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l4d2_abm.sp
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l4d2_abm.sp
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//# vim: set filetype=cpp :
/*
ABM a SourceMod L4D2 Plugin
Copyright (C) 2016-2017 Victor "NgBUCKWANGS" Gonzalez
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the
Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma semicolon 1
// #pragma newdecls required
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#include <adminmenu>
// #undef REQUIRE_EXTENSIONS
// #include <left4downtown>
#include <left4dhooks>
#define CVAR_FLAGS FCVAR_NONE
#define PLUGIN_VERSION "0.1.95"
#define LOGFILE "addons/sourcemod/logs/abm.log" // TODO change this to DATE/SERVER FORMAT?
Handle g_GameData = null;
ArrayList g_sQueue;
ArrayList g_iQueue;
// menu parameters
#define menuArgs g_menuItems[client] // Global argument tracking for the menu system
#define menuArg0 g_menuItems[client][0] // GetItem(1...)
#define menuArg1 g_menuItems[client][1] // GetItem(2...)
g_menuItems[MAXPLAYERS + 1][2];
// menu tracking
#define g_callBacks g_menuStack[client]
ArrayStack g_menuStack[MAXPLAYERS + 1];
Function callBack;
char g_QKey[64]; // holds players by STEAM_ID
StringMap g_QDB; // holds player records linked by STEAM_ID
StringMap g_QRecord; // changes to an individual STEAM_ID mapping
StringMap g_QRtmp; // temporary QRecord holder for checking records without changing the main
StringMap g_Cvars; // locked cvars end up here
char g_InfectedNames[6][] = {"Boomer", "Smoker", "Hunter", "Spitter", "Jockey", "Charger"};
char g_SurvivorNames[8][] = {"Nick", "Rochelle", "Coach", "Ellis", "Bill", "Zoey", "Francis", "Louis"};
char g_SurvivorVoice[8][] = {"Gambler", "Producer", "Coach", "Mechanic", "NamVet", "TeenGirl", "Biker", "Manager"};
char g_SurvivorPaths[8][] = {
"models/survivors/survivor_gambler.mdl",
"models/survivors/survivor_producer.mdl",
"models/survivors/survivor_coach.mdl",
"models/survivors/survivor_mechanic.mdl",
"models/survivors/survivor_namvet.mdl",
"models/survivors/survivor_teenangst.mdl",
"models/survivors/survivor_biker.mdl",
"models/survivors/survivor_manager.mdl",
};
int g_OS; // 0: Linux, 1: Windows (Prevent crash on Windows /w Zoey)
char g_sB[512]; // generic catch all string buffer
char g_pN[128]; // a dedicated buffer to storing a players name
int g_client, g_tmpClient; // g_QDB client id
int g_target, g_tmpTarget; // g_QDB player (human or bot) id
int g_lastid, g_tmpLastid; // g_QDB client's last known bot id
int g_onteam, g_tmpOnteam = 1; // g_QDB client's team
bool g_queued, g_tmpQueued; // g_QDB client's takeover state
bool g_inspec, g_tmpInspec; // g_QDB check client's specator mode
bool g_status, g_tmpStatus; // g_QDB client life state
bool g_update, g_tmpUpdate; // g_QDB should we update this record?
char g_model[64], g_tmpModel[64]; // g_QDB client's model
float g_origin[3], g_tmpOrigin[3]; // g_QDB client's origin vector
int g_models[8];
Handle g_ADAssistant; // Tries to make sure the AD starts
Handle g_AD; // Assistant Director Timer
int g_survivorSet; // 0 = l4d2 survivors, 4 = l4d1 survivors
bool g_survivorSetScan; // Check to discover the survivor set
bool g_IsVs;
bool g_IsCoop;
bool g_AssistedSpawning = false;
bool g_ADFreeze = true;
int g_ADInterval;
ConVar g_cvVersion; // abm_version
ConVar g_cvLogLevel; int g_LogLevel; // abm_loglevel
ConVar g_cvMinPlayers; int g_MinPlayers; // abm_minplayers
