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l4d2_extendedsight.sp
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l4d2_extendedsight.sp
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#define PLUGIN_VERSION "1.2.2"
#pragma semicolon 1
#include <sourcemod>
#include <l4d2_simple_combat>
new Handle:PluginCvarMode, Handle:PluginCvarDuration, Handle:PluginCvarModesOn, Handle:PluginCvarModesOff, Handle:PluginCvarGlow, Handle:PluginCvarGlowMode, Handle:PluginCvarGlowFadeInterval, Handle:PluginCvarNotify;
new Handle:GameMode = INVALID_HANDLE, Handle:ExtendedSightTimer = INVALID_HANDLE, Handle:ExtendedSightRemoveTimer = INVALID_HANDLE;
new GlowColor, GlowColor_Fade1, GlowColor_Fade2, GlowColor_Fade3, GlowColor_Fade4, GlowColor_Fade5, PropGhost;
new bool:ExtendedSightActive = false, bool:ExtendedSightExtended = false, bool:ExtendedSightForever = false, bool:isAllowed = false;
new String: GameName[64] = "";
public Plugin:myinfo =
{
name = "透视特感",
author = "Jack'lul",
description = "Gives Survivors ability to see Special Infected through walls for a configurable time after killing Tank or Witch.",
version = PLUGIN_VERSION,
url = "https://forums.alliedmods.net/showthread.php?p=2085325"
}
public OnPluginStart()
{
GetGameFolderName(GameName, sizeof(GameName));
if (!StrEqual(GameName, "left4dead2", false))
{
SetFailState("Plugin only supports Left 4 Dead 2!");
return;
}
LoadTranslations("l4d2_extendedsight.phrases");
CreateTimer(1.0, Timer_SetupSpell);
CreateConVar("l4d2_extendedsight_version", PLUGIN_VERSION, "Extended Survivor Sight Version", FCVAR_PLUGIN|FCVAR_NOTIFY|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_DONTRECORD);
PluginCvarMode = CreateConVar("l4d2_extendedsight_mode", "0", "开启插件.0=不开启.1=坦克死亡.2=女巫死亡.3=克或妹死亡.4=一直开启", FCVAR_PLUGIN|FCVAR_NOTIFY, true, 0.0, true, 4.0);
PluginCvarNotify = CreateConVar("l4d2_extendedsight_notify", "0", "显示提示.0=关闭.1=黑框.2=聊天框", FCVAR_PLUGIN|FCVAR_NOTIFY, true, 0.0, true, 2.0);
PluginCvarDuration = CreateConVar("l4d2_extendedsight_duration", "30", "启动后持续时间", FCVAR_PLUGIN|FCVAR_NOTIFY, true, 10.0);
PluginCvarGlow = CreateConVar("l4d2_extendedsight_glowcolor", "255 75 75", "光圈颜色", FCVAR_PLUGIN|FCVAR_NOTIFY);
PluginCvarGlowMode = CreateConVar("l4d2_extendedsight_glowmode", "1", "光圈模式.0=普通.1=褪色", FCVAR_PLUGIN|FCVAR_NOTIFY, true, 0.0, true, 1.0);
PluginCvarGlowFadeInterval = CreateConVar("l4d2_extendedsight_glowfadeinterval", "3", "光圈褪色持续时间", FCVAR_PLUGIN|FCVAR_NOTIFY, true, 1.5, true, 10.0);
PluginCvarModesOn = CreateConVar("l4d2_extendedsight_modes_on", "", "Plugin will be enabled on these game modes. Empty = All", FCVAR_PLUGIN|FCVAR_NOTIFY);
PluginCvarModesOff = CreateConVar("l4d2_extendedsight_modes_off", "versus,teamversus,scavenge,teamscavenge,mutation12,teamrealismversus,mutation11,mutation13,mutation15,mutation18,mutation19,community3,community6,l4d1vs", "Plugin will be disabled on these game modes. Empty = None", FCVAR_PLUGIN|FCVAR_NOTIFY);
RegAdminCmd("sm_extendedsight", Command_ExtendedSight, ADMFLAG_CHEATS, "Extended Survivor Sight On/Off");
AutoExecConfig(true, "l4d2_extendedsight");
PropGhost = FindSendPropInfo("CTerrorPlayer", "m_isGhost");
HookConVarChange(PluginCvarGlow, Changed_PluginCvarGlow);
}
public Action:Timer_SetupSpell(Handle:timer, any:unused)
{
SC_CreateSpell("jl_extendedsight", "透视特感", 100, 5000);
}
public void SC_OnUseSpellPost(int client, const char[] classname)
{
if(!StrEqual(classname, "jl_extendedsight", false))
return;
float duration = GetConVarFloat(PluginCvarDuration) + ((SC_GetClientLevel(client) + 1) * 10);
AddExtendedSight(duration);
PrintToChat(client, "\x03[提示]\x01 你启动了 \x04透视特感\x01 持续 \x05%.0f\x01 秒。", duration);
}
public OnConfigsExecuted()
{
new bool:CheckAllowed = IsAllowedGameMode();
SetGlowColor();
if(isAllowed == false && GetConVarInt(PluginCvarMode) != 0 && CheckAllowed == true)
{
isAllowed = true;
HookEvent("tank_killed", Event_TankKilled);
HookEvent("witch_killed", Event_WitchKilled);
HookEvent("round_start", Event_RoundStart, EventHookMode_Post);
}
else if(isAllowed == true && (GetConVarInt(PluginCvarMode) == 0 || CheckAllowed == false))
{
isAllowed = false;
UnhookEvent("tank_killed", Event_TankKilled);
UnhookEvent("witch_killed", Event_WitchKilled);
UnhookEvent("round_start", Event_RoundStart, EventHookMode_Post);
}
}
public OnPluginEnd()
DisableGlow();
//---------------------------------------------------------------------------------------------------------------
public OnMapStart()
{
if(GetConVarInt(PluginCvarMode) != 0)
{
GameMode = FindConVar("mp_gamemode");
ExtendedSightActive = false;
ExtendedSightExtended = false;
ExtendedSightForever = false;
}
if(GetConVarInt(PluginCvarMode) == 4)
AddExtendedSight(0.0);
}
public Event_TankKilled(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(PluginCvarMode) == 1 || GetConVarInt(PluginCvarMode) == 3 && !ExtendedSightForever)
AddExtendedSight(GetConVarFloat(PluginCvarDuration));
}
public Event_WitchKilled(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(PluginCvarMode) == 2 || GetConVarInt(PluginCvarMode) == 3 && !ExtendedSightForever)
AddExtendedSight(GetConVarFloat(PluginCvarDuration));
}
public Event_RoundStart(Handle:event, const String:name[], bool:dontBroadcast)
{
if(GetConVarInt(PluginCvarMode) != 4)
RemoveExtendedSight();
else
DisableGlow();
}
public Action:Command_ExtendedSight(client, args)
{
decl String:arg[5];
GetCmdArg(1, arg, sizeof(arg));
if(StrEqual(arg, "on", false) || StringToInt(arg) == 1 && args != 0)
{
if(!ExtendedSightActive)
{
ReplyToCommand(client, "%t", "ACTIVATEDPERMANENTLY");
AddExtendedSight(0.0);
}
else
ReplyToCommand(client, "%t", "ALREADYACTIVE");
}
else if(StrEqual(arg, "off", false) || StringToInt(arg) == 0 && args != 0)
{
if(ExtendedSightActive)
{
ReplyToCommand(client, "%t", "DEACTIVATED");
RemoveExtendedSight();
}
else
ReplyToCommand(client, "%t", "NOTACTIVE");
}
else
ReplyToCommand(client, "%t", "COMMANDUSAGE");
return Plugin_Handled;
}
public Changed_PluginCvarGlow(Handle:convar, const String:oldValue[], const String:newValue[])
SetGlowColor();
public Action:TimerRemoveSight(Handle:timer)
{
RemoveExtendedSight();
if(GetConVarInt(PluginCvarNotify) != 0)
NotifyPlayers();
}
public Action:TimerChangeGlow(Handle:timer, any: color)
{
if(ExtendedSightActive)
SetGlow(color);
else if (ExtendedSightTimer != INVALID_HANDLE)
{
KillTimer(ExtendedSightTimer);
ExtendedSightTimer = INVALID_HANDLE;
}
}
public Action:TimerGlowFading(Handle:timer)
{
if(ExtendedSightActive)
{
CreateTimer(0.1, TimerChangeGlow, GlowColor, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(0.5, TimerChangeGlow, GlowColor_Fade1, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(0.7, TimerChangeGlow, GlowColor_Fade2, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(0.9, TimerChangeGlow, GlowColor_Fade3, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(1.1, TimerChangeGlow, GlowColor_Fade4, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(1.3, TimerChangeGlow, GlowColor_Fade5, TIMER_FLAG_NO_MAPCHANGE);
CreateTimer(1.4, TimerChangeGlow, 0, TIMER_FLAG_NO_MAPCHANGE);
}
else if (ExtendedSightTimer != INVALID_HANDLE)
{
KillTimer(ExtendedSightTimer);
ExtendedSightTimer = INVALID_HANDLE;
}
}
//---------------------------------------------------------------------------------------------------------------
AddExtendedSight(Float: time)
{
if(ExtendedSightActive)
{
if (ExtendedSightRemoveTimer != INVALID_HANDLE)
{
KillTimer(ExtendedSightRemoveTimer);
ExtendedSightRemoveTimer = INVALID_HANDLE;
}
ExtendedSightExtended = true;
}
ExtendedSightActive = true;
if(time == 0.0)
ExtendedSightForever = true;
if(GetConVarInt(PluginCvarGlowMode) == 1 && !ExtendedSightExtended)
ExtendedSightTimer = CreateTimer(GetConVarFloat(PluginCvarGlowFadeInterval), TimerGlowFading, _, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
else if(!ExtendedSightExtended)
ExtendedSightTimer = CreateTimer(0.1, TimerChangeGlow, GlowColor, TIMER_REPEAT|TIMER_FLAG_NO_MAPCHANGE);
if(time > 0.0 && GetConVarInt(PluginCvarGlowMode) == 1)
ExtendedSightRemoveTimer = CreateTimer(time, TimerRemoveSight, TIMER_FLAG_NO_MAPCHANGE);
else if(time > 0.0)
ExtendedSightRemoveTimer = CreateTimer(time+GetConVarFloat(PluginCvarGlowFadeInterval), TimerRemoveSight, TIMER_FLAG_NO_MAPCHANGE);
if(time > 0.0 && GetConVarInt(PluginCvarNotify) != 0)
NotifyPlayers();
}
RemoveExtendedSight()
{
if(ExtendedSightActive)
{
ExtendedSightActive = false;
ExtendedSightExtended = false;
ExtendedSightForever = false;
DisableGlow();
}
}
SetGlow(any:color)
{
for(new iClient = 1; iClient <= GetMaxClients(); iClient++)
{
if(IsClientInGame(iClient) && IsPlayerAlive(iClient) && GetClientTeam(iClient) == 3 && ExtendedSightActive && color != 0 && GetEntData(iClient, PropGhost, 1)!=1)
{
SetEntProp(iClient, Prop_Send, "m_iGlowType", 3);
SetEntProp(iClient, Prop_Send, "m_glowColorOverride", color);
}
else if(IsClientInGame(iClient))
{
SetEntProp(iClient, Prop_Send, "m_iGlowType", 0);
SetEntProp(iClient, Prop_Send, "m_glowColorOverride", 0);
}
}
}
DisableGlow()
{
for(new iClient = 1; iClient <= GetMaxClients(); iClient++)
{
if(IsClientInGame(iClient))
{
SetEntProp(iClient, Prop_Send, "m_iGlowType", 0);
SetEntProp(iClient, Prop_Send, "m_glowColorOverride", 0);
}
}
}
NotifyPlayers()
{
for(new iClient = 1; iClient <= GetMaxClients(); iClient++)
{
if(IsClientInGame(iClient))
{
if(GetClientTeam(iClient) == 2 && GetConVarInt(PluginCvarMode) != 4)
{
if(ExtendedSightActive && !ExtendedSightExtended)
{
if(GetConVarInt(PluginCvarNotify)==1)
PrintHintText(iClient, "%t", "ACTIVATED");
else
PrintToChat(iClient, "%t", "ACTIVATED");
}
else if(ExtendedSightExtended)
{
if(GetConVarInt(PluginCvarNotify)==1)
PrintHintText(iClient, "%t", "DURATIONEXTENDED");
else
PrintToChat(iClient, "%t", "DURATIONEXTENDED");
}
else
{
if(GetConVarInt(PluginCvarNotify)==1)
PrintHintText(iClient, "%t", "DEACTIVATED");
else
PrintToChat(iClient, "%t", "DEACTIVATED");
}
}
}
}
}
SetGlowColor()
{
new String:split[3][3];
decl String:sPluginCvarGlow[64];
GetConVarString(PluginCvarGlow, sPluginCvarGlow, sizeof(sPluginCvarGlow));
ExplodeString(sPluginCvarGlow, " ", split, 3, 4);
new rgb[3];
rgb[0] = StringToInt(split[0]);
rgb[1] = StringToInt(split[1]);
rgb[2] = StringToInt(split[2]);
GlowColor = rgb[0]+256*rgb[1]+256*256*rgb[2];
GlowColor_Fade1 = (RoundFloat(rgb[0]/1.5))+256*(RoundFloat(rgb[1]/1.5))+256*256*(RoundFloat(rgb[2]/1.5));
GlowColor_Fade2 = (RoundFloat(rgb[0]/2.0))+256*(RoundFloat(rgb[1]/2.0))+256*256*(RoundFloat(rgb[2]/2.0));
GlowColor_Fade3 = (RoundFloat(rgb[0]/2.5))+256*(RoundFloat(rgb[1]/2.5))+256*256*(RoundFloat(rgb[2]/2.5));
GlowColor_Fade4 = (RoundFloat(rgb[0]/3.0))+256*(RoundFloat(rgb[1]/3.0))+256*256*(RoundFloat(rgb[2]/3.0));
GlowColor_Fade5 = (RoundFloat(rgb[0]/3.5))+256*(RoundFloat(rgb[1]/3.5))+256*256*(RoundFloat(rgb[2]/3.5));
}
// credits for this code and code in OnConfigsExecuted() goes to Silvers - https://forums.alliedmods.net/member.php?u=85778
bool:IsAllowedGameMode()
{
if( GameMode == INVALID_HANDLE )
return false;
decl String:sGameModes[64], String:sGameMode[64];
GetConVarString(GameMode, sGameMode, sizeof(sGameMode));
Format(sGameMode, sizeof(sGameMode), ",%s,", sGameMode);
GetConVarString(PluginCvarModesOn, sGameModes, sizeof(sGameModes));
if( strcmp(sGameModes, "") )
{
Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes);
if( StrContains(sGameModes, sGameMode, false) == -1 )
return false;
}
GetConVarString(PluginCvarModesOff, sGameModes, sizeof(sGameModes));
if( strcmp(sGameModes, "") )
{
Format(sGameModes, sizeof(sGameModes), ",%s,", sGameModes);
if( StrContains(sGameModes, sGameMode, false) != -1 )
return false;
}
return true;
}