Syntax: colorist convert [input] [output] [OPTIONS]
colorist identify [input] [OPTIONS]
colorist generate [output.icc] [OPTIONS]
colorist generate [image string] [output image] [OPTIONS]
colorist modify [input.icc] [output.icc] [OPTIONS]
colorist calc [image string] [OPTIONS]
Basic Options:
-h,--help : Display this help
-j,--jobs JOBS : Number of jobs to use when working. 0 for as many as possible (default)
-v,--verbose : Verbose mode.
--cmm WHICH,--cms WHICH : Choose Color Management Module/System: auto (default), lcms, colorist (built-in, uses when possible)
--deflum LUMINANCE : Choose the default/fallback luminance value in nits when unspecified (default: 80)
--hlglum LUMINANCE : Alternative to --deflum, hlglum chooses an appropriate diffuse white for --deflum based on peak HLG lum.
(--hlglum and --deflum are mutually exclusive as they are two ways to set the same value.)
Input Options:
-i,--iccin file.icc : Override source ICC profile. default is to use embedded profile (if any), or sRGB@deflum
--frameindex INDEX : Choose the source frame from an image sequence (AVIF only, defaults to frame 0)
Output Profile Options:
-o,--iccout file.icc : Override destination ICC profile. Disables all other output profile options
-a,--autograde : Enable automatic color grading of max luminance and gamma (disabled by default)
-c,--copyright COPYRIGHT : ICC profile copyright string.
-d,--description DESC : ICC profile description.
-g,--gamma GAMMA : Output gamma (transfer func). 0 for auto (default), "pq" for PQ, "hlg" for HLG, or "source" to force source gamma
-l,--luminance LUMINANCE : ICC profile max luminance, in nits. "source" to match source lum (default), or "unspecified" not specify
-p,--primaries PRIMARIES : Color primaries. Use builtin (bt709, bt2020, p3) or in the form: rx,ry,gx,gy,bx,by,wx,wy
-n,--noprofile : Do not write the converted image's profile to the output file. (all profile options still impact image conversion)
Output Format Options:
-b,--bpc BPC : Output bits-per-channel. 8 - 16, or 0 for auto (default)
-f,--format FORMAT : Output format. auto (default), avif, bmp, jpg, jp2, j2k, png, tiff, webp
-q,--quality QUALITY : Output quality for supported output formats. (default: 90)
-r,--rate RATE : Output rate for for supported output formats. If 0, codec uses -q value above instead. (default: 0)
-t,--tonemap TM : Set tonemapping. auto (default), on, or off. Tune with optional comma separated vals: contrast=1.0,clip=1.0,speed=1.0,power=1.0
--yuv YUVFORMAT : Choose yuv output format for supported formats. 444 (default), 422, 420, yv12
--quantizer MIN,MAX : Choose min and max quantizer values directly instead of using -q (AVIF only, 0-63 range, 0,0 is lossless)
--tiling ROWS,COLS : Enable tiling when encoding (AVIF only, 0-6 range, log2 based. Enables 2^ROWS rows and/or 2^COLS cols)
--codec READ,WRITE : Specify which internal codec to be used when decoding (AVIF only, auto,auto is default, see libavif version below for choices)
--speed SPEED : Specify the quality/speed tradeoff when encoding (AVIF only, [0-10] range. auto = default (let the codec decide), 0=best quality, 10=fastest)
Convert Options:
--resize w,h,filter : Resize dst image to WxH. Use optional filter (auto (default), box, triangle, cubic, catmullrom, mitchell, nearest)
--rotate cwTurns : Rotate image cwTurns clockwise
-z,--rect,--crop x,y,w,h : Crop source image to rect (before conversion). x,y,w,h
--composite FILENAME : Composite FILENAME on top of input. Must be identical dimensions to input.
--composite-gamma GAMMA : When compositing, perform sourceover blend using this gamma (default: 2.2)
--composite-premultiplied: When compositing, assume composite image's alpha is premultiplied (default: false)
--composite-tonemap TM : When compositing, determines if composite image is tonemapped before blend. auto (default), on, or off
--composite-offset x,y : When compositing, offsets source image onto destination image
--hald FILENAME : Image containing valid Hald CLUT to be used after color conversion
--stats : Enable post-conversion stats (MSE, PSNR, etc)
Identify / Calc Options:
-z,--rect x,y,w,h : Pixels to dump. x,y,w,h
--json : Output valid JSON description instead of standard log output
Modify Options:
-s,--striptags TAG,... : Strips ICC tags from profile
Choose which color management module to use when performing color math
(colorist
/ccmm
or littlecms
/lcms
). By default, colorist will try to
use its own internal CMM whenever possible, but will fall back to LittleCMS'
conversion code if the profile contains unsupported tone curves or A2B tags,
etc.