ConVar g_cvPrimaryWeapon; char g_PrimaryWeapon[64]; // abm_primaryweapon
ConVar g_cvSecondaryWeapon; char g_SecondaryWeapon[64]; // abm_secondaryweapon
ConVar g_cvThrowable; char g_Throwable[64]; // abm_throwable
ConVar g_cvHealItem; char g_HealItem[64]; // abm_healitem
ConVar g_cvConsumable; char g_Consumable[64]; // abm_consumable
ConVar g_cvExtraPlayers; int g_ExtraPlayers; // abm_extraplayers
ConVar g_cvTankChunkHp; int g_TankChunkHp; // abm_tankchunkhp
ConVar g_cvSpawnInterval; int g_SpawnInterval; // abm_spawninterval
ConVar g_cvAutoHard; int g_AutoHard; // abm_autohard
ConVar g_cvUnlockSI; int g_UnlockSI; // abm_unlocksi
ConVar g_cvJoinMenu; int g_JoinMenu; // abm_joinmenu
ConVar g_cvTeamLimit; int g_TeamLimit; // abm_teamlimit
ConVar g_cvTeamLimit2; int g_TeamLimit2; // abm_teamlimit
ConVar g_cvOfferTakeover; int g_OfferTakeover; // abm_offertakeover
ConVar g_cvStripKick; int g_StripKick; // abm_stripkick
ConVar g_cvAutoModel; int g_AutoModel; // abm_automodel
ConVar g_cvKeepDead; int g_KeepDead; // abm_keepdead
ConVar g_cvIdentityFix; int g_IdentityFix; // abm_identityfix
ConVar g_cvZoey; int g_Zoey; // abm_zoey
ConVar g_cvMaxSI; int g_MaxSI; // z_max_player_zombies
ConVar g_cvTankHealth;
ConVar g_cvDvarsHandle;
ConVar g_cvMaxSwitches;
ConVar g_cvGameMode;
static char g_DvarsOriginStr[2048]; // will get lost to an sm plugins reload abm
static bool g_DvarsCheck;
Handle g_hTimerTimeChecker = null;
public Plugin myinfo =
{
name = "多人游戏扩展",
author = "Victor \"NgBUCKWANGS\" Gonzalez",
description = "A 5+ Player Enhancement Plugin for L4D2",
version = PLUGIN_VERSION,
url = "https://gitlab.com/vbgunz/ABM"
}
public void OnPluginStart()
{
Echo(2, "OnPluginStart");
g_GameData = LoadGameConfigFile("abm");
if (g_GameData == null)
{
SetFailState("[ABM] Game data missing!");
}
HookEvent("player_first_spawn", OnSpawnHook);
HookEvent("player_spawn", OnAllSpawnHook);
HookEvent("player_death", OnDeathHook, EventHookMode_Pre);
HookEvent("player_disconnect", CleanQDBHook);
HookEvent("player_afk", GoIdleHook);
HookEvent("player_team", QTeamHook);
HookEvent("player_bot_replace", QAfkHook);
HookEvent("bot_player_replace", QBakHook);
HookEvent("player_activate", PlayerActivateHook, EventHookMode_Pre);
HookEvent("player_connect", PlayerActivateHook, EventHookMode_Pre);
HookEvent("round_end", RoundFreezeEndHook, EventHookMode_Pre);
HookEvent("mission_lost", RoundFreezeEndHook, EventHookMode_Pre);
HookEvent("round_freeze_end", RoundFreezeEndHook, EventHookMode_Pre);
HookEvent("map_transition", RoundFreezeEndHook, EventHookMode_Pre);
HookEvent("round_start", RoundStartHook, EventHookMode_Pre);
RegAdminCmd("abm", MainMenuCmd, ADMFLAG_GENERIC);
RegAdminCmd("abm_menu", MainMenuCmd, ADMFLAG_GENERIC, "Menu: (Main ABM menu)");
RegAdminCmd("abm_join", SwitchTeamCmd, ADMFLAG_GENERIC, "Menu/Cmd: <TEAM> | <ID> <TEAM>");
RegAdminCmd("abm_takeover", SwitchToBotCmd, ADMFLAG_GENERIC, "Menu/Cmd: <ID> | <ID1> <ID2>");
RegAdminCmd("abm_respawn", RespawnClientCmd, ADMFLAG_GENERIC, "Menu/Cmd: <ID> [ID]");
RegAdminCmd("abm_model", AssignModelCmd, ADMFLAG_GENERIC, "Menu/Cmd: <MODEL> | <MODEL> <ID>");
RegAdminCmd("abm_strip", StripClientCmd, ADMFLAG_GENERIC, "Menu/Cmd: <ID> [SLOT]");
RegAdminCmd("abm_teleport", TeleportClientCmd, ADMFLAG_GENERIC, "Menu/Cmd: <ID1> <ID2>");
RegAdminCmd("abm_cycle", CycleBotsCmd, ADMFLAG_GENERIC, "Menu/Cmd: <TEAM> | <ID> <TEAM>");
RegAdminCmd("abm_reset", ResetCmd, ADMFLAG_GENERIC, "Cmd: (Use only in case of emergency)");
RegAdminCmd("abm_info", QuickClientPrintCmd, ADMFLAG_GENERIC, "Cmd: (Print some diagnostic information)");
RegAdminCmd("abm_mk", MkBotsCmd, ADMFLAG_GENERIC, "Cmd: <N|-N> <TEAM>");
RegAdminCmd("abm_rm", RmBotsCmd, ADMFLAG_GENERIC, "Cmd: <TEAM> | <N|-N> <TEAM>");
RegConsoleCmd("takeover", SwitchToBotCmd, "Menu/Cmd: <ID> | <ID1> <ID2>");
RegConsoleCmd("jointo", SwitchTeamCmd, "Menu/Cmd: <TEAM> | <ID> <TEAM>");
RegConsoleCmd("joingame", SwitchTeamCmd, "Menu/Cmd: <TEAM> | <ID> <TEAM>");
RegConsoleCmd("jg", SwitchTeamCmd, "Menu/Cmd: <TEAM> | <ID> <TEAM>");
RegConsoleCmd("join", SwitchTeamCmd, "Menu/Cmd: <TEAM> | <ID> <TEAM>");
AddCommandListener(JoinTeamCmd, "jointeam");
g_OS = GetOS(); // 0: Linux 1: Windows
g_QDB = new StringMap();
g_QRecord = new StringMap();
g_QRtmp = new StringMap();
g_Cvars = new StringMap();
g_sQueue = new ArrayList(2);
g_iQueue = new ArrayList(2);
char zoeyId[2];
switch(g_OS)
{
case 0: zoeyId = "5"; // 5 is the real Zoey
case 1: zoeyId = "1"; // Zoey crashes Windows servers, 1 is Rochelle
}
g_cvTankHealth = FindConVar("z_tank_health");
g_cvDvarsHandle = FindConVar("l4d2_directoroptions_overwrite");
g_cvMaxSwitches = FindConVar("vs_max_team_switches");
g_cvGameMode = FindConVar("mp_gamemode");
HookConVarChange(g_cvGameMode, UpdateConVarsHook);
UpdateGameMode();
g_cvMaxSI = FindConVar("z_max_player_zombies");
SetConVarBounds(g_cvMaxSI, ConVarBound_Lower, true, 1.0);
SetConVarBounds(g_cvMaxSI, ConVarBound_Upper, true, 24.0);
SetupCvar(g_cvVersion, "abm_version", PLUGIN_VERSION, "插件版本");
SetupCvar(g_cvLogLevel, "abm_loglevel", "0", "日志等级.0=无.4=最大", CVAR_FLAGS, true, 0.0, true, 4.0);
SetupCvar(g_cvMinPlayers, "abm_minplayers", "4", "开局最小生还者数量", CVAR_FLAGS, true, 1.0, true, 32.0);
SetupCvar(g_cvPrimaryWeapon, "abm_primaryweapon", "", "幸存者开局复活补给 主武器", CVAR_FLAGS);
SetupCvar(g_cvSecondaryWeapon,"abm_secondaryweapon", "", "幸存者开局复活补给 副武器", CVAR_FLAGS);
SetupCvar(g_cvThrowable, "abm_throwable", "", "幸存者开局复活补给 投掷武器", CVAR_FLAGS);
SetupCvar(g_cvHealItem, "abm_healitem", "", "幸存者开局复活补给 医疗品", CVAR_FLAGS);
SetupCvar(g_cvConsumable, "abm_consumable", "", "幸存者开局复活补给 药物", CVAR_FLAGS);
SetupCvar(g_cvExtraPlayers, "abm_extraplayers", "0", "额外的幸存者数量(幸存者满人时使用)", CVAR_FLAGS, true, 0.0, true, 32.0);
SetupCvar(g_cvTankChunkHp, "abm_tankchunkhp", "2500", "超过 4 个幸存者时每多一个会给 Tank 增加多少血量,需要开启 abm_autohard 才会有效", CVAR_FLAGS, true, 0.0, true, 65535.0);
SetupCvar(g_cvSpawnInterval, "abm_spawninterval", "36", "刷一队特感间隔(秒),需要开启 abm_autohard 才会有效\n此参数减半后的值会用于刷半队特感", CVAR_FLAGS, true, 0.0, true, 600.0);
SetupCvar(g_cvAutoHard, "abm_autohard", "1", "合作模式根据人数刷特感和克血量.0=关闭.1=生还者>4.2=生还者>1", CVAR_FLAGS, true, 0.0, true, 2.0);
SetupCvar(g_cvUnlockSI, "abm_unlocksi", "1", "调整特感上限.0=关闭.1=使用 Left4Downtown2 扩展.2=使用 VScript 脚本", CVAR_FLAGS, true, 0.0, true, 2.0);
SetupCvar(g_cvJoinMenu, "abm_joinmenu", "1", "自动显示加入队伍菜单.0=禁用.1=管理员.2=任何人", CVAR_FLAGS, true, 0.0, true, 2.0);
SetupCvar(g_cvTeamLimit, "abm_teamlimitsur", "16", "幸存者队伍内人类玩家上限", CVAR_FLAGS, true, 0.0, true, 32.0);
SetupCvar(g_cvTeamLimit2, "abm_teamlimitinf", "16", "感染者队伍内人类玩家上限", CVAR_FLAGS, true, 0.0, true, 32.0);
SetupCvar(g_cvOfferTakeover, "abm_offertakeover", "0", "人类死亡后获取其他机器人控制权.0=禁用.1=生还者.2=感染者.3=全部", CVAR_FLAGS, true, 0.0, true, 3.0);
SetupCvar(g_cvStripKick, "abm_stripkick", "1", "机器人被踢掉时移除身上的物品(防止加机器人刷物品)", CVAR_FLAGS, true, 0.0, true, 1.0);
