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WinUI3.0 control? #30
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I have no knowledge of WinUI API, but if it has a mesh that supports multiple vertex formats, and its internal shader model supports skinned vertices, at the very least, skeletal animations could be supported. |
[WinUI3.0 roadmap just started](https://docs.microsoft.com/en-us/uwp/toolkits/winui3/) |
@vpenades This WinUI friendly game engine could be of interest to you |
@GeorgeS2019 Thanks for the tip. If I had to implement glTF on something (which I can't right now because my bandwidth is full right now) I would do so on libraries from which I can benefit at work. So right now, regarding UI libraries, I'm looking towards MAUI, since it's cross platform. |
A few months back, I proposed the need for 3D model WinUI 3.0 control and it seems there is similar initiative at Microsoft focusing on glTF
It seems you have done that with skeletal and morph animation with Mono for desktop.
Is is possible to port to WinUI compatible control?
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