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EasingType.cs
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EasingType.cs
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// ******************************************************************
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THE CODE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
// IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
// TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH
// THE CODE OR THE USE OR OTHER DEALINGS IN THE CODE.
// ******************************************************************
namespace Microsoft.Toolkit.Uwp.UI.Animations
{
/// <summary>
/// EasingType is used to describe how the animation interpolates between keyframes.
/// </summary>
public enum EasingType
{
/// <summary>
/// Creates an animation that accelerates with the default EasingType which is specified in AnimationExtensions.DefaultEasingType which is by default Cubic.
/// </summary>
Default,
/// <summary>
/// Creates an animation that accelerates or decelerates linear.
/// </summary>
Linear,
/// <summary>
/// Creates an animation that accelerates or decelerates using the formula f(t) = t3.
/// </summary>
Cubic,
/// <summary>
/// Retracts the motion of an animation slightly before it begins to animate in the path indicated.
/// </summary>
Back,
/// <summary>
/// Creates a bouncing effect.
/// </summary>
Bounce,
/// <summary>
/// Creates an animation that resembles a spring oscillating back and forth until it comes to rest.
/// </summary>
Elastic,
/// <summary>
/// Creates an animation that accelerates or decelerates using a circular function.
/// </summary>
Circle,
/// <summary>
/// Creates an animation that accelerates or decelerates using the formula f(t) = t2.
/// </summary>
Quadratic,
/// <summary>
/// Creates an animation that accelerates or decelerates using the formula f(t) = t4.
/// </summary>
Quartic,
/// <summary>
/// Create an animation that accelerates or decelerates using the formula f(t) = t5.
/// </summary>
Quintic,
/// <summary>
/// Creates an animation that accelerates or decelerates using a sine formula.
/// </summary>
Sine
}
}