SetupCvar(g_cvAutoModel, "abm_automodel", "1", "自动调整幸存者角色.1=允许8种幸存者.0=只允许地图定义的幸存者", CVAR_FLAGS, true, 0.0, true, 1.0);
SetupCvar(g_cvKeepDead, "abm_keepdead", "0", "如果加入生还者时没有空闲机器人则进入死亡状态(防止换队刷复活)", CVAR_FLAGS, true, 0.0, true, 1.0);
SetupCvar(g_cvIdentityFix, "abm_identityfix", "1", "闲置时记录上次的模型", CVAR_FLAGS, true, 0.0, true, 1.0);
SetupCvar(g_cvZoey, "abm_zoey", zoeyId, "Zoey 角色 ID,不认识别改\n0=Nick.1=Rochelle.2=Coach.3=Ellis.4=Bill.5=Zoey.6=Francis.7=Louis", CVAR_FLAGS, true, 0.0, true, 7.0);
// clean out client menu stacks
for (int i = 1; i <= MaxClients; i++)
{
g_menuStack[i] = new ArrayStack(128);
}
// Register everyone that we can find
for (int i = 1; i <= MaxClients; i++)
{
SetQRecord(i, true);
}
AddCommandListener(CmdIntercept, "z_spawn");
AddCommandListener(CmdIntercept, "z_spawn_old");
AddCommandListener(CmdIntercept, "z_add");
AutoExecConfig(true, "l4d2_abm");
StartAD();
TopMenu tm = GetAdminTopMenu();
if(LibraryExists("adminmenu") && tm != null)
OnAdminMenuReady(tm);
g_hTimerTimeChecker = CreateTimer(1.0, Timer_CheckClientTeam, INVALID_HANDLE, TIMER_REPEAT);
}
public void OnPluginEnd()
{
if(g_hTimerTimeChecker)
{
KillTimer(g_hTimerTimeChecker);
g_hTimerTimeChecker = null;
}
}
public void OnAdminMenuReady(Handle tm)
{
if(tm == null)
return;
AddToTopMenu(tm, "l4d2_abm", TopMenuObject_Item, TopMenuItem_MainMenu,
INVALID_TOPMENUOBJECT, "l4d2_abm", ADMFLAG_GENERIC);
}
public void TopMenuItem_MainMenu(TopMenu topmenu, TopMenuAction action,
TopMenuObject topobj_id, int client, char[] buffer, int maxlength)
{
if(action == TopMenuAction_DisplayOption || action == TopMenuAction_DisplayTitle)
FormatEx(buffer, maxlength, "高级玩家管理");
if(action != TopMenuAction_SelectOption)
return;
MainMenuCmd(client, 0);
}
void SetupCvar(ConVar& cvHandle, const char[] name, const char[] value, const char[] details,
int flags = FCVAR_NONE, bool hasLower = false, float lower = 0.0, bool hasUpper = false, float upper = 0.0)
{
Echo(2, "SetupCvar: %s %s %s", name, value, details);
cvHandle = CreateConVar(name, value, details, flags, hasLower, lower, hasUpper, upper);
HookConVarChange(cvHandle, UpdateConVarsHook);
UpdateConVarsHook(cvHandle, value, value);
}
public Action CmdIntercept(int client, const char[] cmd, int args)
{
Echo(2, "CmdIntercept: %d %s %d", client, cmd, args);
if (g_AssistedSpawning)
{
GhostsModeProtector(0);
RequestFrame(GhostsModeProtector, 1);
}
return Plugin_Continue;
}
public void OnMapStart()
{
Echo(2, "OnMapStart:");
PrecacheModels();
}
public void OnMapEnd()
{
Echo(2, "OnMapEnd:");
StopAD();
StringMapSnapshot keys = g_QDB.Snapshot();
g_iQueue.Clear();
g_sQueue.Clear();
for (int i; i < keys.Length; i++)
{
keys.GetKey(i, g_sB, sizeof(g_sB));
g_QDB.GetValue(g_sB, g_QRecord);
g_QRecord.GetValue("onteam", g_onteam);
g_QRecord.GetValue("client", g_client);
g_QRecord.GetValue("target", g_target);
g_QRecord.SetValue("status",true,true);
if (g_onteam >= 2)
{
g_QRecord.SetValue("inspec", false, true);
}
if (g_IsVs)
{
g_QRecord.SetString("model", "", true);
}
else if (g_onteam == 3)
{
SwitchToSpec(g_client);
g_QRecord.SetValue("queued", true, true);
g_QRecord.SetString("model", "", true);
}
}
delete keys;
}
public void OnEntityCreated(int ent, const char[] clsName)
{
Echo(2, "OnEntityCreated: %d %s", ent, clsName);
if (clsName[0] == 'f')
{
bool gClip = !StrEqual(clsName, "func_playerghostinfected_clip", false);
bool iClip = !StrEqual(clsName, "func_playerinfected_clip", false);
if (!(gClip && iClip))
{
CreateTimer(2.0, KillEntTimer, EntIndexToEntRef(ent));
}
}
else if (clsName[0] == 's' && StrEqual(clsName, "survivor_bot"))
{
SDKHook(ent, SDKHook_SpawnPost, AutoModel);
}
}
public Action KillEntTimer(Handle timer, any ref)
{
Echo(2, "KillEntTimer: %d", ref);
int ent = EntRefToEntIndex(ref);
if (ent != INVALID_ENT_REFERENCE || IsEntityValid(ent))
{
AcceptEntityInput(ent, "kill");
}
return Plugin_Stop;
}
public Action L4D_OnGetScriptValueInt(const char[] key, int &retVal)
{
Echo(5, "L4D_OnGetScriptValueInt: %s, %d", key, retVal);
// see UpdateConVarsHook "g_UnlockSI" for VScript Director Options Unlocker
if (g_UnlockSI == 1)
{
int val = retVal;
int spec = g_MaxSI / 3;
if (StrEqual(key, "MaxSpecials")) val = g_MaxSI;
else if (StrEqual(key, "BoomerLimit")) val = spec;
else if (StrEqual(key, "SmokerLimit")) val = spec;
else if (StrEqual(key, "HunterLimit")) val = spec;
else if (StrEqual(key, "ChargerLimit")) val = spec;
else if (StrEqual(key, "SpitterLimit")) val = spec;
else if (StrEqual(key, "JockeyLimit")) val = spec;
else if (StrEqual(key, "DominatorLimit")) val = g_MaxSI - spec;
if (val != retVal)
{
retVal = val;
return Plugin_Handled;
}
}
return Plugin_Continue;
}
public void RoundFreezeEndHook(Handle event, const char[] name, bool dontBroadcast)
{
Echo(2, "RoundFreezeEndHook: %s", name);
OnMapEnd();
}
public void PlayerActivateHook(Handle event, const char[] name, bool dontBroadcast)
{
Echo(2, "PlayerActivateHook: %s", name);
int userid = GetEventInt(event, "userid");
int client = GetClientOfUserId(userid);
PlayerActivate(client);
}
void PlayerActivate(int client)
{
Echo(2, "PlayerActivate: %d", client);
if (GetQRecord(client))
{
g_QRecord.SetString("model", "", true);
StartAD();
if (!g_IsVs && g_onteam == 3)
{
SwitchTeam(client, 3);
}
}
}
int GetRealClient(int client)
{
Echo(2, "GetRealClient: %d", client);
if (IsClientValid(client, 0))
{
if (HasEntProp(client, Prop_Send, "m_humanSpectatorUserID"))
{
int userid = GetEntProp(client, Prop_Send, "m_humanSpectatorUserID");
int target = GetClientOfUserId(userid);
if (IsClientValid(target))
{
client = target;
}
else
{
for (int i = 1; i <= MaxClients; i++)
{
if (GetQRtmp(i) && g_tmpTarget == client)
{
client = i;
break;
}
}
}
}
}
else
{
client = 0;
}
return client;
}
public Action LifeCheckTimer(Handle timer, int target)
{
Echo(2, "LifeCheckTimer: %d", target);
if (GetQRecord(GetRealClient(target)))
{
int status = IsPlayerAlive(target);
switch (g_model[0] != EOS)
{
case 1: AssignModel(target, g_model, g_IdentityFix);
case 0:
{
GetBotCharacter(target, g_model);
g_QRecord.SetString("model", g_model, true);
Echo(1, "--0: %N is model '%s'", g_client, g_model);
}
}
g_QRecord.SetValue("status", status, true);
AssignModel(g_client, g_model, g_IdentityFix);
}
}
public void OnAllSpawnHook(Handle event, const char[] name, bool dontBroadcast)
{
Echo(2, "OnAllSpawnHook: %s", name);
int userid = GetEventInt(event, "userid");
int client = GetClientOfUserId(userid);
if (IsClientValid(client))
{
CreateTimer(0.5, LifeCheckTimer, client);
}
}
public void RoundStartHook(Handle event, const char[] name, bool dontBroadcast)
{
Echo(2, "RoundStartHook: %s", name);
StartAD();
for (int i = 1; i <= MaxClients; i++)
{
if (GetQRtmp(i))
{
if (!g_IsVs && g_tmpOnteam == 3)
{
SwitchTeam(i, 3);
}
}
}
}
bool StopAD()
{
Echo(2, "StopAD");
if (g_AD != null)
{
g_ADFreeze = true;
g_AssistedSpawning = false;
g_survivorSetScan = true;
g_ADInterval = 0;
KillTimer(g_AD); // delete causes errors?
