import {PointCloudLayerDemo} from '@site/src/doc-demos/layers';
The PointCloudLayer
renders a point cloud with 3D positions, normals and colors.
import Tabs from '@theme/Tabs'; import TabItem from '@theme/TabItem';
import {Deck, COORDINATE_SYSTEM} from '@deck.gl/core';
import {PointCloudLayer} from '@deck.gl/layers';
const layer = new PointCloudLayer({
id: 'PointCloudLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/pointcloud.json',
getColor: d => d.color,
getNormal: d => d.normal,
getPosition: d => d.position,
pointSize: 2,
coordinateOrigin: [-122.4, 37.74],
coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
pickable: true
});
new Deck({
initialViewState: {
longitude: -122.4,
latitude: 37.74,
zoom: 11
},
controller: true,
getTooltip: ({object}) => object && object.position.join(', '),
layers: [layer]
});
import {Deck, COORDINATE_SYSTEM, PickingInfo} from '@deck.gl/core';
import {PointCloudLayer} from '@deck.gl/layers';
type DataType = {
position: [x: number, y: number, z: number];
normal: [nx: number, ny: number, nz: number];
color: [r: number, g: number, b: number];
};
const layer = new PointCloudLayer<DataType>({
id: 'PointCloudLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/pointcloud.json',
getColor: (d: DataType) => d.color,
getNormal: (d: DataType) => d.normal,
getPosition: (d: DataType) => d.position,
pointSize: 2,
coordinateOrigin: [-122.4, 37.74],
coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
pickable: true
});
new Deck({
initialViewState: {
longitude: -122.4,
latitude: 37.74,
zoom: 11
},
controller: true,
getTooltip: ({object}: PickingInfo<DataType>) => object && object.position.join(', '),
layers: [layer]
});
import React from 'react';
import DeckGL from '@deck.gl/react';
import {COORDINATE_SYSTEM} from '@deck.gl/core';
import {PointCloudLayer} from '@deck.gl/layers';
import type {PickingInfo} from '@deck.gl/core';
type DataType = {
position: [x: number, y: number, z: number];
normal: [nx: number, ny: number, nz: number];
color: [r: number, g: number, b: number];
};
function App() {
const layer = new PointCloudLayer<DataType>({
id: 'PointCloudLayer',
data: 'https://raw.githubusercontent.com/visgl/deck.gl-data/master/website/pointcloud.json',
getColor: (d: DataType) => d.color,
getNormal: (d: DataType) => d.normal,
getPosition: (d: DataType) => d.position,
pointSize: 2,
coordinateOrigin: [-122.4, 37.74],
coordinateSystem: COORDINATE_SYSTEM.METER_OFFSETS,
pickable: true
});
return <DeckGL
initialViewState={{
longitude: -122.4,
latitude: 37.74,
zoom: 11
}}
controller
getTooltip={({object}: PickingInfo<DataType>) => object && object.position.join(', ')}
layers={[layer]}
/>;
}
loaders.gl
offers a category of loaders for loading point clouds from standard formats. For example, the following code adds support for LAS/LAZ files:
import {PointCloudLayer} from '@deck.gl/layers';
import {LASLoader} from '@loaders.gl/las';
new PointCloudLayer({
data: 'path/to/pointcloud.laz',
loaders: [LASLoader]
});
To install the dependencies from NPM:
npm install deck.gl
# or
npm install @deck.gl/core @deck.gl/layers
import {PointCloudLayer} from '@deck.gl/layers';
import type {PointCloudLayerProps} from '@deck.gl/layers';
new PointCloudLayer<DataT>(...props: PointCloudLayerProps<DataT>[]);
To use pre-bundled scripts:
<script src="https://unpkg.com/deck.gl@^9.0.0/dist.min.js"></script>
<!-- or -->
<script src="https://unpkg.com/@deck.gl/core@^9.0.0/dist.min.js"></script>
<script src="https://unpkg.com/@deck.gl/layers@^9.0.0/dist.min.js"></script>
new deck.PointCloudLayer({});
Inherits from all Base Layer properties.
- Default:
'pixels'
The units of the point size, one of 'meters'
, 'common'
, and 'pixels'
. See unit system.
- Default:
10
Global radius of all points, in units specified by sizeUnits
(default pixels).
- Default:
true
This is an object that contains material props for lighting effect applied on extruded polygons. Check the lighting guide for configurable settings.
getPosition
(Accessor<Position>, optional) {#getposition}
- Default:
object => object.position
Method called to retrieve the position of each object.
getNormal
(Accessor<number[3]>, optional) {#getnormal}
- Default:
[0, 0, 1]
The normal of each object, in [nx, ny, nz]
.
- If an array is provided, it is used as the normal for all objects.
- If a function is provided, it is called on each object to retrieve its normal.
getColor
(Accessor<Color>, optional) {#getcolor}
- Default:
[0, 0, 0, 255]
The rgba color is in the format of [r, g, b, [a]]
. Each channel is a number between 0-255 and a
is 255 if not supplied.
- If an array is provided, it is used as the color for all objects.
- If a function is provided, it is called on each object to retrieve its color.