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stretchy_buffer.h
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stretchy_buffer.h
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// stretchy_buffer.h - v1.02 - public domain - nothings.org/stb
// a vector<>-like dynamic array for C
//
// version history:
// 1.02 - tweaks to syntax for no good reason
// 1.01 - added a "common uses" documentation section
// 1.0 - fixed bug in the version I posted prematurely
// 0.9 - rewrite to try to avoid strict-aliasing optimization
// issues, but won't compile as C++
//
// Will probably not work correctly with strict-aliasing optimizations.
//
// The idea:
//
// This implements an approximation to C++ vector<> for C, in that it
// provides a generic definition for dynamic arrays which you can
// still access in a typesafe way using arr[i] or *(arr+i). However,
// it is simply a convenience wrapper around the common idiom of
// of keeping a set of variables (in a struct or globals) which store
// - pointer to array
// - the length of the "in-use" part of the array
// - the current size of the allocated array
//
// I find it to be single most useful non-built-in-structure when
// programming in C (hash tables a close second), but to be clear
// it lacks many of the capabilities of C++ vector<>: there is no
// range checking, the object address isn't stable (see next section
// for details), the set of methods available is small (although
// the file stb.h has another implementation of stretchy buffers
// called 'stb_arr' which provides more methods, e.g. for insertion
// and deletion).
//
// How to use:
//
// Unlike other stb header file libraries, there is no need to
// define an _IMPLEMENTATION symbol. Every #include creates as
// much implementation is needed.
//
// stretchy_buffer.h does not define any types, so you do not
// need to #include it to before defining data types that are
// stretchy buffers, only in files that *manipulate* stretchy
// buffers.
//
// If you want a stretchy buffer aka dynamic array containing
// objects of TYPE, declare such an array as:
//
// TYPE *myarray = NULL;
//
// (There is no typesafe way to distinguish between stretchy
// buffers and regular arrays/pointers; this is necessary to
// make ordinary array indexing work on these objects.)
//
// Unlike C++ vector<>, the stretchy_buffer has the same
// semantics as an object that you manually malloc and realloc.
// The pointer may relocate every time you add a new object
// to it, so you:
//
// 1. can't take long-term pointers to elements of the array
// 2. have to return the pointer from functions which might expand it
// (either as a return value or by passing it back)
//
// Now you can do the following things with this array:
//
// sb_free(TYPE *a) free the array
// sb_count(TYPE *a) the number of elements in the array
// sb_push(TYPE *a, TYPE v) adds v on the end of the array, a la push_back
// sb_add(TYPE *a, int n) adds n uninitialized elements at end of array & returns pointer to first added
// sb_last(TYPE *a) returns an lvalue of the last item in the array
// a[n] access the nth (counting from 0) element of the array
//
// #define STRETCHY_BUFFER_NO_SHORT_NAMES to only export
// names of the form 'stb_sb_' if you have a name that would
// otherwise collide.
//
// Note that these are all macros and many of them evaluate
// their arguments more than once, so the arguments should
// be side-effect-free.
//
// Note that 'TYPE *a' in sb_push and sb_add must be lvalues
// so that the library can overwrite the existing pointer if
// the object has to be reallocated.
//
// In an out-of-memory condition, the code will try to
// set up a null-pointer or otherwise-invalid-pointer
// exception to happen later. It's possible optimizing
// compilers could detect this write-to-null statically
// and optimize away some of the code, but it should only
// be along the failure path. Nevertheless, for more security
// in the face of such compilers, #define STRETCHY_BUFFER_OUT_OF_MEMORY
// to a statement such as assert(0) or exit(1) or something
// to force a failure when out-of-memory occurs.
//
// Common use:
//
// The main application for this is when building a list of
// things with an unknown quantity, either due to loading from
// a file or through a process which produces an unpredictable
// number.
