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player.a
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player.a
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import a.util.Set;
import a.util.ArraySet;
import a.util.Map;
import a.util.ArrayMap;
import a.natives.Player;
import a.natives.playergroup;
import a.natives.unit;
import a.natives.trigger;
import a.natives.region;
include "pokemon.a"
include "species.a"
include "rental.a"
include "lb.a"
private void initTrainer(int player, Team team) {
Player p = (Player) player;
if (!p.isActive()) return;
Trainer trainer = new Trainer(p, team);
System.debug("Added player " + p.toString() + " to " + team.name);
makeRentalCenter(p);
CameraPan(player, p.startLocation, 0, 0, 0, false);
}
static {
Trainer.playerToTrainer = new ArrayMap<Player, Trainer>();
Trainer.trainers = new ArrayList<Trainer>();
Team.left = new Team("Left", Point(8, 36), (Player) 9);
Team.right = new Team("Right", Point(136, 36), (Player) 10);
Team.left.enemy = Team.right;
Team.right.enemy = Team.left;
Team.teams[0] = Team.left;
Team.teams[1] = Team.right;
initTrainer(1, Team.left);
initTrainer(3, Team.left);
initTrainer(2, Team.right);
initTrainer(4, Team.right);
libNtve_gf_SetPlayerGroupAlliance(Team.left.group, 2);
libNtve_gf_SetPlayerGroupAlliance(Team.right.group, 2);
updateLeaderBoard();
}
class Team {
static Team[2] teams;
static Team left, right;
string name;
point spawn;
Trainer cpu;
int lives;
region vulnerable;
playergroup group;
Set<Trainer> trainers;
Team enemy;
Team(string name, point spawn, Player cpu) {
this.name = name + " Team";
this.spawn = spawn;
this.lives = 100;
this.vulnerable = region.rect(cpu.startLocation, 2, region.entireMap().height);
trigger.create("vulnerable" + name).addEventUnitRegion(null, this.vulnerable, true);
group = playergroup.empty();
group.add(cpu);
this.trainers = new ArraySet<Trainer>();
this.cpu = new Trainer(cpu, this);
}
public int size() {
return trainers.size();
}
public string toString() {
return name;
}
public void addTrainer(Trainer trainer) {
trainers.add(trainer);
group.add(trainer.player);
}
public void gameOver(int type) {
Iterator<Trainer> iter = trainers.getIterator();
while (iter.hasNext()) {
Trainer trainer = iter.next();
GameOver ((int)trainer.player, type, true, true);
}
delete iter;
}
public void victory() {
gameOver(c_gameOverVictory);
}
public void defeat() {
gameOver(c_gameOverDefeat);
}
public void checkDefeat() {
if (lives == 0) {
enemy.victory();
this.defeat();
}
}
}
private bool vulnerableLeft(bool conditions, bool actions) {
Pokemon p = Pokemon.fromUnit(EventUnit());
Team team = p.owner.team.enemy;
if (team == Team.left) {
team.lives -= 1;
updateLeaderBoard();
p.remove();
team.checkDefeat();
}
return true;
}
private bool vulnerableRight(bool conditions, bool actions) {
Pokemon p = Pokemon.fromUnit(EventUnit());
Team team = p.owner.team.enemy;
if (team == Team.right) {
team.lives -= 1;
updateLeaderBoard();
p.remove();
team.checkDefeat();
}
return true;
}
class Trainer {
public static Map<Player, Trainer> playerToTrainer;
public static ArrayList<Trainer> trainers;
Player player;
Team team;
Set<Pokemon> pokemon;
public Trainer(Player player, Team team) {
this.player = player;
player.minerals = 100;
this.team = team;
team.addTrainer(this);
this.pokemon = new ArraySet<Pokemon>();
playerToTrainer.put(player, this);
trainers.addLast(this);
}
public void addPokemon(PokemonSpecies species) {
pokemon.add(new Pokemon(species, 10, this, team.spawn));
}
public static void addPokemon(Player player, PokemonSpecies species) {
playerToTrainer.getValue(player).addPokemon(species);
}
public string toString() {
return "Trainer " + player.toString();
}
}