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It would be pretty cool if we could add liquids that flow around and react to gravity. These could be common in platformer games like lava or just water.
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Agreed! Tricky part is implementation.. What you can do now is to fake it by using lots of small circles together with some fluid like rendering on top. When I tried something like this a long time ago I wrote a metaballs shader in pyglet with lots of little circles. Worked quite well for what I think you are after, the biggest bottleneck is performance I think.
It would be pretty cool if we could add liquids that flow around and react to gravity. These could be common in platformer games like lava or just water.
The text was updated successfully, but these errors were encountered: