangCl.sharpmake.cs +++ b/samples/HelloClangCl/codebase/HelloClangCl.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloClangCl/codebase/dll1/dll1.sharpmake.cs b/samples/HelloClangCl/codebase/dll1/dll1.sharpmake.cs index d79d8af6e..c4f13bd63 100644 --- a/samples/HelloClangCl/codebase/dll1/dll1.sharpmake.cs +++ b/samples/HelloClangCl/codebase/dll1/dll1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.IO; diff --git a/samples/HelloClangCl/codebase/exe/exe.sharpmake.cs b/samples/HelloClangCl/codebase/exe/exe.sharpmake.cs index 11f702883..24d64f5c7 100644 --- a/samples/HelloClangCl/codebase/exe/exe.sharpmake.cs +++ b/samples/HelloClangCl/codebase/exe/exe.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloClangCl/codebase/static lib2/static_lib2.sharpmake.cs b/samples/HelloClangCl/codebase/static lib2/static_lib2.sharpmake.cs index d17e89768..76268f0ef 100644 --- a/samples/HelloClangCl/codebase/static lib2/static_lib2.sharpmake.cs +++ b/samples/HelloClangCl/codebase/static lib2/static_lib2.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloClangCl/codebase/static_lib1/static_lib1.sharpmake.cs b/samples/HelloClangCl/codebase/static_lib1/static_lib1.sharpmake.cs index a7c2eba82..199ebc5d5 100644 --- a/samples/HelloClangCl/codebase/static_lib1/static_lib1.sharpmake.cs +++ b/samples/HelloClangCl/codebase/static_lib1/static_lib1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloEvents/HelloEvents.CommonProject.sharpmake.cs b/samples/HelloEvents/HelloEvents.CommonProject.sharpmake.cs index 951110fc0..c9b5c4d5b 100644 --- a/samples/HelloEvents/HelloEvents.CommonProject.sharpmake.cs +++ b/samples/HelloEvents/HelloEvents.CommonProject.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Linq; diff --git a/samples/HelloEvents/HelloEvents.CommonSolution.sharpmake.cs b/samples/HelloEvents/HelloEvents.CommonSolution.sharpmake.cs index 5f615e6c5..f5fa3844e 100644 --- a/samples/HelloEvents/HelloEvents.CommonSolution.sharpmake.cs +++ b/samples/HelloEvents/HelloEvents.CommonSolution.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloEvents/HelloEvents.CommonTarget.sharpmake.cs b/samples/HelloEvents/HelloEvents.CommonTarget.sharpmake.cs index 444fed424..aea61fcbe 100644 --- a/samples/HelloEvents/HelloEvents.CommonTarget.sharpmake.cs +++ b/samples/HelloEvents/HelloEvents.CommonTarget.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloEvents/HelloEvents.Main.sharpmake.cs b/samples/HelloEvents/HelloEvents.Main.sharpmake.cs index 972270804..692bd340c 100644 --- a/samples/HelloEvents/HelloEvents.Main.sharpmake.cs +++ b/samples/HelloEvents/HelloEvents.Main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloEvents/codebase/HelloEvents.sharpmake.cs b/samples/HelloEvents/codebase/HelloEvents.sharpmake.cs index a8dcaf1d9..04572b861 100644 --- a/samples/HelloEvents/codebase/HelloEvents.sharpmake.cs +++ b/samples/HelloEvents/codebase/HelloEvents.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloEvents/codebase/dll1/dll1.sharpmake.cs b/samples/HelloEvents/codebase/dll1/dll1.sharpmake.cs index fc06f4e27..52f01fed2 100644 --- a/samples/HelloEvents/codebase/dll1/dll1.sharpmake.cs +++ b/samples/HelloEvents/codebase/dll1/dll1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.IO; diff --git a/samples/HelloEvents/codebase/exe/exe.sharpmake.cs b/samples/HelloEvents/codebase/exe/exe.sharpmake.cs index 7364f8d78..9d184a54d 100644 --- a/samples/HelloEvents/codebase/exe/exe.sharpmake.cs +++ b/samples/HelloEvents/codebase/exe/exe.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloEvents/codebase/static lib2/static_lib2.sharpmake.cs b/samples/HelloEvents/codebase/static lib2/static_lib2.sharpmake.cs index 177feeefc..c5a412858 100644 --- a/samples/HelloEvents/codebase/static lib2/static_lib2.sharpmake.cs +++ b/samples/HelloEvents/codebase/static lib2/static_lib2.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloEvents/codebase/static_lib1/static_lib1.sharpmake.cs b/samples/HelloEvents/codebase/static_lib1/static_lib1.sharpmake.cs index 7cc5c1228..27bf08915 100644 --- a/samples/HelloEvents/codebase/static_lib1/static_lib1.sharpmake.cs +++ b/samples/HelloEvents/codebase/static_lib1/static_lib1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloLinux/HelloLinux.CommonProject.sharpmake.cs b/samples/HelloLinux/HelloLinux.CommonProject.sharpmake.cs index c981de5a5..fa367be14 100644 --- a/samples/HelloLinux/HelloLinux.CommonProject.sharpmake.cs +++ b/samples/HelloLinux/HelloLinux.CommonProject.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Linq; diff --git a/samples/HelloLinux/HelloLinux.CommonSolution.sharpmake.cs b/samples/HelloLinux/HelloLinux.CommonSolution.sharpmake.cs index 5b2268a85..1b44cb325 100644 --- a/samples/HelloLinux/HelloLinux.CommonSolution.sharpmake.cs +++ b/samples/HelloLinux/HelloLinux.CommonSolution.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloLinux/HelloLinux.CommonTarget.sharpmake.cs b/samples/HelloLinux/HelloLinux.CommonTarget.sharpmake.cs index 65a1b8e13..cf7c77b8a 100644 --- a/samples/HelloLinux/HelloLinux.CommonTarget.sharpmake.cs +++ b/samples/HelloLinux/HelloLinux.CommonTarget.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloLinux/HelloLinux.Main.sharpmake.cs b/samples/HelloLinux/HelloLinux.Main.sharpmake.cs index 8ef7bba1c..25c9114c8 100644 --- a/samples/HelloLinux/HelloLinux.Main.sharpmake.cs +++ b/samples/HelloLinux/HelloLinux.Main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloLinux/codebase/HelloLinux.sharpmake.cs b/samples/HelloLinux/codebase/HelloLinux.sharpmake.cs index b4391cd9a..f2ba95e15 100644 --- a/samples/HelloLinux/codebase/HelloLinux.sharpmake.cs +++ b/samples/HelloLinux/codebase/HelloLinux.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloLinux/codebase/dll1/dll1.sharpmake.cs b/samples/HelloLinux/codebase/dll1/dll1.sharpmake.cs index 0be63a592..fc01c80be 100644 --- a/samples/HelloLinux/codebase/dll1/dll1.sharpmake.cs +++ b/samples/HelloLinux/codebase/dll1/dll1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloLinux/codebase/exe/exe.sharpmake.cs b/samples/HelloLinux/codebase/exe/exe.sharpmake.cs index 29ea80da9..d8071b864 100644 --- a/samples/HelloLinux/codebase/exe/exe.sharpmake.cs +++ b/samples/HelloLinux/codebase/exe/exe.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloLinux/codebase/header-only-lib/header-only-lib.sharpmake.cs b/samples/HelloLinux/codebase/header-only-lib/header-only-lib.sharpmake.cs index 33b2a5975..3936bde77 100644 --- a/samples/HelloLinux/codebase/header-only-lib/header-only-lib.sharpmake.cs +++ b/samples/HelloLinux/codebase/header-only-lib/header-only-lib.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloLinux/codebase/static lib2/static_lib2.sharpmake.cs b/samples/HelloLinux/codebase/static lib2/static_lib2.sharpmake.cs index 78336ae8c..001e6b890 100644 --- a/samples/HelloLinux/codebase/static lib2/static_lib2.sharpmake.cs +++ b/samples/HelloLinux/codebase/static lib2/static_lib2.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloLinux/codebase/static_lib1/static_lib1.sharpmake.cs b/samples/HelloLinux/codebase/static_lib1/static_lib1.sharpmake.cs index 8f765f576..7b6dd0bdb 100644 --- a/samples/HelloLinux/codebase/static_lib1/static_lib1.sharpmake.cs +++ b/samples/HelloLinux/codebase/static_lib1/static_lib1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloRust/HelloRust.sharpmake.cs b/samples/HelloRust/HelloRust.sharpmake.cs index 75248af83..943208142 100644 --- a/samples/HelloRust/HelloRust.sharpmake.cs +++ b/samples/HelloRust/HelloRust.sharpmake.cs @@ -1,16 +1,6 @@ -// Copyright (c) 2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. + using System; using System.IO; using Sharpmake; diff --git a/samples/HelloWorld/HelloWorld.sharpmake.cs b/samples/HelloWorld/HelloWorld.sharpmake.cs index e0bfca04c..a58a611f4 100644 --- a/samples/HelloWorld/HelloWorld.sharpmake.cs +++ b/samples/HelloWorld/HelloWorld.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/HelloXCode.CommonProject.sharpmake.cs b/samples/HelloXCode/HelloXCode.CommonProject.sharpmake.cs index b03dde8a2..e7fe21735 100644 --- a/samples/HelloXCode/HelloXCode.CommonProject.sharpmake.cs +++ b/samples/HelloXCode/HelloXCode.CommonProject.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Linq; diff --git a/samples/HelloXCode/HelloXCode.CommonSolution.sharpmake.cs b/samples/HelloXCode/HelloXCode.CommonSolution.sharpmake.cs index 8e11b71f3..328e86b2b 100644 --- a/samples/HelloXCode/HelloXCode.CommonSolution.sharpmake.cs +++ b/samples/HelloXCode/HelloXCode.CommonSolution.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/HelloXCode.CommonTarget.sharpmake.cs b/samples/HelloXCode/HelloXCode.CommonTarget.sharpmake.cs index efa4a3410..a4085516e 100644 --- a/samples/HelloXCode/HelloXCode.CommonTarget.sharpmake.cs +++ b/samples/HelloXCode/HelloXCode.CommonTarget.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloXCode/HelloXCode.Main.sharpmake.cs b/samples/HelloXCode/HelloXCode.Main.sharpmake.cs index bf67c13bf..90245bf84 100644 --- a/samples/HelloXCode/HelloXCode.Main.sharpmake.cs +++ b/samples/HelloXCode/HelloXCode.Main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/HelloXCode/codebase/HelloXCode.sharpmake.cs b/samples/HelloXCode/codebase/HelloXCode.sharpmake.cs index e8d647ec0..fe787dacc 100644 --- a/samples/HelloXCode/codebase/HelloXCode.sharpmake.cs +++ b/samples/HelloXCode/codebase/HelloXCode.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020, 2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/codebase/dll1/dll1.sharpmake.cs b/samples/HelloXCode/codebase/dll1/dll1.sharpmake.cs index 0c6018084..f6787b85d 100644 --- a/samples/HelloXCode/codebase/dll1/dll1.sharpmake.cs +++ b/samples/HelloXCode/codebase/dll1/dll1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/codebase/exe/exe.sharpmake.cs b/samples/HelloXCode/codebase/exe/exe.sharpmake.cs index 1431c3707..cdb9997d6 100644 --- a/samples/HelloXCode/codebase/exe/exe.sharpmake.cs +++ b/samples/HelloXCode/codebase/exe/exe.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/codebase/exe_prelinked/exe_prelinked.sharpmake.cs b/samples/HelloXCode/codebase/exe_prelinked/exe_prelinked.sharpmake.cs index a4c7ba8fc..1fdd86e63 100644 --- a/samples/HelloXCode/codebase/exe_prelinked/exe_prelinked.sharpmake.cs +++ b/samples/HelloXCode/codebase/exe_prelinked/exe_prelinked.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/codebase/static lib2/static_lib2.sharpmake.cs b/samples/HelloXCode/codebase/static lib2/static_lib2.sharpmake.cs index 6bdde23e4..8598c26ce 100644 --- a/samples/HelloXCode/codebase/static lib2/static_lib2.sharpmake.cs +++ b/samples/HelloXCode/codebase/static lib2/static_lib2.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/codebase/static_lib+1/static_lib1.sharpmake.cs b/samples/HelloXCode/codebase/static_lib+1/static_lib1.sharpmake.cs index b4ed60922..f9755788c 100644 --- a/samples/HelloXCode/codebase/static_lib+1/static_lib1.sharpmake.cs +++ b/samples/HelloXCode/codebase/static_lib+1/static_lib1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/HelloXCode/codebase/static_prelinked_lib_consumed/static_prelinked_lib_consumed.sharpmake.cs b/samples/HelloXCode/codebase/static_prelinked_lib_consumed/static_prelinked_lib_consumed.sharpmake.cs index e0ab89655..7e3ca2550 100644 --- a/samples/HelloXCode/codebase/static_prelinked_lib_consumed/static_prelinked_lib_consumed.sharpmake.cs +++ b/samples/HelloXCode/codebase/static_prelinked_lib_consumed/static_prelinked_lib_consumed.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.Collections.Generic; using System.IO; diff --git a/samples/HelloXCode/codebase/static_prelinked_lib_consumer/static_prelinked_lib1.sharpmake.cs b/samples/HelloXCode/codebase/static_prelinked_lib_consumer/static_prelinked_lib1.sharpmake.cs index eb377dc8f..7f1c6b339 100644 --- a/samples/HelloXCode/codebase/static_prelinked_lib_consumer/static_prelinked_lib1.sharpmake.cs +++ b/samples/HelloXCode/codebase/static_prelinked_lib_consumer/static_prelinked_lib1.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.Collections.Generic; using System.IO; diff --git a/samples/NetCore/DotNetCoreFrameworkHelloWorld/HelloWorld.sharpmake.cs b/samples/NetCore/DotNetCoreFrameworkHelloWorld/HelloWorld.sharpmake.cs index 7aa07979d..f80cd702d 100644 --- a/samples/NetCore/DotNetCoreFrameworkHelloWorld/HelloWorld.sharpmake.cs +++ b/samples/NetCore/DotNetCoreFrameworkHelloWorld/HelloWorld.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using Sharpmake; diff --git a/samples/NetCore/DotNetFrameworkHelloWorld/HelloWorld.sharpmake.cs b/samples/NetCore/DotNetFrameworkHelloWorld/HelloWorld.sharpmake.cs index 91275ff6d..4a23db9af 100644 --- a/samples/NetCore/DotNetFrameworkHelloWorld/HelloWorld.sharpmake.cs +++ b/samples/NetCore/DotNetFrameworkHelloWorld/HelloWorld.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.IO; diff --git a/samples/NetCore/DotNetMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs b/samples/NetCore/DotNetMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs index b1885e81d..29a1b064c 100644 --- a/samples/NetCore/DotNetMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs +++ b/samples/NetCore/DotNetMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using Sharpmake; diff --git a/samples/NetCore/DotNetOSMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs b/samples/NetCore/DotNetOSMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs index 23b942415..e8b319f9f 100644 --- a/samples/NetCore/DotNetOSMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs +++ b/samples/NetCore/DotNetOSMultiFrameworksHelloWorld/HelloWorld.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.Collections.Generic; using System.Diagnostics; diff --git a/samples/PackageReferences/PackageReferences.sharpmake.cs b/samples/PackageReferences/PackageReferences.sharpmake.cs index 55361cf94..bab51c174 100644 --- a/samples/PackageReferences/PackageReferences.sharpmake.cs +++ b/samples/PackageReferences/PackageReferences.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017-2019, 2021-2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using Sharpmake; diff --git a/samples/QTFileCustomBuild/QTFileCustomBuild.sharpmake.cs b/samples/QTFileCustomBuild/QTFileCustomBuild.sharpmake.cs index 443e02d3f..128b9652f 100644 --- a/samples/QTFileCustomBuild/QTFileCustomBuild.sharpmake.cs +++ b/samples/QTFileCustomBuild/QTFileCustomBuild.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2018-2019, 2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/SimpleExeLibDependency/LibStuff.sharpmake.cs b/samples/SimpleExeLibDependency/LibStuff.sharpmake.cs index 11e49d1f1..5bd4de10b 100644 --- a/samples/SimpleExeLibDependency/LibStuff.sharpmake.cs +++ b/samples/SimpleExeLibDependency/LibStuff.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/SimpleExeLibDependency/SimpleExeLibDependency.sharpmake.cs b/samples/SimpleExeLibDependency/SimpleExeLibDependency.sharpmake.cs index f01fe0047..b4d776ac8 100644 --- a/samples/SimpleExeLibDependency/SimpleExeLibDependency.sharpmake.cs +++ b/samples/SimpleExeLibDependency/SimpleExeLibDependency.