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busca_em_labirinto.py
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busca_em_labirinto.py
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"""
Busca em largura e em profundidade em um labirinto com o objetivo
de encontrar um caminho do ponto "start" ao ponto "goal"
Referencia: Problemas Classicos de Ciencia da Computacao com Python
"""
import random
from collections import deque, namedtuple
from enum import Enum
class Cell(Enum):
EMPTY = " "
BLOCKED = "X"
START = "S"
GOAL = "G"
PATH = "*"
MazeLocation = namedtuple("MazeLocation", ["row", "col"])
class Maze:
def __init__(
self,
rows=10,
cols=10,
sparseness=0.2,
start=MazeLocation(0, 0),
goal=MazeLocation(9, 9),
):
self._rows = rows
self._cols = cols
self.start = start
self.goal = goal
self._grid = [[Cell.EMPTY for _ in range(cols)] for _ in range(rows)]
self._randomly_fill(rows, cols, sparseness)
self._grid[start.row][start.col] = Cell.START
self._grid[goal.row][goal.col] = Cell.GOAL
def _randomly_fill(self, rows, cols, sparseness):
"""Preenche o labirinto de forma randomica."""
for row in range(rows):
for col in range(cols):
if random.uniform(0, 1.0) < sparseness:
self._grid[row][col] = Cell.BLOCKED
def __str__(self):
return "\n".join(["|".join([c.value for c in r]) for r in self._grid])
def goal_test(self, maze_location):
return maze_location == self.goal
def successors(self, ml):
"""Calcula as possiveis localizacoes onde eh possivel se mover."""
locations = list()
if ml.row + 1 < self._rows and self._grid[ml.row + 1][ml.col] != Cell.BLOCKED:
locations.append(MazeLocation(ml.row + 1, ml.col))
if ml.row - 1 >= 0 and self._grid[ml.row - 1][ml.col] != Cell.BLOCKED:
locations.append(MazeLocation(ml.row - 1, ml.col))
if ml.col + 1 < self._cols and self._grid[ml.row][ml.col + 1] != Cell.BLOCKED:
locations.append(MazeLocation(ml.row, ml.col + 1))
if ml.col - 1 >= 0 and self._grid[ml.row][ml.col - 1] != Cell.BLOCKED:
locations.append(MazeLocation(ml.row, ml.col - 1))
return locations
def mark(self, path):
"""Marca o caminho andado no labirinto."""
for maze_location in path:
self._grid[maze_location.row][maze_location.col] = Cell.PATH
self._grid[self.start.row][self.start.col] = Cell.START
self._grid[self.goal.row][self.goal.col] = Cell.GOAL
def clear(self, path):
"""Limpa o caminho marcado no labirinto."""
for maze_location in path:
self._grid[maze_location.row][maze_location.col] = Cell.EMPTY
self._grid[self.start.row][self.start.col] = Cell.START
self._grid[self.goal.row][self.goal.col] = Cell.GOAL
class Stack:
def __init__(self):
self._data = list()
@property
def empty(self):
return not self._data
def push(self, value):
self._data.append(value)
def pop(self):
return self._data.pop()
def __repr__(self):
return repr(self._data)
class Queue:
def __init__(self):
self._data = deque()
@property
def empty(self):
return not self._data
def push(self, value):
self._data.append(value)
def pop(self):
return self._data.popleft()
def __repr__(self):
return repr(self._data)
class Node:
def __init__(self, state, parent):
self.state = state
self.parent = parent
def dfs(initial, goal_test, successors):
"""Algoritmo de busca em profundidade."""
# frontier representa os lugares que ainda nao visitamos
frontier = Stack()
frontier.push(Node(initial, None))
# explored representa os lugares que ja foram visitados
explored = {initial}
# continua enquanto houver lugares para explorar
while not frontier.empty:
current_node = frontier.pop()
current_state = current_node.state
# se encontrar o objetivo retorna o no atual
if goal_test(current_state):
return current_node
# verifica para onde podemos ir em seguida
for child in successors(current_state):
# ignora os nos filhos que ja foram visitados
if child in explored:
continue
explored.add(child)
frontier.push(Node(child, current_node))
# passamos por todos os lugares e nao atingimos o objetivo
return None
def bfs(initial, goal_test, successors):
"""Algoritmo de busca em largura."""
# frontier representa os lugares que ainda nao visitamos
frontier = Queue()
frontier.push(Node(initial, None))
# explored representa os lugares que ja foram visitados
explored = {initial}
# continua enquanto houver lugares para explorar
while not frontier.empty:
current_node = frontier.pop()
current_state = current_node.state
# se encontrar o objetivo retorna o no atual
if goal_test(current_state):
return current_node
# verifica para onde podemos ir em seguida
for child in successors(current_state):
# ignora os nos filhos que ja foram visitados
if child in explored:
continue
explored.add(child)
frontier.push(Node(child, current_node))
# passamos por todos os lugares e nao atingimos o objetivo
return None
def node_to_path(node):
"""Retorna o caminho encontrado pelo algoritmo."""
path = [node.state]
while node.parent:
node = node.parent
path.append(node.state)
path.reverse()
return path
if __name__ == "__main__":
maze = Maze()
# Solucao utilizando busca em profundidade
solution = dfs(maze.start, maze.goal_test, maze.successors)
if solution is None:
print("No solution found using depth-first search")
else:
path = node_to_path(solution)
maze.mark(path)
print("Solution using DFS:")
print(maze)
maze.clear(path)
# Solucao utilizando busca em largura
solution = bfs(maze.start, maze.goal_test, maze.successors)
if solution is None:
print("No solution found using breath-first search")
else:
path = node_to_path(solution)
maze.mark(path)
print("Solution using BFS:")
print(maze)
maze.clear(path)