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Using convert2bvh.py to render Monocular output #394

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eren-ture opened this issue Feb 19, 2024 · 2 comments
Open

Using convert2bvh.py to render Monocular output #394

eren-ture opened this issue Feb 19, 2024 · 2 comments

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@eren-ture
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Hi,

I am trying to get the monocular render from the smplmesh output and I am struggling a bit.

I added this code to the 2bvh.py file to get the camera to the "right" place, and save the blender file to use the output in blender.

Screenshot (12)

However, I am currently doing some manual tinkering with the camera with set values, that work with this input and haven't yet tested any other video. The closest I got the SMPL model to line up with the video was by:

  • Using the root as the camera position
  • .759 to the tail of the root bone, to take the camera down a bit (line 261 in the above code)
  • Setting the camera to the iPhone's front facing camera focal length

The model is still a bit off the video.

I know the approach I am taking is not robust, and asking for help to see if there are other ways to get consistent camera and position.

Thanks.

@raflitp
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raflitp commented May 13, 2024

Did you solve this problem ??

@eren-ture
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I couldn't solve it. I assume it's a problem with the shape parameters as I couldn't get it to work with any camera parameters.

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