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Executing the following code midway through an animation causes a single frame where no animation effect is applied.
animation.pause();
animation.play();
play() calls _ensureAlive(), which executes
this._inEffect = this._effect._update(this.currentTime)
However, this._currentTimePending is true, so get currentTime() returns null instead of this._currentTime.
The text was updated successfully, but these errors were encountered:
Executing the following code midway through an animation causes a single frame where no animation effect is applied.
animation.pause();
animation.play();
play() calls _ensureAlive(), which executes
this._inEffect = this._effect._update(this.currentTime)
However, this._currentTimePending is true, so get currentTime() returns null instead of this._currentTime.
The text was updated successfully, but these errors were encountered: