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If I create a player and destroy it before the connection to the websocket is complete then I get 'RuntimeException: undefined' in the websocket-loader.js file at line 142.
I am building a livestream application and often times users change cameras rapidly even before the current one is loaded and then it throws this error.
The text was updated successfully, but these errors were encountered:
If I create a player and destroy it before the connection to the websocket is complete then I get 'RuntimeException: undefined' in the websocket-loader.js file at line 142.
I am building a livestream application and often times users change cameras rapidly even before the current one is loaded and then it throws this error.
The text was updated successfully, but these errors were encountered: