Installation
npm install messenger
Messenger.js is a library that makes network communication via JSON dead simple and insanely fast!
Example:
var messenger = require('messenger');
client = messenger.createSpeaker(8000);
server = messenger.createListener(8000);
server.on('give it to me', function(message, data){
message.reply({'you':'got it'})
});
setInterval(function(){
client.request('give it to me', {hello:'world'}, function(data){
console.log(data);
});
}, 1000);
Output:
> {'you':'got it'}
> {'you':'got it'}
> ...etc...
Messenger.js is very flexible and can handle everything you need.
- Supports Request / Reply Communication using round robin
- Supports Publish / Subscribe (fanout) Communication
- Supports Fire and Forget Communication
- Supports middleware plugin for messenger Listeners (servers)
- Extremely fast (disables TCP Nagle's algorithm)
- Fault tolerant: clients will reconnect to servers even if server goes down and comes back later
- Elegant API
- Easily involves multiple servers
- Zero dependencies on other libraries
Example
var messenger = require('messenger');
// here we have 4 servers listening on 4 different ports
var server1 = messenger.createListener(8001);
var server2 = messenger.createListener(8002);
var server3 = messenger.createListener(8003);
var server4 = messenger.createListener('127.0.0.1:8004');
server1.on('a message came', function(m, data){
// note that m.data and data are equivalent
console.log('server 1 got data', data);
});
server2.on('a message came', function(m, data){
console.log('server 2 got data', data);
});
server3.on('a message came', function(m, data){
console.log('server 3 got data', data);
});
server4.on('a message came', function(m, data){
console.log('server 4 got data', data);
});
// a client that can be used to emit to all the servers
var client = messenger.createSpeaker(8001, 8002, 8003, 8004);
setInterval(function(){
client.shout('a message came', {some: data});
}, 1000);
Output
> server 1 got some data
> server 2 got some data
> server 3 got some data
> server 4 got some data
> ... repeat ....
Messenger uses round robin to pick a server to send data to.
Example
var messenger = require('messenger');
// here we have 4 servers listening on 4 different ports
var server1 = messenger.createListener(8001);
var server2 = messenger.createListener(8002);
var server3 = messenger.createListener(8003);
var server4 = messenger.createListener('127.0.0.1:8004');
server1.on('a message came', function(m, data){
m.reply({greetings:'server 1 got some data'});
});
server2.on('a message came', function(){
m.reply({greetings:'server 2 got some data'});
});
server3.on('a message came', function(){
m.reply({greetings:'server 3 got some data'});
});
server4.on('a message came', function(){
m.reply({greetings:'server 4 got some data'});
});
// a client that can be used to emit to all the servers
var client = messenger.createSpeaker(8001, 8002, 8003, 8004);
setTimeout(function(){
// request here instead of shout to only access 1 server
client.request('a message came', {some: 'data'}, function(data){
console.log(data.greetings);
});
}, 2000);
Output
> server 1 got some data
Again, using round robin to pick a server to send data to.
Example
var messenger = require('messenger');
// here we have 4 servers listening on 4 different ports
var server1 = messenger.createListener(8001);
var server2 = messenger.createListener(8002);
var server3 = messenger.createListener(8003);
var server4 = messenger.createListener('127.0.0.1:8004');
server1.on('a message came', function(m, data){
console.log(data);
});
server2.on('a message came', function(){
console.log(data);
});
server3.on('a message came', function(){
console.log(data);
});
server4.on('a message came', function(){
console.log(data);
});
// a client that can be used to emit to all the servers
var client = messenger.createSpeaker(8001, 8002, 8003, 8004);
setTimeout(function(){
// use send instead of reply
client.send('a message came', {some: 'data'});
}, 2000);
Output
// via one of the 4 servers
> {'some': 'data'}
Take a look at the function authRequired.
You may augment the value of data by changing m.data (see Example).
Example
var messenger = require('messenger');
var server = messenger.createListener(8000);
var client = messenger.createSpeaker(8000);
function authRequired(m, data) {
if (data.authorized) {
m.data.coolness = 10; // modify m.data if you want it passed, not data
m.next(); // continuation passing
return;
}
m.reply({error:'not authorized'});
}
server.on('protected request', authRequired, function(m, data){
m.reply({you:'got past security with a coolness factor of ' + data.coolness})
});
var auth = false;
setInterval(function(){
client.request('protected request', {authorized:auth}, function(data){
console.log(data);
})
if (auth === false) {
auth = true;
} else {
auth = false;
}
}, 2000);
Output
> {error: 'not authorized'}
> {you:'got past security'}
> {error: 'not authorized'}
> {you:'got past security'}
> ... etc ...