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So I had a run with this thing, and while its great work, the meshes where kind of messy, lots of flipped normals and unnecessary triangles. I havent had much luck convincing blender to clean up the meshes either.
Have you any advice on how to fix up the exported geometry. At this stage its kind of really only good for colliders, but Godot can already do that natively.
The text was updated successfully, but these errors were encountered:
I don't really know why would this happen to you, You need to be careful when you make your CSG in Godot ( keep scale positive and adjust the Snap option if you had alot of overlapping verticies.
Additionally, when dealing with CSGs you need to take couple of steps when you edit them in Blender (or any 3D tool) :
1- Merge by distance (Remove Dobules)
2- Recalculate Normals Outside
3- Cleanup messed normals manually
4- ... Do Your Edits ...
So I had a run with this thing, and while its great work, the meshes where kind of messy, lots of flipped normals and unnecessary triangles. I havent had much luck convincing blender to clean up the meshes either.
Have you any advice on how to fix up the exported geometry. At this stage its kind of really only good for colliders, but Godot can already do that natively.
The text was updated successfully, but these errors were encountered: