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SoGradientBackground.cpp
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SoGradientBackground.cpp
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//
// Copyright (c) 2009, Markus Rickert
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
#ifdef WIN32
#include <windows.h>
#endif // WIN32
#ifdef __APPLE__
#include <OpenGL/gl.h>
#else // __APPLE__
#include <GL/gl.h>
#endif // __APPLE__
#include <Inventor/nodes/SoSubNode.h>
#include "SoGradientBackground.h"
SO_NODE_SOURCE(SoGradientBackground);
SoGradientBackground::SoGradientBackground() :
SoNode(),
color0(),
color1()
{
SO_NODE_CONSTRUCTOR(SoGradientBackground);
SO_NODE_ADD_FIELD(color0, (1.0f, 1.0f, 1.0f));
SO_NODE_ADD_FIELD(color1, (0.0f, 0.0f, 0.0f));
}
SoGradientBackground::~SoGradientBackground()
{
}
SbBool
SoGradientBackground::affectsState() const
{
return false;
}
void
SoGradientBackground::exitClass()
{
}
void
SoGradientBackground::GLRender(SoGLRenderAction* action)
{
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(-1.0f, 1.0f, -1.0f, 1.0f, -1.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glPushAttrib(GL_ENABLE_BIT);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_TEXTURE_2D);
glBegin(GL_QUADS);
glColor3f(this->color0.getValue()[0], this->color0.getValue()[1], this->color0.getValue()[2]);
glVertex2f(1.0, 1.0);
glVertex2f(-1.0, 1.0);
glColor3f(this->color1.getValue()[0], this->color1.getValue()[1], this->color1.getValue()[2]);
glVertex2f(-1.0, -1.0);
glVertex2f(1.0, -1.0);
glEnd();
glPopAttrib();
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
void
SoGradientBackground::initClass()
{
SO_NODE_INIT_CLASS(SoGradientBackground, SoNode, "Node");
}