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XSConsoleFields.py
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XSConsoleFields.py
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# Copyright (c) 2007-2009 Citrix Systems Inc.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; version 2 only.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
from XSConsoleBases import *
from XSConsoleLang import *
class Field:
FLOW_INVALID=0
FLOW_NONE=1
FLOW_RIGHT=2
FLOW_RETURN=3
FLOW_DOUBLERETURN=4
LAYOUT_MINWIDTH = 48 # Minimum width for dialogue
def Flow(self):
return self.flow
def UpdateWidth(self, inWidth):
pass
class SeparatorField(Field):
def __init__(self, flow):
ParamsToAttr()
def Render(self, inPane, inX, inY):
pass
def Width(self):
return 0
def Height(self):
return 1
INPUT_FIELD_DEFAULT_WIDTH = 40 # Declared for use in constructor
class InputField(Field):
MIN_WIDTH = 5 # Minimum width for input fields
def __init__(self, text, colour, selectedColour, flow, lengthLimit, width=INPUT_FIELD_DEFAULT_WIDTH):
ParamsToAttr()
self.activated = False
self.cursorPos = len(self.text)
self.hideText = False
self.selected = True
self.scrollPos = 0
self.UpdateWidth(width)
if self.lengthLimit is None:
self.lengthLimit = 4096
def HideText(self):
self.hideText = True
def Activate(self):
self.activated = True
self.cursorPos = len(self.text)
self.selected = (len(self.text) > 0)
def Deactivate(self):
self.activated = False
def Content(self):
return self.text
def UpdateWidth(self, inWidth):
self.width = max(self.MIN_WIDTH, inWidth)
def Render(self, inPane, inX, inY):
colour = self.colour
suffix = ' '
if self.selected and self.activated:
colour = self.selectedColour
suffix = ''
# Adjust scroll point so that the cursor is within the field area
self.scrollPos = min(self.scrollPos, self.cursorPos) # Move if cursor is outside of field to left
self.scrollPos = max(self.scrollPos, self.cursorPos - self.width + 1) # Move if cursor is outside of field to right
clippedStr = self.text
# Move according to scrollPos
clippedStr = clippedStr[self.scrollPos:]
# Clip on right edge
clippedStr = clippedStr[:self.width]
if self.hideText:
inPane.AddText("*" * len(clippedStr)+suffix, inX, inY, colour)
else:
inPane.AddText(clippedStr+suffix, inX, inY, colour)
if self.selected:
# Make cursor the right colour
inPane.AddText(' ', inX+len(clippedStr), inY, self.colour)
if self.activated:
inPane.CursorOn(inX+self.cursorPos-self.scrollPos, inY)
def Width(self):
return max(self.MIN_WIDTH, len(self.text))
def Height(self):
return 1
def HandleKey(self, inKey):
handled = True
if self.selected: # Handle keypress when the input text is selected
if inKey == 'KEY_LEFT' or inKey == 'KEY_HOME':
self.cursorPos = 0 # Move cursor to start
elif inKey == 'KEY_RIGHT' or inKey == 'KEY_END':
pass # Leave cursor at end
elif inKey == 'KEY_UP' or inKey == 'KEY_DOWN':
pass # Don't delete
else:
self.text = '' # First keypress deletes text
self.selected = False
# Constain cursor within string (in case we deleted the string contents above)
self.cursorPos = min(self.cursorPos, len(self.text))
if inKey == 'KEY_LEFT':
self.cursorPos = max(0, self.cursorPos - 1) # Move cursor left
elif inKey == 'KEY_RIGHT':
self.cursorPos = min(len(self.text), self.cursorPos + 1) #Move cursor right
elif inKey == 'KEY_HOME':
self.cursorPos = 0 #Move cursor to home
elif inKey == 'KEY_END':
self.cursorPos = len(self.text) #Move cursor to end
elif inKey == 'KEY_DC':
self.text = self.text[:self.cursorPos] + self.text[self.cursorPos+1:] # Delete on right
elif inKey == 'KEY_BACKSPACE':
if (self.cursorPos > 0):
self.cursorPos -= 1
self.text = self.text[:self.cursorPos] + self.text[self.cursorPos+1:] # Delete on left
elif len(inKey) == 1 and inKey[0] >= ' ':
if len(self.text) < self.lengthLimit:
self.text = self.text[:self.cursorPos] + inKey[0] + self.text[self.cursorPos:] # Insert char
self.cursorPos += 1
else:
handled = False
return handled
class TextField(Field):
def __init__(self, text, colour, flow):
ParamsToAttr()
def Render(self, inPane, inX, inY):
inPane.AddWrappedText(self.text, inX, inY, self.colour)
def Width(self):
return len(self.text)
def Height(self):
return 1
class WrappedTextField(Field):
def __init__(self, text, colour, flow):
ParamsToAttr()
self.wrappedWidth = None
self.wrappedText = []
self.centred = False
def SetCentred(self):
self.centred = True
def UpdateWidth(self, inWidth):
if self.wrappedWidth is None or self.wrappedWidth != inWidth:
self.wrappedWidth = inWidth
self.wrappedText = Language.ReflowText(self.text, self.wrappedWidth)
def Render(self, inPane, inXPos, inYPos):
yPos = inYPos
for line in self.wrappedText:
if self.centred:
offset = (self.wrappedWidth - len(line)) // 2
inPane.AddText(line, inXPos+offset, yPos, self.colour)
else:
inPane.AddText(line, inXPos, yPos, self.colour)
yPos += 1
def Width(self):
retVal = 1
for line in self.wrappedText:
retVal = max(retVal, len(line))
return retVal
def Height(self):
return max(1, len(self.wrappedText))
class MenuField(Field):
def __init__(self, menu, colour, highlight, height, flow):
ParamsToAttr()
self.scrollPoint = 0
self.height = min(self.height, len(self.menu.ChoiceDefs()))
def Width(self):
if len(self.menu.ChoiceDefs()) == 0:
return 0
return max(len(choice.name) for choice in self.menu.ChoiceDefs() )
def Height(self):
return self.height
def Render(self, inPane, inXPos, inYPos):
# This rendering doesn't necessarily deal with scrolling menus where the choice names
# are of different lengths. More erase/overwrite operations may be required to do that.
# Move the scroll point if the selected option would otherwise be off the screen
choiceIndex = self.menu.ChoiceIndex()
if self.scrollPoint > choiceIndex:
# Move so the choiceIndex is at the top
self.scrollPoint = choiceIndex
elif self.scrollPoint + self.height <= choiceIndex:
# Move so the choiceIndex is at the bottom
self.scrollPoint = choiceIndex - self.height + 1
choiceDefs = self.menu.ChoiceDefs()
for i in range(min(self.height, len(choiceDefs) - self.scrollPoint)):
choiceNum = self.scrollPoint + i
if choiceNum == choiceIndex:
colour = self.highlight
else:
colour = self.colour
inPane.AddText(choiceDefs[choiceNum].name, inXPos, inYPos + i, colour)
class FieldGroup:
def __init__(self):
self.Reset()
def Reset(self):
self.bodyFields = []
self.bodyFieldNames = []
self.staticFields = []
self.staticFieldNames = []
# Fields are ordered, so the order of field names is recorded here and the fields themselves are in bodyFields
self.inputOrder = []
self.inputTags = {}
def NumStaticFields(self):
return len(self.staticFields)
def NumInputFields(self):
return len(self.inputOrder)
def BodyFields(self):
return self.bodyFields
def StaticFields(self):
return self.staticFields
def InputField(self, inIndex):
return self.inputOrder[inIndex]
def BodyFieldAdd(self, inTag, inField):
self.bodyFields.append(inField)
def StaticFieldAdd(self, inTag, inField):
self.staticFields.append(inField)
def InputFieldAdd(self, inTag, inField):
# Three reference to the same field
self.inputTags[inTag] = inField
self.inputOrder.append(inField)
