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l4d2_ThirdPersonShoulder_Detect.sp
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l4d2_ThirdPersonShoulder_Detect.sp
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#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#pragma newdecls required
#define PLUGIN_VERSION "1.5.3"
public Plugin myinfo =
{
name = "第三人称检测API",
author = "MasterMind420 & Lux",
description = "Detects thirdpersonshoulder command for other plugins to use",
version = PLUGIN_VERSION,
url = "https://forums.alliedmods.net/showthread.php?p=2529779"
};
static bool bVersus = false;
static bool bThirdPerson[MAXPLAYERS+1] = false;
static bool bThirdPersonFix[MAXPLAYERS+1] = false;
static Handle hCvar_GameMode = INVALID_HANDLE;
Handle g_hOnThirdPersonChanged = INVALID_HANDLE;
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_hOnThirdPersonChanged = CreateGlobalForward("TP_OnThirdPersonChanged", ET_Event, Param_Cell, Param_Cell);
RegPluginLibrary("ThirdPersonShoulder_Detect");
return APLRes_Success;
}
public void OnPluginStart()
{
CreateConVar("ThirdPersonShoulder_Detect_Version", PLUGIN_VERSION, "Version Of Plugin", FCVAR_NOTIFY|FCVAR_SPONLY|FCVAR_DONTRECORD);
HookEvent("player_team", eTeamChange);
HookEvent("player_death", ePlayerDeath);
HookEvent("survivor_rescued", eSurvivorRescued);
hCvar_GameMode = FindConVar("mp_gamemode");
HookConVarChange(hCvar_GameMode, eConvarChanged);
CreateTimer(0.25, tThirdPersonCheck, INVALID_HANDLE, TIMER_REPEAT);
}
public void OnMapStart()
{
CvarsChanged();
}
public void eConvarChanged(Handle hCvar, const char[] sOldVal, const char[] sNewVal)
{
CvarsChanged();
}
void CvarsChanged()
{
char sGamemode[7];
GetConVarString(hCvar_GameMode, sGamemode, sizeof(sGamemode));
static bool bWasVersus;
bVersus = StrEqual("versus", sGamemode, false);
if(bVersus)
{
for(int i = 1; i <= MaxClients; i++)
if(__IsValidClient(i))
TP_PushForwardToPlugins(i, true, false);
bWasVersus = true;
}
else
{
if(bWasVersus)
for(int i = 1; i <= MaxClients; i++)
if(__IsValidClient(i))
TP_PushForwardToPlugins(i);
bWasVersus = false;
}
}
public Action tThirdPersonCheck(Handle hTimer)
{
for(int i = 1; i <= MaxClients; i++)
{
if(!__IsValidClient(i) || IsFakeClient(i))
continue;
QueryClientConVar(i, "c_thirdpersonshoulder", QueryClientConVarCallback);
}
}
public void QueryClientConVarCallback(QueryCookie sCookie, int iClient, ConVarQueryResult sResult, const char[] sCvarName, const char[] sCvarValue)
{
static bool bLastVal;
bLastVal = bThirdPerson[iClient];
//THIRDPERSON
if(!StrEqual(sCvarValue, "0"))
{
if(bThirdPersonFix[iClient])
{
bThirdPerson[iClient] = false;
}
else
bThirdPerson[iClient] = true;
}
else //FIRSTPERSON
{
if(IsClientInGame(iClient) && IsPlayerAlive(iClient))// just incase tps gets toggled while dead.
bThirdPersonFix[iClient] = false;
bThirdPerson[iClient] = false;
}
if(bLastVal == bThirdPerson[iClient])
return;
if(bVersus)
{
TP_PushForwardToPlugins(iClient, true, false);
return;
}
TP_PushForwardToPlugins(iClient);
}
static void TP_PushForwardToPlugins(int iClient, bool bOverride=false, bool bIsThirdPerson=false)
{
Call_StartForward(g_hOnThirdPersonChanged);
Call_PushCell(iClient);
if(bOverride)
{
Call_PushCell(bIsThirdPerson);
}
else
{
Call_PushCell(bThirdPerson[iClient]);
}
Call_Finish();
}
public void ePlayerDeath(Handle hEvent, const char[] sMame, bool bDontBroadcast)
{
int iClient = GetClientOfUserId(GetEventInt(hEvent, "userid"));
if(!__IsValidClient(iClient) || IsFakeClient(iClient))
return;
bThirdPersonFix[iClient] = true;
}
public void eSurvivorRescued(Handle hEvent, const char[] sName, bool bDontBroadcast)
{
int iClient = GetClientOfUserId(GetEventInt(hEvent, "victim"));
if(!__IsValidClient(iClient) || IsFakeClient(iClient))
return;
bThirdPersonFix[iClient] = true;
}
public void eTeamChange(Handle hEvent, const char[] sMame, bool bDontBroadcast)
{
int iClient = GetClientOfUserId(GetEventInt(hEvent, "userid"));
if(!__IsValidClient(iClient) || IsFakeClient(iClient))
return;
bThirdPersonFix[iClient] = true;
}
public void OnClientPutInServer(int iClient)
{
if(!IsFakeClient(iClient))
TP_PushForwardToPlugins(iClient, true, false);
bThirdPersonFix[iClient] = true;
}
public void OnClientDisconnect(int iClient)
{
bThirdPersonFix[iClient] = false;
bThirdPerson[iClient] = false;
}
static bool __IsValidClient(int iClient)
{
return (iClient > 0 && iClient <= MaxClients && IsClientInGame(iClient));
}