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[1] 1 libsystem_platform.dylib 0x000000019fde7584 _sigtramp + 56 [2] RegExMatch::get_strings() const (in godot.macos.editor.arm64) (regex.cpp:0) [3] match (in godot.macos.editor.arm64) (pcre2_match.c:2368) [4] AudioStreamImportSettings::edit(String const&, String const&, Ref<AudioStream> const&) (in godot.macos.editor.arm64) (audio_stream_import_settings.cpp:462) [5] HashMap<Vector2, HashMap<int, Rect2i, HashMapHasherDefault, HashMapComparatorDefault<int>, DefaultTypedAllocator<HashMapElement<int, Rect2i>>>, HashMapHasherDefault, HashMapComparatorDefault<Vector2>, DefaultTypedAllocator<HashMapElement<Vector2, HashMap<int, Rect2i, HashMapHasherDefault, HashMapComparatorDefault<int>, DefaultTypedAllocator<HashMapElement<int, Rect2i>>>>>>::operator[](Vector2 const&) (in godot.macos.editor.arm64) (hash_map.h:546) [6] ScriptLanguageExtension::_bind_methods() (in godot.macos.editor.arm64) (script_language_extension.cpp:100) [7] Animation::track_get_key_indices_in_range(int, double, double, List<int, DefaultAllocator>*, Animation::LoopedFlag) const (.cold.161) (in godot.macos.editor.arm64) (animation.cpp:0) [8] NavigationRegion3D::_bind_methods() (in godot.macos.editor.arm64) (navigation_region_3d.cpp:284) [9] BoneAttachment3D::is_class(String const&) const (in godot.macos.editor.arm64) (bone_attachment_3d.h:0) [10] Camera3D::set_frustum(float, Vector2, float, float) (in godot.macos.editor.arm64) (camera_3d.cpp:228) [11] Camera3D::_bind_methods() (in godot.macos.editor.arm64) (camera_3d.cpp:574) [12] GetTypeInfo<CPUParticles3D::EmissionShape, void>::get_class_info() (in godot.macos.editor.arm64) (cpu_particles_3d.h:318) [13] ScriptLanguageExtension::_bind_methods() (in godot.macos.editor.arm64) (script_language_extension.cpp:100) [14] glslang::TSymbolValidater::TSymbolValidater(glslang::TIoMapResolver&, TInfoSink&, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>>, glslang::TVarEntryInfo, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>>>, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>> const, glslang::TVarEntryInfo>>>**, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>>, glslang::TVarEntryInfo, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>>>, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>> const, glslang::TVarEntryInfo>>>**, std::__1::map<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>>, glslang::TVarEntryInfo, std::__1::less<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>>>, std::__1::allocator<std::__1::pair<std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>> const, glslang::TVarEntryInfo>>>**, bool&, EProfile, int) (in godot.macos.editor.arm64) (iomapper.cpp:335) [15] glslang::TVarSetTraverser::visitSymbol(glslang::TIntermSymbol*) (in godot.macos.editor.arm64) (iomapper.cpp:139) [16] PlaceHolderScriptInstance::property_get_fallback(StringName const&, bool*) (in godot.macos.editor.arm64) (script_language.cpp:704) [17] ScriptLanguage::get_core_type_words(List<String, DefaultAllocator>*) const (in godot.macos.editor.arm64) (script_language.cpp:459) [18] glslang::TIntermediate::mergeErrorCheck(TInfoSink&, glslang::TIntermSymbol const&, glslang::TIntermSymbol const&, EShLanguage) (in godot.macos.editor.arm64) (linkValidate.cpp:1003) [19] glslang::TDefaultGlslIoResolver::resolveUniformLocation(EShLanguage, glslang::TVarEntryInfo&) (in godot.macos.editor.arm64) (iomapper.cpp:1091) [20] glslang::TParseContext::handleVariable(glslang::TSourceLoc const&, glslang::TSymbol*, std::__1::basic_string<char, std::__1::char_traits<char>, glslang::pool_allocator<char>> const*) (in godot.macos.editor.arm64) (ParseHelper.cpp:464)
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