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main.py
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main.py
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import json
import logging
import requests
from flask import Flask, request, Response
import argparse
from tictactoeclient.configuration import SERVER_BASE_URL, CLIENT_BIND_ADDRESS, CREATE_PORT, JOIN_PORT, \
CLIENT_UPDATE_HOST, CREATE_GAME_NAME, CREATE_PLAYER_NAME, JOIN_PLAYER_NAME
from tictactoeclient.constants import LOBBY_PORT, CREATE_GAME_MODE, LOBBY_MODE, JOIN_GAME_MODE
from tictactoeclient.schemas.game_schema import GameSchema
from tictactoeclient.services.game_service import GameService
from tictactoeclient.services.t3_api_service import T3ApiService
app = Flask(__name__)
logging.basicConfig()
tictactoe_api_service = T3ApiService(SERVER_BASE_URL, requests)
game_service = GameService()
@app.route('/update', methods=['POST'])
def update():
updated_game, errors = GameSchema().loads(request.data)
if errors:
print("Errors: {}".format(errors))
move = game_service.process_updated_game_from_server(updated_game)
response = Response(
response=json.dumps(move),
status=200,
mimetype='application/json'
)
return response
@app.route('/shutdown', methods=['POST'])
def shutdown():
shutdown_server()
return 'Server shutting down...'
def shutdown_server():
func = request.environ.get('werkzeug.server.shutdown')
if func is None:
raise RuntimeError('Not running with the Werkzeug Server')
func()
def _setup_arg_parser():
global args
parser = argparse.ArgumentParser(prog='t3client', description='Tic Tac Toe Client')
subparsers = parser.add_subparsers(help='sub-command help')
create_parser = subparsers.add_parser('create', help='create game help')
create_parser.set_defaults(mode='create')
join_parser = subparsers.add_parser('join', help='join game help')
join_parser.add_argument("game_key", help="game key")
join_parser.set_defaults(mode='join')
lobby_parser = subparsers.add_parser('lobby', help='enter lobby help')
lobby_parser.set_defaults(mode='lobby')
args = parser.parse_args()
def _parse_command_line_arguments(client_mode):
port = None
if client_mode is 'create':
port = _setup_based_on_game_mode(CREATE_GAME_MODE)
update_url = _get_update_url(port)
tictactoe_api_service.create_game(CREATE_GAME_NAME, CREATE_PLAYER_NAME, update_url)
elif client_mode is 'join':
port = _setup_based_on_game_mode(JOIN_GAME_MODE)
update_url = _get_update_url(port)
tictactoe_api_service.join_game(args.game_key, JOIN_PLAYER_NAME, update_url)
elif client_mode is 'lobby':
port = _setup_based_on_game_mode(LOBBY_MODE)
update_url = _get_update_url(port)
player = tictactoe_api_service.enter_lobby(JOIN_PLAYER_NAME, update_url)
game_service.set_player_key(player['key'])
_run_game_update_listener(port)
def _setup_based_on_game_mode(game_mode):
game_service.set_game_mode(game_mode)
return _get_port(game_mode)
def _display_ready_message():
print "\nGREETINGS PROFESSOR FALKEN."
print "SHALL WE PLAY A GAME?\n"
def _get_port(game_mode):
if game_mode == CREATE_GAME_MODE:
return CREATE_PORT
elif game_mode == LOBBY_MODE:
return LOBBY_PORT
else:
return JOIN_PORT
def _get_update_url(port):
return "http://{}:{}".format(CLIENT_UPDATE_HOST, port)
def _run_game_update_listener(port):
app.run(host=CLIENT_BIND_ADDRESS, port=port)
if __name__ == '__main__':
_setup_arg_parser()
_display_ready_message()
_parse_command_line_arguments(args.mode)