From c1e57dcdda0bfddbb5daa84940be635de74d7e75 Mon Sep 17 00:00:00 2001 From: mzxrules Date: Tue, 9 Jul 2024 21:55:10 -0400 Subject: [PATCH] fix bss --- src/code/sys_math3d.c | 2 +- src/code/z_collision_check.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index 2d9a00545c7..197d2f178eb 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -7,7 +7,7 @@ // For retail BSS ordering, the block number of cbf in Math3D_CylVsCylOverlapCenterDist // must be 0. -#pragma increment_block_number 112 +#pragma increment_block_number 109 s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB, Vec3f* lineAClosestToB, Vec3f* lineBClosestToA); diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 5cd00034d98..c41c0ac3caf 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -2315,7 +2315,7 @@ void CollisionCheck_ATQuadVsACCyl(PlayState* play, CollisionCheckContext* colChk static s8 sBssDummy3; static s8 sBssDummy4; static s8 sBssDummy5; -static s8 sBssDummy6; +// static s8 sBssDummy6; #endif void CollisionCheck_ATTrisVsACTris(PlayState* play, CollisionCheckContext* colChkCtx, Collider* atCol,