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I am definitely not a cactus
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I am definitely not a cactus

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  1. GPPAssignment2 GPPAssignment2 Public

    A 3D game with a custom engine using DIrectX11 over the course of 2 weeks by a team of 5. The game tries to mimic the gameplay of the existing game Unrailed.

    C++ 2

  2. FYPZachSomeGame FYPZachSomeGame Public

    Forked from planetchili/advmath

    Start of final year project where I write a 3D Rendering Pipeline using Scanline Raster and Shader Stages in C++, inspired by the DirectX11 pipeline, and a tower defense type console simulator game.

    C++ 2

  3. Obliq Obliq Public

    A 2D game built using Unity2D over the course of 4 months by a team of 5 as our final year capstone project. A level based shoot-em-up with a slight narrative.

    C# 1

  4. NotSoSuperMario NotSoSuperMario Public

    A 2D platformer built with a custom engine using DirectX9 over the course of 2 weeks by a team of 5. The game mimics gameplay of existing game Super Mario.

    C++ 2

  5. DirectXFramework DirectXFramework Public

    A bare bone DirectX11 Framework that has the pipeline configured for 2D Sprite Rendering. Also includes a simple Input system using window events.

    C++ 1 1