//
// My most common idiom is something like:
//
// SomeStruct *arr = NULL;
// while (something)
// {
// SomeStruct new_one;
// new_one.whatever = whatever;
// new_one.whatup = whatup;
// new_one.foobar = barfoo;
// sb_push(arr, new_one);
// }
//
// and various closely-related factorings of that. For example,
// you might have several functions to create/init new SomeStructs,
// and if you use the above idiom, you might prefer to make them
// return structs rather than take non-const-pointers-to-structs,
// so you can do things like:
//
// SomeStruct *arr = NULL;
// while (something)
// {
// if (case_A) {
// sb_push(arr, some_func1());
// } else if (case_B) {
// sb_push(arr, some_func2());
// } else {
// sb_push(arr, some_func3());
// }
// }
//
// Note that the above relies on the fact that sb_push doesn't
// evaluate its second argument more than once. The macros do
// evaluate the *array* argument multiple times, and numeric
// arguments may be evaluated multiple times, but you can rely
// on the second argument of sb_push being evaluated only once.
//
// Of course, you don't have to store bare objects in the array;
// if you need the objects to have stable pointers, store an array
// of pointers instead:
//
// SomeStruct **arr = NULL;
// while (something)
// {
// SomeStruct *new_one = malloc(sizeof(*new_one));
// new_one->whatever = whatever;
// new_one->whatup = whatup;
// new_one->foobar = barfoo;
// sb_push(arr, new_one);
// }
//
// How it works:
//
// A long-standing tradition in things like malloc implementations
// is to store extra data before the beginning of the block returned
// to the user. The stretchy buffer implementation here uses the
// same trick; the current-count and current-allocation-size are
// stored before the beginning of the array returned to the user.
// (This means you can't directly free() the pointer, because the
// allocated pointer is different from the type-safe pointer provided
// to the user.)
//
// The details are trivial and implementation is straightforward;
// the main trick is in realizing in the first place that it's
// possible to do this in a generic, type-safe way in C.
//
// LICENSE
//
// This software is dual-licensed to the public domain and under the following
// license: you are granted a perpetual, irrevocable license to copy, modify,
// publish, and distribute this file as you see fit.
#ifndef STB_STRETCHY_BUFFER_H_INCLUDED
#define STB_STRETCHY_BUFFER_H_INCLUDED
#ifndef NO_STRETCHY_BUFFER_SHORT_NAMES
#define sb_free stb_sb_free
#define sb_push stb_sb_push
#define sb_count stb_sb_count
#define sb_add stb_sb_add
#define sb_last stb_sb_last
#endif
#define stb_sb_free(a) ((a) ? free(stb__sbraw(a)),0 : 0)
#define stb_sb_push(a,v) (stb__sbmaybegrow(a,1), (a)[stb__sbn(a)++] = (v))
#define stb_sb_count(a) ((a) ? stb__sbn(a) : 0)
#define stb_sb_add(a,n) (stb__sbmaybegrow(a,n), stb__sbn(a)+=(n), &(a)[stb__sbn(a)-(n)])
#define stb_sb_last(a) ((a)[stb__sbn(a)-1])
#define stb__sbraw(a) ((int *) (a) - 2)
#define stb__sbm(a) stb__sbraw(a)[0]
#define stb__sbn(a) stb__sbraw(a)[1]
#define stb__sbneedgrow(a,n) ((a)==0 || stb__sbn(a)+(n) >= stb__sbm(a))
#define stb__sbmaybegrow(a,n) (stb__sbneedgrow(a,(n)) ? stb__sbgrow(a,n) : 0)
#define stb__sbgrow(a,n) ((a) = stb__sbgrowf((a), (n), sizeof(*(a))))
#include <stdlib.h>
static void * stb__sbgrowf(void *arr, int increment, int itemsize)
{
int dbl_cur = arr ? 2*stb__sbm(arr) : 0;
int min_needed = stb_sb_count(arr) + increment;
int m = dbl_cur > min_needed ? dbl_cur : min_needed;
int *p = (int *) realloc(arr ? stb__sbraw(arr) : 0, itemsize * m + sizeof(int)*2);
if (p) {
if (!arr)
p[1] = 0;
p[0] = m;
return p+2;
} else {
#ifdef STRETCHY_BUFFER_OUT_OF_MEMORY
STRETCHY_BUFFER_OUT_OF_MEMORY ;
#endif
return (void *) (2*sizeof(int)); // try to force a NULL pointer exception later
}
}
#endif // STB_STRETCHY_BUFFER_H_INCLUDED