This page documents the new thing types and special actions available in advanced map formats in dsda-doom. DSDA-Doom supports both Doom-in-Hexen and UDMF maps. See the UDMF documentation for complete details about the dsda
namespace.
All Vanilla, Boom, and MBF thing types are supported in advanced map formats. This table defines the new entries.
DoomEdNum | Name | Description |
---|---|---|
9001 | MapSpot | Marks a spot on a map (to be used by special actions). |
9013 | MapSpotGravity | Marks a spot on a map, with a marker subject to gravity (to be used by special actions). |
9043 | TeleportDest3 | Teleport destination subject to gravity which supports displacement with respect to the floor. |
9044 | TeleportDest2 | Teleport destination not subject to gravity which supports displacement with respect to the floor. |
9300 | PolyObject Anchor | Anchor defining PolyObject number via angle. |
9301 | PolyObject Start Spot (harmless) | Polyobject that aborts movement on touch. |
9302 | PolyObject Start Spot (crushing) | Polyobject that crushes. |
9303 | PolyObject Start Spot (harmful) | Polyobject that deals damage on touch. |
14001-14064 | AmbientSound | Places an ambient sound effect source. |
14065 | Custom AmbientSound | Places an ambient sound effect source via special argument. |
14100-14164 | MusicChanger | Changes music via DoomEdNum (0 to 64). |
14165 | Custom MusicChanger | Changes music via special argument (0 to 64). |
- Poly objects have no sound.
- Poly objects may have visual errors in software mode.
- The custom ambient sound object only supports the ID argument.
You can refer to the zdoom wiki for information on these line specials. Note that the hexen format only supports up to special 255, and argument values from 0 to 255. UDMF does not have these limits. Special behavior matches zdoom except where noted below.
1: Polyobj_StartLine
2: Polyobj_RotateLeft
3: Polyobj_RotateRight
4: Polyobj_Move
5: Polyobj_ExplicitLine
7: Polyobj_DoorSwing
8: Polyobj_DoorSlide
10: Door_Close
11: Door_Open
12: Door_Raise
13: Door_LockedRaise
17: Thing_Raise
19: Thing_Stop
20: Floor_LowerByValue
21: Floor_LowerToLowest
22: Floor_LowerToNearest
23: Floor_RaiseByValue
24: Floor_RaiseToHighest
25: Floor_RaiseToNearest
26: Stairs_BuildDown
27: Stairs_BuildUp
28: Floor_RaiseAndCrush
29: Pillar_Build
30: Pillar_Open
31: Stairs_BuildDownSync
32: Stairs_BuildUpSync
33: ForceField
34: ClearForceField
37: Floor_MoveToValue
38: Ceiling_Waggle
39: Teleport_ZombieChanger
40: Ceiling_LowerByValue
41: Ceiling_RaiseByValue
42: Ceiling_CrushAndRaise
43: Ceiling_LowerAndCrush
44: Ceiling_CrushStop
45: Ceiling_CrushRaiseAndStay
46: Floor_CrushStop
47: Ceiling_MoveToValue
52: Scroll_Wall
53: Line_SetTextureOffset
54: Sector_ChangeFlags
- Silent, friction, and push are the only flags supported in hexen format.
- UDMF additionally supports endgodmode, endlevel, hazard, and noattack.
55: Line_SetBlocking
- Hexen format does not support sight, hitscan, sound, and landmonsters.
56: Line_SetTextureScale
58: Sector_CopyScroller
59: Polyobj_OR_MoveToSpot
60: Plat_PerpetualRaise
61: Plat_Stop
62: Plat_DownWaitUpStay
63: Plat_DownByValue
64: Plat_UpWaitDownStay
65: Plat_UpByValue
66: Floor_LowerInstant
67: Floor_RaiseInstant
70: Teleport
71: Teleport_NoFog
72: ThrustThing
- The thrust limit cannot be removed with the 3rd argument (it is ignored).
73: DamageThing
74: Teleport_NewMap
75: Teleport_EndGame
76: TeleportOther
77: TeleportGroup
78: TeleportInSector
86: Polyobj_MoveToSpot
87: Polyobj_Stop
88: Polyobj_MoveTo
89: Polyobj_OR_MoveTo
90: Polyobj_OR_RotateLeft
91: Polyobj_OR_RotateRight
92: Polyobj_OR_Move
94: Pillar_BuildAndCrush
95: FloorAndCeiling_LowerByValue
96: FloorAndCeiling_RaiseByValue
97: Ceiling_LowerAndCrushDist
99: Floor_RaiseAndCrushDoom
104: Ceiling_CrushAndRaiseSilentDist
105: Door_WaitRaise
106: Door_WaitClose
110: Light_RaiseByValue
111: Light_LowerByValue
112: Light_ChangeToValue
113: Light_Fade
114: Light_Glow
115: Light_Flicker
116: Light_Strobe
117: Light_Stop
119: Thing_Damage
120: Radius_Quake
121: Line_SetIdentification
125: Thing_Move
127: Thing_SetSpecial
128: ThrustThingZ
130: Thing_Activate
131: Thing_Deactivate
132: Thing_Remove
133: Thing_Destroy
134: Thing_Projectile
135: Thing_Spawn
136: Thing_ProjectileGravity
137: Thing_SpawnNoFog
138: Floor_Waggle
139: Thing_SpawnFacing
154: Teleport_NoStop
168: Ceiling_CrushAndRaiseDist
169: Generic_Crusher2
170: Sector_SetCeilingScale2
171: Sector_SetFloorScale2
172: Plat_UpNearestWaitDownStay
173: NoiseAlert
- Noise alerts only support the default behavior (the activator is both the target and the emitter).
176: Thing_ChangeTID
177: Thing_Hate
- Hate can only be applied to a specific actor (type 0).
178: Thing_ProjectileAimed
185: Sector_SetRotation
186: Sector_SetCeilingPanning
187: Sector_SetFloorPanning
188: Sector_SetCeilingScale
189: Sector_SetFloorScale
192: Ceiling_LowerToHighestFloor
193: Ceiling_LowerInstant
194: Ceiling_RaiseInstant
195: Ceiling_CrushRaiseAndStayA
196: Ceiling_CrushAndRaiseA
197: Ceiling_CrushAndRaiseSilentA
200: Generic_Floor
201: Generic_Ceiling
202: Generic_Door
203: Generic_Lift
204: Generic_Stairs
205: Generic_Crusher
206: Plat_DownWaitUpStayLip
207: Plat_PerpetualRaiseLip
209: Transfer_Heights
214: Sector_SetDamage
215: Teleport_Line
216: Sector_SetGravity
217: Stairs_BuildUpDoom
218: Sector_SetWind
219: Sector_SetFriction
220: Sector_SetCurrent
222: Scroll_Texture_Model
223: Scroll_Floor
224: Scroll_Ceiling
227: PointPush_SetForce
228: Plat_RaiseAndStayTx0
230: Plat_UpByValueStayTx
231: Plat_ToggleCeiling
232: Light_StrobeDoom
233: Light_MinNeighbor
234: Light_MaxNeighbor
235: Floor_TransferTrigger
236: Floor_TransferNumeric
238: Floor_RaiseToLowestCeiling
239: Floor_RaiseByValueTxTy
240: Floor_RaiseByTexture
241: Floor_LowerToLowestTxTy
242: Floor_LowerToHighest
243: Exit_Normal
244: Exit_Secret
245: Elevator_RaiseToNearest
246: Elevator_MoveToFloor
247: Elevator_LowerToNearest
248: HealThing
249: Door_CloseWaitOpen
250: Floor_Donut
251: FloorAndCeiling_LowerRaise
252: Ceiling_RaiseToNearest
253: Ceiling_LowerToLowest
254: Ceiling_LowerToFloor
255: Ceiling_CrushRaiseAndStaySilA
256: Floor_LowerToHighestEE
257: Floor_RaiseToLowest
258: Floor_LowerToLowestCeiling
259: Floor_RaiseToCeiling
260: Floor_ToCeilingInstant
261: Floor_LowerByTexture
262: Ceiling_RaiseToHighest
263: Ceiling_ToHighestInstant
264: Ceiling_LowerToNearest
265: Ceiling_RaiseToLowest
266: Ceiling_RaiseToHighestFloor
267: Ceiling_ToFloorInstant
268: Ceiling_RaiseByTexture
269: Ceiling_LowerByTexture
270: Stairs_BuildDownDoom
271: Stairs_BuildUpDoomSync
272: Stairs_BuildDownDoomSync
273: Stairs_BuildUpDoomCrush
275: Floor_Stop
276: Ceiling_Stop
279: Floor_MoveToValueAndCrush
280: Ceiling_MoveToValueAndCrush
281: Line_SetAutomapFlags
282: Line_SetAutomapStyle
2701: Map_SetColormap(colormap) Sets the map colormap.
- colormap: the colormap (string argument).
2702: Sector_SetColormap(colormap, tag) Sets the colormap for tagged sectors.
- colormap: the colormap (string argument).
- tag: The tag of the sector(s) to affect.
The following lines are obsolete in udmf.
6: Polyobj_MoveTimes8
- Use 4: Polyobj_Move
35: Floor_RaiseByValueTimes8
- Use 23: Floor_RaiseByValue
36: Floor_LowerByValueTimes8
- Use 20: Floor_LowerByValue
68: Floor_MoveToValueTimes8
- Use 37: Floor_MoveToValue
69: Ceiling_MoveToValueTimes8
- Use 47: Ceiling_MoveToValue
93: Polyobj_OR_MoveTimes8
- Use 92: Polyobj_OR_Move
100: Scroll_Texture_Left [Obsolete]
- Use the sidedef scroll properties directly.
101: Scroll_Texture_Right [Obsolete]
- Use the sidedef scroll properties directly.
102: Scroll_Texture_Up [Obsolete]
- Use the sidedef scroll properties directly.
103: Scroll_Texture_Down [Obsolete]
- Use the sidedef scroll properties directly.
190: Static_Init [Obsolete]
- Use the sector gravity, floor sky, ceiling sky, and damage properties directly.
198: Ceiling_RaiseByValueTimes8
- Use 41: Ceiling_RaiseByValue
199: Ceiling_LowerByValueTimes8
- Use 40: Ceiling_LowerByValue
208: TranslucentLine [Obsolete]
- Use the linedef alpha property directly.
210: Transfer_FloorLight [Obsolete]
- Use the sector floor light property directly.
211: Transfer_CeilingLight [Obsolete]
- Use the sector ceiling light property directly.
221: Scroll_Texture_Both [Obsolete]
- Use the sidedef scroll properties directly.
225: Scroll_Texture_Offsets [Obsolete]
- Use the sidedef scroll properties directly.
Many sector specials are legacy effects from the original formats. More control can be obtained from sector properties in UDMF and the above line actions. DSDA-Doom has no concept of "terrain effects" (lava doesn't splash).
Number | Name | Description |
---|---|---|
* | Generalized Effects | Boom's generalized effects. |
1 | Light_Phased | Manual phased lighting (set index via lightlevel 0-63). |
2-4 | LightSequence* | Automatic phased lighting. |
26-27 | Stairs_Special* | Special stair building markers for Stairs_BuildUp* and Stairs_BuildDown*. |
40-51 | Wind* | Heretic's wind specials (only affects player). |
65 | dLight_Flicker | Random blinking light. |
66 | dLight_StrobeFast | Fast strobe. |
67 | dLight_StrobeSlow | Slow strobe. |
68 | dLight_Strobe_Hurt | Strobe + 20% damage. |
69 | dDamage_Hellslime | 10% damage. |
71 | dDamage_Nukage | 5% damage. |
72 | dLight_Glow | Glowing light. |
74 | dSector_DoorCloseIn30 | Door close in 30s. |
75 | dDamage_End | Unblockable 20% damage + end level. |
76 | dLight_StrobeSlowSync | Slow strobe sync. |
77 | dLight_StrobeFastSync | Fast strobe sync. |
78 | dSector_DoorRaiseIn5Mins | Door raise in 5m. |
79 | dFriction_Low | Low friction (ice). |
80 | dDamage_SuperHellslime | 20% damage. |
81 | dLight_FireFlicker | Random flickering light. |
82 | dDamage_LavaWimpy | Unblockable 5% damage. |
83 | dDamage_LavaHefty | Unblockable 8% damage. |
84 | dScroll_EastLavaDamage | East scroller + unblockable 5% damage. |
85 | hDamage_Sludge | 4% damage. |
104 | sLight_Strobe_Hurt | Strobe + 5% damage. |
105 | sDamage_Hellslime | 2% hazard (delayed damage). |
115 | Damage_InstantDeath | Instant kill. |
116 | sDamage_SuperHellslime | 4% hazard (delayed damage). |
118 | Scroll_StrifeCurrent | Scroll direction by tag (only affects player). |
195 | Sector_Hidden | Hides the sector texture on the textured automap. |
196 | Sector_Heal | Slowly heals the player up to 100% health. |
201-224 | Scroll* | Carry items on the floor and scroll textures. |
225-244 | Carry* | Carry items on the floor (only the east variant scrolls textures). |