There is no requirement for an ICC profile to contain a lumi
tag, and in the
case of its absence, colorist must internally supply a default/fallback
luminance in order for any calculations to make sense. Setting --deflum
allows the user to specify how bright any profiles without a lumi tag should
be considered to be.
When converting to or from HLG with unspecified luminance (recommended), the
current default luminance value (set with --deflum
) is used for diffuse
white, which maps to a 75% signal in HLG, and the max luminance is calculated
with it. If you want to choose a max luminance in which to scale absolute
luminance images into HLG, use --hlglum
and provide the luminance you'd
like a 100% HLG signal to represent (during conversion).
Example: If a display renders diffuse white at 203 nits, it will render a
75% HLG signal at 203 nits, and a 100% HLG signal at 1000 nits. Therefore,
--hlglum 1000
is synonymous with --deflum 203
.
Enable automatic color grading. "Grading" is currently a bit overstated, but the tool's name is "colorist" and it is close enough to one potential goal of color grading, and leaves room for further enhancements. The general idea is to choose an "optimal" (read: better) tone curve and max luminance during the conversion process.
Turning this on and then specifying a luminance (-l
) AND gamma (-g
) will
make this a useless switch.
Choose an output bit depth (8 - 16). By default, convert
will try to use
the bit depth of the source image, and generate
will choose an 8-bit image.
In either case, choosing an output file format incapable of 16-bit will
automatically force it to 8-bit. Currently, only J2K/JP2 supports bpc (9-15).
Write a copyright into the copyright tag (cprt
) of the ICC profile of any
output file generated. If not used, the copyright tag will default to whatever
LittleCMS uses for its default ("No copyright,
use freely").
Write a description into the description tag (desc
) of the ICC profile of
any output file generated. If not used, Colorist will make one up based on the
contents of the ICC profile.
Force a specific output file format. Most of the time this is not required as Colorist will infer the format from the output file extension, but if you wanted to choose a nonstandard output filename, this is the switch for you.
Choose a specific gamma curve for the tone curves in the ICC profile (for all
channels). Similar to -b
, convert
will try to use the source image's gamma
by default, and generate
will use a gamma of 2.4 as it is sRGB's gamma (very
common).
Show the help/syntax text shown in Basic Usage, and quit.
Choose the number of threads to spawn when performing any operation that has
been multithreaded, such as pixel transformations or automatic grading. By
default, Colorist chooses the number of cores available in the system. Running
colorist -h
will show how many cores Colorist detects (and will use by
default) after displaying the syntax.
When using identify
or calc
, this will disable all log output and instead
emit a single JSON object output that contains the requested information. If
an error occurs, the JSON will only contain a single key named "error".
Set a max luminance in the lumi tag of the ICC profile, and use this max in
any luminance scaling that needs to be performed. For example, if the source
image's max luminance claims to be 10,000 nits and you specify -l 300
for
the output luminance, all pixels in the scene will have their luminance scaled
up and either clipped or tonemapped to 300 nits (see -t
).
Leveraging this option along with --deflum
should allow for smooth
conversions to and from relative luminance images.
Sets the color primaries for the output ICC profile, in the form
rx,ry,gx,gy,bx,by,wx,wy
. These values are readily available for any RGB
color space (ex. Rec
709's color
space parameters). Specifying this in convert
will almost certainly cause a
color space conversion to occur.
There are a handful of builtin primaries for convenience:
By default, colorist will try to write an ICC profile to the destination file, even if it is sRGB. This disables all ICC profile chunk writing.
Choose a lossy quality (0-100) for any output file format that supports it
(JPG, JP2 if not using -2
, WebP). The lower the value, the lower the file
size and quality. For WebP and JP2 (without -2
), 100 is lossless.
See --quantizer
for an explanation of how quality is mapped to AVIF encoding.
Choose a "rate" for JP2 output compression. This effectively puts a hard
ceiling on the size of the output JP2 file, and can be treated as a divisor on
the input source data. For example, a 3840x2160, 16-bit image is (3840 * 2160
* 8 == 66,355,200) bytes in size (~63 MB). Specifying -2 200
will make the
output file size roughly (66,355,200 / 200 = 331776) bytes, or 324 KB.
