Ideas How to Reduce VAE VRAM Usage when saving? (Decode VAE OOM with Hypertiles) #2678
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Thanks for the fast response! Setting full quality off works, but the results are subpar unsurprisingly I already had slicing and tiling on I'm not entirely sure what you mean by move model exactly, but it sounds like something that would be the solution PS- I tried using VAE Hypertiling by making the settings visible from the code (they were set False by default), but every resolution number I tried resulted in division errors - Auto's current repo seems to have those settings visible, but couldn't get it working either |
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I'm experimenting pushing the envelope with file sizes than I'm normally restricted to by utilizing Unet Hypertiling
However, VAE decoding becomes a bottleneck after the image has been generated and it will just dump RGBA image
Saving RGBA image as JPEG: Alpha channel will be lost
Are there any hardcore VAE memory reduction tips I could try to reduce VAE memory usage?
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