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2017, 2019-2021 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/BrightnessControl/BrightnessControl.sharpmake.cs b/samples/XCodeProjects/BrightnessControl/BrightnessControl.sharpmake.cs index 91faaf762..56ec17063 100644 --- a/samples/XCodeProjects/BrightnessControl/BrightnessControl.sharpmake.cs +++ b/samples/XCodeProjects/BrightnessControl/BrightnessControl.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/CLITool/CLITool.sharpmake.cs b/samples/XCodeProjects/CLITool/CLITool.sharpmake.cs index e61cd8842..0efc4085d 100644 --- a/samples/XCodeProjects/CLITool/CLITool.sharpmake.cs +++ b/samples/XCodeProjects/CLITool/CLITool.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/FromPasteboard/FromPasteboard.sharpmake.cs b/samples/XCodeProjects/FromPasteboard/FromPasteboard.sharpmake.cs index 0a8417253..bd3cddc36 100644 --- a/samples/XCodeProjects/FromPasteboard/FromPasteboard.sharpmake.cs +++ b/samples/XCodeProjects/FromPasteboard/FromPasteboard.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/GUITool/GUITool.sharpmake.cs b/samples/XCodeProjects/GUITool/GUITool.sharpmake.cs index 345426529..1607742e5 100644 --- a/samples/XCodeProjects/GUITool/GUITool.sharpmake.cs +++ b/samples/XCodeProjects/GUITool/GUITool.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/GetBrightness/GetBrightness.sharpmake.cs b/samples/XCodeProjects/GetBrightness/GetBrightness.sharpmake.cs index 5dad82be6..e647d4101 100644 --- a/samples/XCodeProjects/GetBrightness/GetBrightness.sharpmake.cs +++ b/samples/XCodeProjects/GetBrightness/GetBrightness.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/GotoVSCode/GotoVSCode.sharpmake.cs b/samples/XCodeProjects/GotoVSCode/GotoVSCode.sharpmake.cs index 1fd688e9c..23dcca4c5 100644 --- a/samples/XCodeProjects/GotoVSCode/GotoVSCode.sharpmake.cs +++ b/samples/XCodeProjects/GotoVSCode/GotoVSCode.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/GotoXCode/GotoXCode.sharpmake.cs b/samples/XCodeProjects/GotoXCode/GotoXCode.sharpmake.cs index a0f342d6c..36a62731b 100644 --- a/samples/XCodeProjects/GotoXCode/GotoXCode.sharpmake.cs +++ b/samples/XCodeProjects/GotoXCode/GotoXCode.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/HasDebugger/HasDebugger.sharpmake.cs b/samples/XCodeProjects/HasDebugger/HasDebugger.sharpmake.cs index 70f07514b..adb710dbd 100644 --- a/samples/XCodeProjects/HasDebugger/HasDebugger.sharpmake.cs +++ b/samples/XCodeProjects/HasDebugger/HasDebugger.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/HelloKitConsumer/HelloKitConsumer.sharpmake.cs b/samples/XCodeProjects/HelloKitConsumer/HelloKitConsumer.sharpmake.cs index b27b724d0..d91d7b391 100644 --- a/samples/XCodeProjects/HelloKitConsumer/HelloKitConsumer.sharpmake.cs +++ b/samples/XCodeProjects/HelloKitConsumer/HelloKitConsumer.sharpmake.cs @@ -1,19 +1,8 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; using System.IO; +using Sharpmake; namespace XCodeProjects { diff --git a/samples/XCodeProjects/HelloKitFramework/HelloKitFramework.sharpmake.cs b/samples/XCodeProjects/HelloKitFramework/HelloKitFramework.sharpmake.cs index cde2625e0..3a5e5f18d 100644 --- a/samples/XCodeProjects/HelloKitFramework/HelloKitFramework.sharpmake.cs +++ b/samples/XCodeProjects/HelloKitFramework/HelloKitFramework.sharpmake.cs @@ -1,20 +1,9 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; -using System.IO; using System.Collections.Generic; +using System.IO; +using Sharpmake; namespace XCodeProjects { diff --git a/samples/XCodeProjects/MetalNoStoryboard/MetalNoStoryboardProject.sharpmake.cs b/samples/XCodeProjects/MetalNoStoryboard/MetalNoStoryboardProject.sharpmake.cs index 37e738a6c..060bac97d 100644 --- a/samples/XCodeProjects/MetalNoStoryboard/MetalNoStoryboardProject.sharpmake.cs +++ b/samples/XCodeProjects/MetalNoStoryboard/MetalNoStoryboardProject.sharpmake.cs @@ -1,20 +1,9 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; -using System.IO; using System.Collections.Generic; +using System.IO; +using Sharpmake; namespace XCodeProjects { diff --git a/samples/XCodeProjects/MetalWithStoryboard/MetalWithStoryboard.sharpmake.cs b/samples/XCodeProjects/MetalWithStoryboard/MetalWithStoryboard.sharpmake.cs index 690409ca0..75a64be00 100644 --- a/samples/XCodeProjects/MetalWithStoryboard/MetalWithStoryboard.sharpmake.cs +++ b/samples/XCodeProjects/MetalWithStoryboard/MetalWithStoryboard.sharpmake.cs @@ -1,19 +1,8 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; using System.IO; +using Sharpmake; namespace XCodeProjects { diff --git a/samples/XCodeProjects/OpenAppStore/OpenAppStore.sharpmake.cs b/samples/XCodeProjects/OpenAppStore/OpenAppStore.sharpmake.cs index 223598982..871c1e36b 100644 --- a/samples/XCodeProjects/OpenAppStore/OpenAppStore.sharpmake.cs +++ b/samples/XCodeProjects/OpenAppStore/OpenAppStore.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/OpenSettings/OpenSettings.sharpmake.cs b/samples/XCodeProjects/OpenSettings/OpenSettings.sharpmake.cs index b9c920cbf..1260d6bb9 100644 --- a/samples/XCodeProjects/OpenSettings/OpenSettings.sharpmake.cs +++ b/samples/XCodeProjects/OpenSettings/OpenSettings.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/ReadAppData/ReadAppData.sharpmake.cs b/samples/XCodeProjects/ReadAppData/ReadAppData.sharpmake.cs index e08338714..1cf1fc253 100644 --- a/samples/XCodeProjects/ReadAppData/ReadAppData.sharpmake.cs +++ b/samples/XCodeProjects/ReadAppData/ReadAppData.sharpmake.cs @@ -1,20 +1,9 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; -using System.IO; using System.Collections.Generic; +using System.IO; +using Sharpmake; namespace XCodeProjects { diff --git a/samples/XCodeProjects/SampleBundle/SampleBundle.sharpmake.cs b/samples/XCodeProjects/SampleBundle/SampleBundle.sharpmake.cs index b8b59ad04..8bc3888d3 100644 --- a/samples/XCodeProjects/SampleBundle/SampleBundle.sharpmake.cs +++ b/samples/XCodeProjects/SampleBundle/SampleBundle.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/SetBrightness/SetBrightness.sharpmake.cs b/samples/XCodeProjects/SetBrightness/SetBrightness.sharpmake.cs index fcd3668dc..49465b903 100644 --- a/samples/XCodeProjects/SetBrightness/SetBrightness.sharpmake.cs +++ b/samples/XCodeProjects/SetBrightness/SetBrightness.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/ShellExec/ShellExec.sharpmake.cs b/samples/XCodeProjects/ShellExec/ShellExec.sharpmake.cs index 206a5f963..58c7c5b63 100644 --- a/samples/XCodeProjects/ShellExec/ShellExec.sharpmake.cs +++ b/samples/XCodeProjects/ShellExec/ShellExec.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/ShowInFinder/ShowInFinder.sharpmake.cs b/samples/XCodeProjects/ShowInFinder/ShowInFinder.sharpmake.cs index 5837200ce..1806ad271 100644 --- a/samples/XCodeProjects/ShowInFinder/ShowInFinder.sharpmake.cs +++ b/samples/XCodeProjects/ShowInFinder/ShowInFinder.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/SysInfo/SysInfo.sharpmake.cs b/samples/XCodeProjects/SysInfo/SysInfo.sharpmake.cs index ca527816e..ff9671488 100644 --- a/samples/XCodeProjects/SysInfo/SysInfo.sharpmake.cs +++ b/samples/XCodeProjects/SysInfo/SysInfo.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/ToPasteboard/ToPasteboard.sharpmake.cs b/samples/XCodeProjects/ToPasteboard/ToPasteboard.sharpmake.cs index 3a43223ad..1614eb819 100644 --- a/samples/XCodeProjects/ToPasteboard/ToPasteboard.sharpmake.cs +++ b/samples/XCodeProjects/ToPasteboard/ToPasteboard.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/XCodeProjects.CommonProject.sharpmake.cs b/samples/XCodeProjects/XCodeProjects.CommonProject.sharpmake.cs index 45eff8058..ed33d372e 100644 --- a/samples/XCodeProjects/XCodeProjects.CommonProject.sharpmake.cs +++ b/samples/XCodeProjects/XCodeProjects.CommonProject.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System.IO; using System.Linq; @@ -104,7 +93,7 @@ public virtual void ConfigureAll(Configuration conf, CommonTarget target) } //////////////////////////////////////////////////////////////////////// -#region Platfoms + #region Platfoms [ConfigurePriority(ConfigurePriorities.Platform - 1)] [Configure( Platform.mac | Platform.ios | Platform.tvos | Platform.watchos | Platform.maccatalyst @@ -168,11 +157,11 @@ public virtual void ConfigureCatalyst(Configuration conf, CommonTarget target) conf.Options.Add(Options.XCode.Compiler.SupportsMacDesignedForIphoneIpad.Disable); conf.XcodeSystemFrameworks.Add("UIKit"); } -#endregion + #endregion //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// -#region Optimizations + #region Optimizations [ConfigurePriority(ConfigurePriorities.Optimization)] [Configure(Optimization.Debug)] public virtual void ConfigureDebug(Configuration conf, CommonTarget target) @@ -186,11 +175,11 @@ public virtual void ConfigureRelease(Configuration conf, CommonTarget target) { conf.DefaultOption = Options.DefaultTarget.Release; } -#endregion + #endregion //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// -#region Blobs and unitys + #region Blobs and unitys [Configure(Blob.FastBuildUnitys)] [ConfigurePriority(ConfigurePriorities.Blobbing)] public virtual void FastBuildUnitys(Configuration conf, CommonTarget target) @@ -215,11 +204,11 @@ public virtual void BlobNoBlob(Configuration conf, CommonTarget target) if (conf.IsFastBuild) conf.ProjectName += "_NoBlob"; } -#endregion + #endregion //////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// -#region Compilers and toolchains + #region Compilers and toolchains [ConfigurePriority(ConfigurePriorities.BuildSystem)] [Configure(BuildSystem.FastBuild)] public virtual void ConfigureFastBuild(Configuration conf, CommonTarget target) @@ -229,7 +218,7 @@ public virtual void ConfigureFastBuild(Configuration conf, CommonTarget target) conf.Defines.Add("USES_FASTBUILD"); } -#endregion + #endregion //////////////////////////////////////////////////////////////////////// } } diff --git a/samples/XCodeProjects/XCodeProjects.CommonSolution.sharpmake.cs b/samples/XCodeProjects/XCodeProjects.CommonSolution.sharpmake.cs index 66dec4e2a..78d31be55 100644 --- a/samples/XCodeProjects/XCodeProjects.CommonSolution.sharpmake.cs +++ b/samples/XCodeProjects/XCodeProjects.CommonSolution.sharpmake.cs @@ -1,19 +1,8 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; using System.IO; +using Sharpmake; namespace XCodeProjects { @@ -34,7 +23,7 @@ public virtual void ConfigureAll(Configuration conf, CommonTarget target) conf.SolutionPath = Path.Combine(Globals.TmpDirectory, "solutions"); } -#region Platfoms + #region Platfoms [ConfigurePriority(ConfigurePriorities.Platform - 1)] [Configure( Platform.mac | Platform.ios | Platform.tvos | Platform.watchos | Platform.maccatalyst @@ -60,6 +49,6 @@ public virtual void ConfigureWatchOS(Configuration conf, CommonTarget target) { [ConfigurePriority(ConfigurePriorities.Platform)] [Configure(Platform.maccatalyst)] public virtual void ConfigureCatalyst(Configuration conf, CommonTarget target) { } -#endregion + #endregion } } diff --git a/samples/XCodeProjects/XCodeProjects.CommonTargets.sharpmake.cs b/samples/XCodeProjects/XCodeProjects.CommonTargets.sharpmake.cs index d3d5a49ec..5ed5317c0 100644 --- a/samples/XCodeProjects/XCodeProjects.CommonTargets.sharpmake.cs +++ b/samples/XCodeProjects/XCodeProjects.CommonTargets.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/XCodeProjects/XCodeProjects.Main.sharpmake.cs b/samples/XCodeProjects/XCodeProjects.Main.sharpmake.cs index 06aadc934..90d6438bd 100644 --- a/samples/XCodeProjects/XCodeProjects.Main.sharpmake.cs +++ b/samples/XCodeProjects/XCodeProjects.Main.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using System; using System.Collections.Generic; diff --git a/samples/XCodeProjects/XCodeProjects.Solution.sharpmake.cs b/samples/XCodeProjects/XCodeProjects.Solution.sharpmake.cs index e0ba9166f..e3d0bda99 100644 --- a/samples/XCodeProjects/XCodeProjects.Solution.sharpmake.cs +++ b/samples/XCodeProjects/XCodeProjects.Solution.sharpmake.cs @@ -1,16 +1,5 @@ -// Copyright (c) 2020, 2022 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. using Sharpmake; diff --git a/samples/XCodeProjects/extern/StoreKit/StoreKit.sharpmake.cs b/samples/XCodeProjects/extern/StoreKit/StoreKit.sharpmake.cs index b62e4ee95..fa036d6c8 100644 --- a/samples/XCodeProjects/extern/StoreKit/StoreKit.sharpmake.cs +++ b/samples/XCodeProjects/extern/StoreKit/StoreKit.sharpmake.cs @@ -1,19 +1,8 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; using System.IO; +using Sharpmake; namespace XCodeProjects { diff --git a/samples/XCodeProjects/extern/fmt/fmt.sharpmake.cs b/samples/XCodeProjects/extern/fmt/fmt.sharpmake.cs index 86ae11523..d217380e7 100644 --- a/samples/XCodeProjects/extern/fmt/fmt.sharpmake.cs +++ b/samples/XCodeProjects/extern/fmt/fmt.sharpmake.cs @@ -1,19 +1,8 @@ -// Copyright (c) 2022-2023 Ubisoft Entertainment -// -// Licensed under the Apache License, Version 2.0 (the "License"); -// you may not use this file except in compliance with the License. -// You may obtain a copy of the License at -// -// http://www.apache.org/licenses/LICENSE-2.0 -// -// Unless required by applicable law or agreed to in writing, software -// distributed under the License is distributed on an "AS IS" BASIS, -// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -// See the License for the specific language governing permissions and -// limitations under the License. +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. -using Sharpmake; using System.IO; +using Sharpmake; namespace XCodeProjects { diff --git a/samples/vcpkg/sharpmake/baseclasses.sharpmake.cs b/samples/vcpkg/sharpmake/baseclasses.sharpmake.cs index 3befc0d8c..311c9dcc3 100644 --- a/samples/vcpkg/sharpmake/baseclasses.sharpmake.cs +++ b/samples/vcpkg/sharpmake/baseclasses.sharpmake.cs @@ -1,3 +1,6 @@ +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. + using Sharpmake; namespace VCPKGSample diff --git a/samples/vcpkg/sharpmake/externprojects.sharpmake.cs b/samples/vcpkg/sharpmake/externprojects.sharpmake.cs index ca181f215..ffd8e83bc 100644 --- a/samples/vcpkg/sharpmake/externprojects.sharpmake.cs +++ b/samples/vcpkg/sharpmake/externprojects.sharpmake.cs @@ -1,3 +1,6 @@ +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. + using Sharpmake; namespace VCPKGSample.Extern diff --git a/samples/vcpkg/sharpmake/main.sharpmake.cs b/samples/vcpkg/sharpmake/main.sharpmake.cs index 3a7f2b313..540ae7e67 100644 --- a/samples/vcpkg/sharpmake/main.sharpmake.cs +++ b/samples/vcpkg/sharpmake/main.sharpmake.cs @@ -1,3 +1,6 @@ +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. + using System.IO; using Sharpmake; diff --git a/samples/vcpkg/sharpmake/projects.sharpmake.cs b/samples/vcpkg/sharpmake/projects.sharpmake.cs index 38017781e..5a2655c5b 100644 --- a/samples/vcpkg/sharpmake/projects.sharpmake.cs +++ b/samples/vcpkg/sharpmake/projects.sharpmake.cs @@ -1,3 +1,6 @@ +// Copyright (c) Ubisoft. All Rights Reserved. +// Licensed under the Apache 2.0 License. See LICENSE.md in the project root for license information. + using Sharpmake; namespace VCPKGSample