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with multitexture, only texture coordinate 0 is working. #439

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ch-nry opened this issue Sep 24, 2024 · 1 comment
Open

with multitexture, only texture coordinate 0 is working. #439

ch-nry opened this issue Sep 24, 2024 · 1 comment
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@ch-nry
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ch-nry commented Sep 24, 2024

Detail

When working with multiple texture (in shaders), the texture coordinate1 is based in texture 0 size, not texture 1. This is a well known limitation. I'm just 10 year late for the bug report creation.

Gem Version

current Git

Pd Version

55.1

Operating System

Linux

OS Version

ubuntu mate 22.04

Which CPU are you using?

amd64/x86_64 ("64bit Intel")

@ch-nry
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ch-nry commented Sep 24, 2024

to reproduce : you can open Gem/example/10.glsl/05.multitexture and replace 1 image with an other that have a different size.
The problem is the same with rectangle mode 0 or 1.

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