g_AD = null;
}
return g_AD == null;
}
bool StartAD(float interval=0.5)
{
Echo(2, "StartAD");
if (g_ADAssistant == null)
{
g_ADAssistant = CreateTimer(0.1, StartADTimer, _, TIMER_REPEAT);
}
if (StopAD())
{
g_AD = CreateTimer(interval, ADTimer, _, TIMER_REPEAT);
}
return g_AD != null;
}
public Action StartADTimer(Handle timer)
{
Echo(6, "StartADTimer");
if (g_AD == null)
{
StartAD();
return Plugin_Continue;
}
g_ADAssistant = null;
return Plugin_Stop;
}
bool AllClientsLoadedIn()
{
Echo(2, "AllClientsLoadedIn");
for (int i = 1; i <= MaxClients; i++)
{
if (IsClientConnected(i) && !IsClientInGame(i))
{
return false;
}
}
return true;
}
public Action ADTimer(Handle timer)
{
Echo(6, "ADTimer");
static int survivors, playQuota;
survivors = CountTeamMates(2);
if (survivors == 0)
{
return Plugin_Continue;
}
static bool takeover;
takeover = !g_IsVs || (g_IsVs && !g_ADFreeze);
playQuota = g_MinPlayers + g_ExtraPlayers;
g_AssistedSpawning = false;
for (int i = 1; i <= MaxClients; i++)
{
if (g_ADFreeze)
{
g_ADInterval = 0;
if (CountTeamMates(2) >= 4 || AllClientsLoadedIn())
{
while (CountTeamMates(2) < playQuota)
{
AddSurvivor();
}
if (AllClientsLoadedIn() && StartAD(5.0))
{
RmBots(playQuota * -1, 2);
g_ADFreeze = false;
}
}
}
if (IsClientValid(GetRealClient(i), 2, 0))
{
if (IsPlayerAlive(i))
{
_AutoModel(i);
}
}
else if (GetQRtmp(i))
{
//if (IsClientValid(g_tmpTarget, 2, 0))
//{
// ResetClientSpecUserId(i, g_tmpTarget);
//}
if (!g_IsVs && g_tmpOnteam == 3)
{
g_AssistedSpawning = true;
if (GetClientTeam(i) <= 1)
{
QueueUp(i, 3);
SwitchTeam(i, 3);
}
}
else if (!g_tmpInspec && GetClientTeam(i) <= 1)
{
if (takeover)
{
g_QRtmp.SetValue("onteam", 0,true);
CreateTimer(0.1, TakeoverTimer, i);
}
}
}
}
static int lastSize;
bool autoWave;
if (g_IsCoop)
{
if (lastSize != survivors)
{
lastSize = survivors;
AutoSetTankHp();
RegulateSI();
}
}
// Auto difficulty here will not spawn SI in competitive modes.
// SI are unlocked (without spawn) see L4D_OnGetScriptValueInt.
switch (g_IsVs)
{
case 1: autoWave = false;
case 0: autoWave = g_AutoHard == 2 || survivors > 4 && g_AutoHard == 1;
}
if (autoWave || g_AssistedSpawning)
{
if (g_SpawnInterval > 0)
{
if (g_ADInterval >= g_SpawnInterval)
{
if (g_ADInterval % g_SpawnInterval == 0)
{
Echo(2, " -- Assisting SI %d: Matching Full Team", g_ADInterval);
MkBots(survivors * -1, 3);
}
else if (g_ADInterval % (g_SpawnInterval / 2) == 0)
{
Echo(2, " -- Assisting SI %d: Matching Half Team", g_ADInterval);
MkBots((survivors / 2) * -1, 3);
}
}
}
}
g_ADInterval++;
return Plugin_Continue;
}
public void UpdateConVarsHook(ConVar convar, const char[] oldCv, const char[] newCv)
{
GetConVarName(convar, g_sB, sizeof(g_sB));
Echo(2, "UpdateConVarsHook: %s %s %s", g_sB, oldCv, newCv);
char name[32];
char value[32];
Format(name, sizeof(name), g_sB);
Format(value, sizeof(value), "%s", newCv);
TrimString(value);
if (StrContains(newCv, "-l") == 0)
{
strcopy(value, sizeof(value), value[2]);
TrimString(value);
g_Cvars.SetString(name, value, true);
}
else if (StrContains(newCv, "-u") == 0)
{
strcopy(value, sizeof(value), value[2]);
TrimString(value);
g_Cvars.Remove(name);
}
g_Cvars.GetString(name, value, sizeof(value));
if (!StrEqual(newCv, value))
{
SetConVarString(convar, value);
return;
}
if (name[0] == 'a')
{
if (name[4] == 'a')
{
if (name[8] == 'h' && StrEqual(name, "abm_autohard"))
{
g_AutoHard = GetConVarInt(g_cvAutoHard);
AutoSetTankHp();
}
else if (name[8] == 'm' && StrEqual(name, "abm_automodel"))
{
g_AutoModel = GetConVarInt(g_cvAutoModel);
}
}
else if (name[4] == 'c' && StrEqual(name, "abm_consumable"))
{
GetConVarString(g_cvConsumable, g_Consumable, sizeof(g_Consumable));
}
else if (name[4] == 'e' && StrEqual(name, "abm_extraplayers"))
{
g_ExtraPlayers = GetConVarInt(g_cvExtraPlayers);
}
else if (name[4] == 'h' && StrEqual(name, "abm_healitem"))
{
GetConVarString(g_cvHealItem, g_HealItem, sizeof(g_HealItem));
}
else if (name[4] == 'i' && StrEqual(name, "abm_identityfix"))
{
g_IdentityFix = GetConVarInt(g_cvIdentityFix);
}
else if (name[4] == 'j' && StrEqual(name, "abm_joinmenu"))
{
g_JoinMenu = GetConVarInt(g_cvJoinMenu);
}
else if (name[4] == 'k' && StrEqual(name, "abm_keepdead"))
{
g_KeepDead = GetConVarInt(g_cvKeepDead);
}
else if (name[4] == 'l' && StrEqual(name, "abm_loglevel"))
{
g_LogLevel = GetConVarInt(g_cvLogLevel);
}
else if (name[4] == 'm' && StrEqual(name, "abm_minplayers"))
{
g_MinPlayers = GetConVarInt(g_cvMinPlayers);
}
else if (name[4] == 'o' && StrEqual(name, "abm_offertakeover"))
{
g_OfferTakeover = GetConVarInt(g_cvOfferTakeover);
}
else if (name[4] == 'p' && StrEqual(name, "abm_primaryweapon"))
{
GetConVarString(g_cvPrimaryWeapon, g_PrimaryWeapon, sizeof(g_PrimaryWeapon));
}
else if (name[4] == 's')
{
if (name[5] == 'e' && StrEqual(name, "abm_secondaryweapon"))
{
GetConVarString(g_cvSecondaryWeapon, g_SecondaryWeapon, sizeof(g_SecondaryWeapon));
}
else if (name[5] == 'p' && StrEqual(name, "abm_spawninterval"))
{
g_SpawnInterval = GetConVarInt(g_cvSpawnInterval);
}
else if (name[5] == 't' && StrEqual(name, "abm_stripkick"))
{
g_StripKick = GetConVarInt(g_cvStripKick);
}
}
else if (name[4] == 't')
{
if (name[5] == 'a' && StrEqual(name, "abm_tankchunkhp"))
{
g_TankChunkHp = GetConVarInt(g_cvTankChunkHp);
AutoSetTankHp();
}
else if (name[5] == 'e' && StrEqual(name, "abm_teamlimitsur"))
{
g_TeamLimit = GetConVarInt(g_cvTeamLimit);
}
else if (name[5] == 'e' && StrEqual(name, "abm_teamlimitinf"))
{
g_TeamLimit2 = GetConVarInt(g_cvTeamLimit2);
}
else if (name[5] == 'h' && StrEqual(name, "abm_throwable"))
{
GetConVarString(g_cvThrowable, g_Throwable, sizeof(g_Throwable));
}
}
else if (name[4] == 'u' && StrEqual(name, "abm_unlocksi"))
{
g_UnlockSI = GetConVarInt(g_cvUnlockSI);
RegulateSI();
}
else if (name[4] == 'z' && StrEqual(name, "abm_zoey"))
{
g_Zoey = GetConVarInt(g_cvZoey);
}
}
else if (name[0] == 'm' && StrEqual(name, "mp_gamemode"))
{
UpdateGameMode();
}
}
int GetGameType()
{
Echo(2, "GetGameType");
// 0: coop 1: versus 2: scavenge 3: survival
GetConVarString(g_cvGameMode, g_sB, sizeof(g_sB));
switch (g_sB[0])
{
case 'c':
{
if (StrEqual(g_sB, "coop")) return 0;
else if (StrEqual(g_sB, "community1")) return 0; // Special Delivery
else if (StrEqual(g_sB, "community2")) return 0; // Flu Season
else if (StrEqual(g_sB, "community3")) return 1; // Riding My Survivor
else if (StrEqual(g_sB, "community4")) return 3; // Nightmare
else if (StrEqual(g_sB, "community5")) return 0; // Death's Door
}
case 'm':
{
if (StrEqual(g_sB, "mutation1")) return 0; // Last Man on Earth
else if (StrEqual(g_sB, "mutation2")) return 0; // Headshot!
else if (StrEqual(g_sB, "mutation3")) return 0; // Bleed Out
else if (StrEqual(g_sB, "mutation4")) return 0; // Hard Eight
else if (StrEqual(g_sB, "mutation5")) return 0; // Four Swordsmen
else if (StrEqual(g_sB, "mutation7")) return 0; // Chainsaw Massacre
else if (StrEqual(g_sB, "mutation8")) return 0; // Ironman
else if (StrEqual(g_sB, "mutation9")) return 0; // Last Gnome on Earth
else if (StrEqual(g_sB, "mutation10")) return 0; // Room for One
else if (StrEqual(g_sB, "mutation11")) return 1; // Healthpackalypse
else if (StrEqual(g_sB, "mutation12")) return 1; // Realism Versus
else if (StrEqual(g_sB, "mutation13")) return 2; // Follow the Liter
else if (StrEqual(g_sB, "mutation14")) return 0; // Gib Fest
else if (StrEqual(g_sB, "mutation15")) return 3; // Versus Survival
else if (StrEqual(g_sB, "mutation16")) return 0; // Hunting Party
else if (StrEqual(g_sB, "mutation17")) return 0; // Lone Gunman
else if (StrEqual(g_sB, "mutation18")) return 1; // Bleed Out Versus
else if (StrEqual(g_sB, "mutation19")) return 1; // Taaannnkk!
else if (StrEqual(g_sB, "mutation20")) return 0; // Healing Gnome
}
case 'r':
{
if (StrEqual(g_sB, "realism")) return 0;
}
case 's':
{
if (StrEqual(g_sB, "scavenge")) return 2;
else if (StrEqual(g_sB, "survival")) return 3;
}
case 't':
{
if (StrEqual(g_sB, "teamscavenge")) return 2;
else if (StrEqual(g_sB, "teamversus")) return 1;
}
case 'v':
{
if (StrEqual(g_sB, "versus")) return 1;
}
}
return -1;
}
void UpdateGameMode()
{
Echo(2, "UpdateGameMode");
switch (GetGameType())
{
case 0:
{
g_IsCoop = true;
g_IsVs = false;
}
case 1, 2:
{
g_IsVs = true;
g_IsCoop = false;
}
case 3:
{
g_IsVs = false;
g_IsCoop = false;
}
}
}
void RegulateSI()
{
Echo(2, "RegulateSI");
static int lastSISize;
if (g_DvarsCheck && g_cvDvarsHandle != null)
{
if (g_UnlockSI == 2 && g_MaxSI > 4)
{
Format(g_sB, sizeof(g_sB), "MaxSpecials=%d;DominatorLimit=%d", g_MaxSI, g_MaxSI-(g_MaxSI/3));
SetConVarString(g_cvDvarsHandle, g_sB);
if (lastSISize != g_MaxSI)
{
lastSISize = g_MaxSI;
}
}
else
{
RestoreDvars();
lastSISize = 0;
}
}
}
void RestoreDvars()
{
Echo(2, "RestoreDvars");
if (g_DvarsCheck && g_cvDvarsHandle != null)
{
SetConVarString(g_cvDvarsHandle, g_DvarsOriginStr);
}
}
void AutoSetTankHp()
{
Echo(2, "AutoSetTankHp");
int tankHp;
int teamSize = CountTeamMates(2);
if (teamSize > 4 || g_AutoHard == 2)