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can apply similar game dynamics for water use in the desert (events affect infrastructure, players choose between contributing to the infrastructure or pursuing their own ends, etc.)
looking towards a late 2024-2025 to start seriously brainstorming this but good to keep in mind as we continue to refactor and refine the codebase
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can apply similar game dynamics for water use in the desert (events affect infrastructure, players choose between contributing to the infrastructure or pursuing their own ends, etc.)
looking towards a late 2024-2025 to start seriously brainstorming this but good to keep in mind as we continue to refactor and refine the codebase
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