diff --git a/gltf/gltfpack.cpp b/gltf/gltfpack.cpp index ea3288a25..99f8f7856 100644 --- a/gltf/gltfpack.cpp +++ b/gltf/gltfpack.cpp @@ -1451,7 +1451,7 @@ int main(int argc, char** argv) fprintf(stderr, "\t-tq C N: set texture encoding quality for class C\n"); fprintf(stderr, "\t... where C is a comma-separated list (no spaces) with valid values color,normal,attrib\n"); fprintf(stderr, "\nSimplification:\n"); - fprintf(stderr, "\t-si R: simplify meshes targeting triangle count ratio R (default: 1; R should be between 0 and 1)\n"); + fprintf(stderr, "\t-si R: simplify meshes targeting triangle/point count ratio R (default: 1; R should be between 0 and 1)\n"); fprintf(stderr, "\t-sa: aggressively simplify to the target ratio disregarding quality\n"); fprintf(stderr, "\t-slb: lock border vertices during simplification to avoid gaps on connected meshes\n"); fprintf(stderr, "\nVertices:\n"); @@ -1492,7 +1492,7 @@ int main(int argc, char** argv) fprintf(stderr, "\t-o file: output file path, .gltf/.glb\n"); fprintf(stderr, "\t-c: produce compressed gltf/glb files (-cc for higher compression ratio)\n"); fprintf(stderr, "\t-tc: convert all textures to KTX2 with BasisU supercompression\n"); - fprintf(stderr, "\t-si R: simplify meshes targeting triangle count ratio R (default: 1; R should be between 0 and 1)\n"); + fprintf(stderr, "\t-si R: simplify meshes targeting triangle/point count ratio R (between 0 and 1)\n"); fprintf(stderr, "\nRun gltfpack -h to display a full list of options\n"); }