Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

weapon dryfire sequences #333

Open
yeckoh opened this issue Dec 17, 2021 · 0 comments
Open

weapon dryfire sequences #333

yeckoh opened this issue Dec 17, 2021 · 0 comments
Labels

Comments

@yeckoh
Copy link
Member

yeckoh commented Dec 17, 2021

doesn't have a dryfire sequence and plays a sound when trying to fire:
-mac10
-overunder shotgun
-r700 (reuses idle seq so technically has one, and would put it in the no firing pin category)
-ar9mm
-glock

has an animation, no firing pin sound:
-pistol
-rifle
-shotgun

has an ACT_VM_DRYFIRE sequence, doesn't play ingame:
-revolver

no idea:
-snubnose revolver (has a sequence, untestable atm)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants