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Attempt to call function 'new' in base 'NativeScript' on a null instance. #3

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zinzui12345 opened this issue Nov 3, 2022 · 1 comment

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@zinzui12345
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zinzui12345 commented Nov 3, 2022

Godot Engine v3.5.1.stable.official.6fed1ffa3 - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD KABINI (DRM 2.50.0, 5.13.0-51-generic, LLVM 12.0.0)
Async. shader compilation: OFF

res://cubism-rs/libgodot_cubism.so:0 - Error loading GDNative file res://cubism-rs/libgodot_cubism.so: GodotEngine v4.* is not yet supported. See godot-rust/gdnative#396

res://test-screen.gd:38 - Attempt to call function 'new' in base 'NativeScript' on a null instance.

@you-win
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you-win commented Nov 3, 2022

The rust bindings need to be updated to the latest version. I believe this line needs to be updated to 0.11.0 .

Note: the bindings are still very experimental and requires a shader to emulate a stencil buffer, which still needs to be figured out

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