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Imported mesh triangle alpha inconsistency #101

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tcaf opened this issue Apr 17, 2016 · 1 comment
Open

Imported mesh triangle alpha inconsistency #101

tcaf opened this issue Apr 17, 2016 · 1 comment

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@tcaf
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tcaf commented Apr 17, 2016

With all latest codebase targeting mac cpp (lime integration),

I get weird results with meshes with alpha. To illustrate the problem I used a simple torus to compare with generated vs imported.

Here is the babylon generated torus with some alpha side look:

generated

And here is blender exported torus using plugin v4.4.4:
imported

I have both experimented with older exporter/babylonhx versions, blender side triangulation and letting plugin do the triangle work. Switched depth buffer flag in project.xml on/off as well. I always end up with same mixup.

@tcaf tcaf changed the title Imported mesh alpha triangle inconsistency Imported mesh triangle alpha inconsistency Apr 17, 2016
@vujadin
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vujadin commented Apr 17, 2016

this is definitely bhx bug, I've just checked in bjs and it renders fine. thanks for reporting

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