The JP2 compressor will do everything it can to blur/ruin your image if you don't give it enough breathing room, but it will hit your requested rate. Also, be sure to experiment to make sure my math isn't really wrong.
Resizes the destination image during conversion. -r
expects 1-2 numbers,
either comma separated or in the form WxH
, representing the destination
dimensions. If either of the dimensions is absent, colorist will use the
aspect ratio of the source image to choose an appropriate value for the other
dimension.
A third, optional argument (separated from the dimensions with a comma) can specify the filter to be used when resizing. This is the list of valid filter values (explanations here taken directly from STB library's image_resize):
box
- A trapezoid w/1-pixel wide ramps, same result as box for integer scale ratiostriangle
- On upsampling, produces same results as bilinear texture filteringcubic
- The cubic b-spline (aka Mitchell-Netrevalli with B=1,C=0), gaussian-esquecatmullrom
- An interpolating cubic splinemitchell
- Mitchell-Netrevalli filter with B=1/3, C=1/3nearest
- nearest neighbor (pixel art)
If unspecified or auto
(default), colorist will use catmullrom
for scaling
up, and mitchell
for scaling down.
Forces tonemapping to be on or off. When scaling from a large luminance range down to a smaller range, any values that are too bright will not "fit" in the new range. With tonemapping disabled, those pixels will simply be clipped to the max value, but any pixels that do fit in the smaller range will be untouched. With tonemapping enabled, the entire image is subtly darkened to make room for a a bit of extra granularity in the top of the smaller range, which is used to distinguish super bright pixels. This spares having large white blobs of no definition from being in the converted image at the cost of a bit of darkening.
Automatic grading will automatically turn this off if you allow it to choose a
max luminance, as it will never choose a luminance that will cause a pixel to
clip. Use this switch (-t off
) to achieve this with a manually specified max
luminance.
Choose yuv output format for supported formats. auto (default), 444, 422, 420, yv12
Quantizer Ranges: 0-63
The quality emitted by AVIF encoder is controlled by two quantizer values (a minimum and maximum). The higher these numbers are, the worse the image quality will be. For example, choosing [0,0] will create a lossless AVIF, and choosing [63,63] will encode something that barely looks like the original image.
If this option isn't used, colorist will map the single -q
quality value to
these, by slowly ramping up the maximum quantizer first as you turn down the
quality from 100, until it caps out at 63 (e.g. Q=99 will have a max quantizer
of 1). The min quantizer will begin to ramp up from 0 in the 60s until it hits
63 right at Q=1, making Q=1 have quantizer settings of [63,63].
Due to how the encoder uses these values, there can be a bit of a plateau in the Q30-Q50 range, but dual ramp provides a reasonable single dial for quality. Q100->Q60 has a reasonable descent in quality, and Q30->Q1 really trashes the image.
Use this option if you want to specify your own min/max quantizers instead.
AVIF only. Enables tiling when encoding, and is log2 based (as these values are simply passed through to the encoder and it requests it as such).
Example: --tiling 2,3
will create 4 rows and 8 columns during encoding.
Verbose mode. Ironically, that's it for this one.
When using identify
, it will dump the basic information about the image such
as the dimensions, bit depth, and embedded ICC profile. By default, it also
dumps the colors of a handful of pixels from the upper left corner. If you
want to choose an alternate rectangle for that pixel information, use this.
Choosing a width and height of 0 will disable pixel dumping during identify
(-z 0,0,0,0
).
When using convert
, it will crop the source image (prior to conversion) to
the requested rect.
After converting the source image to the destination profile, but before
writing it out to disk, this will read in a second image file and composite it
on top of the image. The composite image is first converted into the same
destination profile, then the two images are blended in a blend-friendly gamma
space (chosen by --composite-gamma
). By default, the composite image is
assumed to not be premultiplied alpha, but it can be enabled with
--composite-premultiplied
. If the composite image is a larger luminance range
than the destination profile's max luminance, how tonemapping should behave
can be adjusted with --composite-tonemap
.
Currently, this command requires that the composite image is the already same dimensions as the destination (post-conversion/resize) image.
A Hald CLUT is a 3D color lookup table; effectively a 3D texture (a cube of colors) laid out correctly in a regular image. Nobody seems to know where the name "Hald" came from.
When using this option, just before writing to disk, colorist will "look up" every pixel's final raw value in the Hald and replace it with the interpolated value sampled from it.
