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_353.java
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_353.java
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package com.fishercoder.solutions;
import java.util.Deque;
import java.util.HashSet;
import java.util.LinkedList;
import java.util.Set;
/**
* Design a Snake game that is played on a device with screen size = width x height. Play the game online if you are not familiar with the game.
* <p>
* The snake is initially positioned at the top left corner (0,0) with length = 1 unit.
* <p>
* You are given a list of food's positions in row-column order. When a snake eats the food, its length and the game's score both increase by 1.
* <p>
* Each food appears one by one on the screen. For example, the second food will not appear until the first food was eaten by the snake.
* <p>
* When a food does appear on the screen, it is guaranteed that it will not appear on a block occupied by the snake.
* <p>
* Example:
* Given width = 3, height = 2, and food = [[1,2],[0,1]].
* <p>
* Snake snake = new Snake(width, height, food);
* <p>
* Initially the snake appears at position (0,0) and the food at (1,2).
* <p>
* |S| | |
* | | |F|
* <p>
* snake.move("R"); -> Returns 0
* <p>
* | |S| |
* | | |F|
* <p>
* snake.move("D"); -> Returns 0
* <p>
* | | | |
* | |S|F|
* <p>
* snake.move("R"); -> Returns 1 (Snake eats the first food and right after that, the second food appears at (0,1) )
* <p>
* | |F| |
* | |S|S|
* <p>
* snake.move("U"); -> Returns 1
* <p>
* | |F|S|
* | | |S|
* <p>
* snake.move("L"); -> Returns 2 (Snake eats the second food)
* <p>
* | |S|S|
* | | |S|
* <p>
* snake.move("U"); -> Returns -1 (Game over because snake collides with border)
*/
public class _353 {
public class SnakeGame {
private Set<Integer> set;//Use a set to hold all occupied points for the snake body, this is for easy access for the case of eating its own body
private Deque<Integer> body;//use a queue to hold all occupied points for the snake body as well, this is for easy access to update the tail
int[][] food;
int score;
int foodIndex;
int width;
int height;
/**
* Initialize your data structure here.
*
* @param width - screen width
* @param height - screen height
* @param food - A list of food positions
* E.g food = [[1,1], [1,0]] means the first food is positioned at [1,1], the second is at [1,0].
*/
public SnakeGame(int width, int height, int[][] food) {
this.set = new HashSet();
set.add(0);//initially at [0][0]
this.body = new LinkedList<Integer>();
body.offerLast(0);
this.food = food;
this.width = width;
this.height = height;
}
/**
* Moves the snake.
*
* @param direction - 'U' = Up, 'L' = Left, 'R' = Right, 'D' = Down
* @return The game's score after the move. Return -1 if game over.
* Game over when snake crosses the screen boundary or bites its body.
*/
public int move(String direction) {
if (score == -1) {
return -1;
}
//compute head
int rowHead = body.peekFirst() / width;
int colHead = body.peekFirst() % width;
switch (direction) {
case "U":
rowHead--;
break;
case "D":
rowHead++;
break;
case "L":
colHead--;
break;
default:
colHead++;
}
int newHead = rowHead * width + colHead;
set.remove(body.peekLast());//we'll remove the tail from set for now to see if it hits its tail
//if it hits the boundary
if (set.contains(newHead) || rowHead < 0 || colHead < 0 || rowHead >= height || colHead >= width) {
return score = -1;
}
//add head for the following two normal cases:
set.add(newHead);
body.offerFirst(newHead);
//normal eat case: keep tail, add head
if (foodIndex < food.length && rowHead == food[foodIndex][0] && colHead == food[foodIndex][1]) {
set.add(body.peekLast());//old tail does not change, so add it back to set since we removed it earlier
foodIndex++;
return ++score;
}
//normal move case without eating: move head and remove tail
body.pollLast();
return score;
}
}
/**
* Your SnakeGame object will be instantiated and called as such:
* SnakeGame obj = new SnakeGame(width, height, food);
* int param_1 = obj.move(direction);
*/
}