self.bodyFields.append(inField)
def GetFieldValues(self):
retVal = {}
for key, field in self.inputTags.items():
retVal[key] = field.Content()
return retVal
class FieldArranger:
BOXWIDTH = 1
BORDER = 1
def __init__(self, inFieldGroup, inXSize, inYSize):
self.fieldGroup = inFieldGroup
self.baseXSize = inXSize
self.baseYSize = inYSize
self.hasBox = False
self.Reset()
def Reset(self):
self.layoutXSize = None
self.layoutYSize = None
def XSizeSet(self, inXSize):
self.baseXSize = inXSize
self.layoutXSize = None
self.layoutYSize = None
def YSizeSet(self, inYSize):
self.baseYSize = inYSize
self.layoutXSize = None
self.layoutYSize = None
def XSize(self):
if self.layoutXSize is None:
self.layoutXSize = max(self.BodyLayout().pop().xpos, self.StaticLayout().pop().xpos)
return max(self.layoutXSize, Field.LAYOUT_MINWIDTH)
def YSize(self):
if self.layoutYSize is None:
self.layoutYSize = self.BodyLayout().pop().ypos # Static layout not included
return self.layoutYSize
def XBounds(self):
if self.hasBox:
retVal = self.XSize()+4
else:
retVal = self.XSize()+2
return retVal
def YBounds(self):
if self.hasBox:
retVal = self.YSize()+3
else:
retVal = self.YSize()+1
return retVal
def AddBox(self):
self.hasBox = True
def LayoutFields(self, inFields, inYStep):
if self.hasBox:
xOffset = self.BOXWIDTH
yOffset = self.BOXWIDTH
xSize = self.baseXSize - self.BOXWIDTH
ySize = self.baseYSize - self.BOXWIDTH
else:
xOffset = 0
yOffset = 0
xSize = self.baseXSize
ySize = self.baseYSize
xStart = xOffset+self.BORDER
if inYStep >= 0:
yStart = yOffset+self.BORDER
else:
# If inYStep is negative, start from the bottom
yStart = ySize - self.BORDER
xPos = xStart
yPos = yStart
xMax = xPos
yMax = yPos
retVal = []
for field in inFields:
flow = field.Flow()
retVal.append(Struct(xpos = xPos, ypos = yPos))
# UpdateWidth can rewrap text and change the field width and height
field.UpdateWidth((xSize - self.BORDER) - xPos)
xMax = max(xMax, xPos + field.Width())
if field.Width() > 0:
yMax = yPos + inYStep * field.Height() # Only advance yMax for non-blank lines
if flow == Field.FLOW_RIGHT:
xPos += field.Width() + 1
elif flow == Field.FLOW_RETURN:
xPos = xStart
yPos += inYStep * field.Height()
elif flow == Field.FLOW_DOUBLERETURN:
xPos = xStart
yPos += inYStep * (field.Height()+1)
elif flow == Field.FLOW_NONE:
pass # Leave xPos and yPos as they are
else:
raise Exception("Unknown flow type: "+str(flow))
retVal.append(Struct(xpos = xMax, ypos = yMax)) # End marker
return retVal
def BodyLayout(self):
return self.LayoutFields(self.fieldGroup.BodyFields(), 1)
def StaticLayout(self):
return self.LayoutFields(self.fieldGroup.StaticFields(), -1)
class FieldInputTracker:
def __init__(self, inFieldGroup):
self.fieldGroup = inFieldGroup
self.inputIndex = None
def ActivateNextInput(self):
self.InputIndexSet((self.inputIndex + 1) % self.fieldGroup.NumInputFields())
def ActivatePreviousInput(self):
numFields = self.fieldGroup.NumInputFields()
self.InputIndexSet((self.inputIndex + numFields - 1) % numFields)
def IsLastInput(self):
return self.inputIndex + 1 == self.fieldGroup.NumInputFields()
def CurrentInput(self):
if self.inputIndex is not None:
retVal = self.fieldGroup.InputField(self.inputIndex)
else:
retVal = None
return retVal
def InputIndex(self):
return self.inputIndex
def InputIndexSet(self, inIndex):
if self.inputIndex is not None:
self.CurrentInput().Deactivate()
self.inputIndex = inIndex
if self.inputIndex is not None:
self.CurrentInput().Activate()
def NeedsCursor(self):
if self.inputIndex is not None:
retVal = True
else:
retVal = False
return retVal