The generate
command offers a means to create basic test images, using an
"image string" as its input. The general idea of an image string is to
describe a big list of colors along with (optional) image dimensions, and to
spread those colors across the image as evenly as possible. The goal is to be
able to make simple test images as tersely as possible, but if you're
stubborn enough, you can probably make almost anything.
As a basic reminder, this is the form of the command:
colorist generate "#ff0000" image.png
In the above commandline "#ff0000"
is the image string. Whether or not the
quotes are necessary is up to your shell, but it good practice to use them. It
specifies a single color in the typical web color format used in CSS, one of
many ways to specify a color. Since this is the only information in the image
string, Colorist will count a total of 1 color in the color list, and will
select a 1x1 16-bit image to house this single color. Any of the other options
specified above will inform these decisions, such as making an 8-bit image
with -b 8
.
Let's add some more information:
colorist generate "1024x1024,#ff0000" image.png
Colorist will count a total of 1 color in the color list, and instead of choosing a 1x1 image to spread the colors across, it'll honor the 1024x1024 dimensions request, so it'll just fill the whole image with red.
Quick tips:
- A fourth hex pair is allowed to specify an alpha channel (such as
#ff000080
for a half- transparent red). - The dimensions request can be anywhere in the comma separated list.
How about a second color?
colorist generate "1024x1024,#ff0000,#00ff00" image.png
This creates the same 1024x1024 image, but it shares the pixels evenly across the two colors (red for the first half, then green). Reordering or adding colors will continue the pattern.
What if I wanted 75% red and 25% green?
colorist generate "1024x1024,#ff0000,x3,#00ff00" image.png
The x3
in there says to pretend that the previous statement was listed three
times in a row. Colorist will then count a total of four colors, and will
spread those four colors across the requested image size.
How about a gradient?
colorist generate "1024x1024,#ff0000..#000000" image.png
The ..
syntax creates an interpolation (gradient) between the two colors.
Colorist will count 256 images in the color list, and since there are more
than 256 pixels in the requested image, it will spread those evenly across the
image, creating the gradient.
How about two gradients?
colorist generate "1024x1024,#ff0000..#000000,#000000..#00ff00" image.png
Colorist counts 512 colors here, and spreads them accordingly. What if I wanted my red gradient to take up 75%, and the green one only 25%? Let's try it.
colorist generate "1024x1024,#ff0000..#000000,x3,#000000..#00ff00" image.png
Oops! x3
is making 3 red-to-black gradients, followed by 1 red-to-black
gradient. I didn't want to repeat my gradient, I wanted to stretch my
gradient. We can achieve this specifying the color range, such as:
colorist generate "1024x1024,#ff0000.768.#000000,#000000..#00ff00" image.png
How about a vertical gradient? This is where basic rotation comes into play.
colorist generate "1024x1024,#ff0000..#000000,cw" image.png
This rotates the image clockwise once after generating it. You can use
multiple cw
or ccw
statements if you want, but ultimately their rotations
will all be summed up and potentially cancelled out, and a single rotation
will be performed at the end.
How about some color squares for testing?
colorist generate "400x100,#ff0000,#00ff00,#0000ff,#ffffff" image.png
A lot of the trick with using image strings is describing a color count that corresponds evenly with the pixel count of the requested image dimension. Try to make the color list's count to be a factor of the pixel count for best results.
There are many ways to define a color. For example, simply parenthesizing some numbers works!
colorist generate "1024x1024,(255,0,0),(0,255,0)" image.png
This should recreate our red/green image from earlier. How about a gradient?
colorist generate "1024x1024,(255,0,0)..(0,0,0)" image.png
Another red/green version:
colorist generate "1024x1024,rgb(255,0,0)..#000000" image.png
or
colorist generate "1024x1024,rgb16(65535,0,0)..#000000" image.png
All possible color formats:
#ffffff // 8-bit
(255,0,0) // 8-bit
rgb(255,0,0) // 8-bit
rgba(255,0,0,255) // 8-bit
rgb16(65535,0,0) // 16-bit
rgba16(65535,0,0,65535) // 8-bit
f(1.0,0,0) // 32-bit, can't be used in a gradient
float(1.0,0,0) // 32-bit, can't be used in a gradient
XYZ(0.385127, 0.716909, 0.0970615) // 32-bit, can't be used in a gradient
xyY(0.321181, 0.597874, 0.716909) // 32-bit, can't be used in a gradient
Still want more? Read the Cookbook!