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l4d2_fake_server.sp
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l4d2_fake_server.sp
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#pragma semicolon 1
#include <sourcemod>
#include <sdktools>
#include <sdkhooks>
#define PLUGIN_VERSION "0.1"
#include "modules/l4d2ps.sp"
public Plugin myinfo =
{
name = "伪装模式",
author = "zonde306",
description = "",
version = PLUGIN_VERSION,
url = ""
};
bool g_bLateLoad;
ConVar g_hCvarHostName, g_hCvarLan, g_hCvarMaxPlayers, g_hCvarIncapHealth;
ConVar g_pCvarMinPing, g_pCvarMaxPing, g_pCvarOffsetPing, g_pCvarServer, g_pCvarFakeHealth,
g_pCvarMinPlayTime, g_pCvarMaxPlayTime, g_pCvarVersion, g_pCvarFakeCoop, g_pCvarFakePing, g_pCvarFakeStatus;
public APLRes AskPluginLoad2(Handle myself, bool late, char[] error, int err_max)
{
g_bLateLoad = late;
return APLRes_Success;
}
public void OnPluginStart()
{
InitPlugin("fs");
g_pCvarMinPing = CreateConVar("l4d2_fs_min_ping", "35", "最小 ping 值", CVAR_FLAGS, true, 0.0, true, 999.0);
g_pCvarMaxPing = CreateConVar("l4d2_fs_max_ping", "65", "最大 ping 值", CVAR_FLAGS, true, 0.0, true, 999.0);
g_pCvarOffsetPing = CreateConVar("l4d2_fs_offset_ping", "15", "ping 差异", CVAR_FLAGS, true, 0.0, true, 999.0);
g_pCvarServer = CreateConVar("l4d2_fs_fake_server", "Linux Listen", "伪装 status 中的服务器内容", CVAR_FLAGS);
g_pCvarMinPlayTime = CreateConVar("l4d2_fs_min_playtime", "", "伪装 status 中的在线时间最小值", CVAR_FLAGS, true, 0.0, true, 2147483647.0);
g_pCvarMaxPlayTime = CreateConVar("l4d2_fs_max_playtime", "", "伪装 status 中的在线时间最小值", CVAR_FLAGS, true, 0.0, true, 2147483647.0);
g_pCvarVersion = CreateConVar("l4d2_fs_fake_version", "", "伪装 status 中的游戏版本", CVAR_FLAGS);
g_pCvarFakeCoop = CreateConVar("l4d2_fs_fake_coop", "1", "合作模式伪装特感.0=关闭.1=仅对管理员生效.2=对所有玩家生效", CVAR_FLAGS, true, 0.0, true, 2.0);
g_pCvarFakePing = CreateConVar("l4d2_fs_fake_ping", "1", "是否开启伪装延迟.0=关闭.1=仅对管理员生效.2=对所有玩家生效", CVAR_FLAGS, true, 0.0, true, 2.0);
g_pCvarFakeStatus = CreateConVar("l4d2_fs_fake_status", "1", "是否开启伪装status命令.0=关闭.1=仅对非管理员生效.2=对所有玩家生效", CVAR_FLAGS, true, 0.0, true, 2.0);
g_pCvarFakeHealth = CreateConVar("l4d2_fs_fake_health", "1", "是否开启血量.0=关闭.1=仅对管理员生效.2=对所有玩家生效", CVAR_FLAGS, true, 0.0, true, 2.0);
AutoExecConfig(true, "l4d2_fake_server");
g_hCvarHostName = FindConVar("hostname");
g_hCvarLan = FindConVar("sv_lan");
g_hCvarMaxPlayers = FindConVar("sv_visiblemaxplayers");
g_hCvarIncapHealth = FindConVar("survivor_incap_health");
AddCommandListener(Command_Status, "status");
RegAdminCmd("sm_status", Command_Status2, ADMFLAG_ROOT);
HookEvent("player_death", Event_PlayerDeath, EventHookMode_Pre);
HookEvent("player_hurt", Event_PlayerHurt, EventHookMode_Pre);
HookEvent("player_hurt_concise", Event_PlayerHurtConcise, EventHookMode_Pre);
HookEvent("zombie_death", Event_ZombieDeath, EventHookMode_Pre);
HookEvent("player_incapacitated", Event_PlayerIncapacitated, EventHookMode_Pre);
HookEvent("player_incapacitated_start", Event_PlayerIncapacitatedStart, EventHookMode_Pre);
HookEvent("revive_success", Event_ReviveSuccess, EventHookMode_Pre);
HookEvent("revive_begin", Event_ReviveBegin);
HookEvent("award_earned", Event_AwardEarned, EventHookMode_Pre);
HookEvent("defibrillator_used", Event_DefibrillatorUsed, EventHookMode_Pre);
HookEvent("defibrillator_begin", Event_DefibrillatorBegin);
HookEvent("heal_success", Event_HealSuccess, EventHookMode_Pre);
HookEvent("heal_begin", Event_HealBegin);
HookEvent("survivor_rescued", Event_SurvivorRescued, EventHookMode_Pre);
HookUserMessage(GetUserMessageId("TextMsg"), OnUserMsg_TextMsg, true);
HookUserMessage(GetUserMessageId("HintText"), OnUserMsg_HintText, true);
CvarHook_OnChanged(null, "", "");
g_pCvarMinPing.AddChangeHook(CvarHook_OnChanged);
g_pCvarMaxPing.AddChangeHook(CvarHook_OnChanged);
g_pCvarOffsetPing.AddChangeHook(CvarHook_OnChanged);
g_pCvarServer.AddChangeHook(CvarHook_OnChanged);
g_pCvarMinPlayTime.AddChangeHook(CvarHook_OnChanged);
g_pCvarMaxPlayTime.AddChangeHook(CvarHook_OnChanged);
g_pCvarFakeCoop.AddChangeHook(CvarHook_OnChanged);
g_pCvarFakePing.AddChangeHook(CvarHook_OnChanged);
g_pCvarFakeStatus.AddChangeHook(CvarHook_OnChanged);
g_pCvarFakeHealth.AddChangeHook(CvarHook_OnChanged);
g_pCvarVersion.AddChangeHook(CvarHook_OnChanged);
g_hCvarIncapHealth.AddChangeHook(CvarHook_OnChanged);
if(g_bLateLoad && IsServerProcessing())
{
int entity = FindEntityByClassname(MaxClients + 1, "terror_player_manager");
if(entity > MaxClients)
SDKHook(entity, SDKHook_ThinkPost, EntityHook_ThinkPost);
entity = FindEntityByClassname(MaxClients + 1, "player_manager");
if(entity > MaxClients)
SDKHook(entity, SDKHook_ThinkPost, EntityHook_ThinkPost);
for(int i = 1; i <= MaxClients; ++i)
if(IsClientConnected(i))
OnClientConnected(i);
}
}
char g_sStatusServer[64], g_sStatusVersion[64];
int g_iMinPing, g_iMaxPing, g_iOffsetPing, g_iMinPlayTime, g_iMaxPlayTime, g_iFakeCoop, g_iFakePing, g_iFakeStatus, g_iFakeHealth, g_iIncapHealth;
public void CvarHook_OnChanged(ConVar cvar, const char[] oldValue, const char[] newValue)
{
g_iMinPing = g_pCvarMinPing.IntValue;
g_iMaxPing = g_pCvarMaxPing.IntValue;
g_iOffsetPing = g_pCvarOffsetPing.IntValue;
g_pCvarServer.GetString(g_sStatusServer, sizeof(g_sStatusServer));
g_iMinPlayTime = g_pCvarMinPlayTime.IntValue;
g_iMaxPlayTime = g_pCvarMaxPlayTime.IntValue;
g_pCvarVersion.GetString(g_sStatusVersion, sizeof(g_sStatusVersion));
g_iFakeCoop = g_pCvarFakeCoop.IntValue;
g_iFakePing = g_pCvarFakePing.IntValue;
g_iFakeStatus = g_pCvarFakeStatus.IntValue;
g_iFakeHealth = g_pCvarFakeHealth.IntValue;
g_iIncapHealth = g_hCvarIncapHealth.IntValue;
}
bool g_bFakeClient[MAXPLAYERS+1][MAXPLAYERS+1];
int g_iClientPing[MAXPLAYERS+1], g_iClientPlayTime[MAXPLAYERS+1], g_iCurrentPing[MAXPLAYERS+1];
public void OnClientConnected(int client)
{
SetRandomSeed(GetSysTickCount() - client);
g_iClientPing[client] = GetRandomInt(g_iMinPing, g_iMaxPing);
g_iClientPlayTime[client] = GetRandomInt(g_iMinPlayTime, g_iMaxPlayTime);
g_iCurrentPing[client] = 0;
for(int i = 1; i <= MaxClients; ++i)
g_bFakeClient[client][i] = (i != client && IsClientInGame(i));
}
public Action Command_Status2(int client, int argc)
{
if(client <= 0 || client >= MaxClients || !IsClientInGame(client) || IsFakeClient(client))
return Plugin_Continue;
PrintStatusInfo(client);
return Plugin_Continue;
}
public Action Command_Status(int client, const char[] command, int argc)
{
if(client <= 0 || client >= MaxClients || !IsClientInGame(client) || IsFakeClient(client))
return Plugin_Continue;
if(g_iFakeStatus == 0 || (g_iFakeStatus == 1 && IsClientAdmin(client)))
return Plugin_Continue;
PrintStatusInfo(client);
return Plugin_Handled;
}
void PrintStatusInfo(int client)
{
static char sHostName[64];
if(IsDedicatedServer())
g_hCvarHostName.GetString(sHostName, sizeof(sHostName));
else
strcopy(sHostName, sizeof(sHostName), "Left 4 Dead 2");
static char sMap[64];
GetCurrentMap(sMap, sizeof(sMap));
float vOrigin[3];
GetClientAbsOrigin(client, vOrigin);
/*
hostname: Left 4 Dead 2
version : 2.2.0.4 8011 insecure
udp/ip : 192.168.1.196:27015 [ public n/a ]
os : Windows Listen
map : c8m5_rooftop at ( 5294, 8429, 5598 )
players : 1 humans, 0 bots (4 max) (not hibernating) (unreserved)
*/
PrintToConsole(client, "hostname: %s", sHostName);
PrintToConsole(client, "version : %s secure (unknown)", g_sStatusVersion);
PrintToConsole(client, "udp/ip : 127.0.0.1:27015 [ public 192.168.1.100:27015 ] ");
PrintToConsole(client, "os : %s", g_sStatusServer);
PrintToConsole(client, "map : %s at ( %.0f, %.0f, %.0f )", sMap, vOrigin[0], vOrigin[1], vOrigin[2]);
PrintToConsole(client, "players : %d humans, %d bots (%d max) (not hibernating) (unreserved)", GetClientCount2(false), GetClientCount2(true), GetMaxClients2());
PrintToConsole(client, " "); // NEW LINE
PrintToConsole(client, "# userid name uniqueid connected ping loss state rate adr");
for(int i = 1; i <= MaxClients; ++i)
{
if(!IsClientConnected(i) || IsClientInvis(i))
continue;
int team = GetClientTeam(i);
bool bot = IsFakeClient(i);
if(bot && team != 2)
continue;
/*
# userid name uniqueid connected ping loss state rate adr
# 2 1 "unnamed" STEAM_1:0:0 00:11 34 0 active 30000 loopback
# 4 "Zoey" BOT active
# 5 "Bill" BOT active
# 7 "Louis" BOT active
# 9 "Francis" BOT active
#end
*/
if(bot)
{
PrintToConsole(i, "# %d \"%N\" BOT active",
GetClientUserId(i), // userid
i // name
);
}
else
{
static char time[64];
if(g_bFakeClient[i][client])
FormatShortTime(g_iClientPlayTime[i] + RoundToZero(GetClientTime(i)), time, sizeof(time));
else
FormatShortTime(RoundToZero(GetClientTime(i)), time, sizeof(time));
static char auth[64];
GetClientAuthId(i, AuthId_Steam2, auth, sizeof(auth), false);
int ping = (g_iCurrentPing[i] > 0 ? g_iCurrentPing[i] : RoundToFloor(GetClientAvgLatency(i, NetFlow_Both) * 1000.0));
int loss = RoundToFloor(GetClientAvgLoss(i, NetFlow_Both) * 100.0);
static char state[64];
if(IsClientInGame(i))
strcopy(state, sizeof(state), "active");
else
strcopy(state, sizeof(state), "spawnning");
static char ip[32];
GetClientIP(i, ip, sizeof(ip), false);
if(IsClientAdmin(i))
{
FormatEx(auth, sizeof(auth), "STEAM_1:0:%9d", GetRandomInt(100000000, 999999999));
if(IsDedicatedServer())
FormatEx(ip, sizeof(ip), "%d.%d.%d.%d:27005", GetRandomInt(0, 255), GetRandomInt(0, 255), GetRandomInt(0, 255), GetRandomInt(0, 255));
else if(g_hCvarLan.BoolValue)
FormatEx(ip, sizeof(ip), "%d.%d.%d.%d:27005", GetRandomInt(0, 255), GetRandomInt(0, 255), GetRandomInt(0, 255), GetRandomInt(0, 255));
else
FormatEx(ip, sizeof(ip), "0.0.0.%d:27005", GetRandomInt(0, 255));
}
PrintToConsole(i, "# %d %d \"%N\" %s %s %d %d %s %d %s",
GetClientUserId(i), // userid
i, // idx
i, // name
auth, // uniqueid
time, // connected
ping, // ping
loss, // loss
state, // state
GetClientDataRate(i), // rate
ip // adr
);
}
}
PrintToConsole(client, "#end");
PrintToServer("client %N query status", client);
}
public void OnEntityCreated(int entity, const char[] classname)
{
if(StrEqual(classname, "terror_player_manager", false) || StrEqual(classname, "player_manager", false))
SDKHook(entity, SDKHook_ThinkPost, EntityHook_ThinkPost);
}
public void OnEntityDestroyed(int entity)
{
SDKUnhook(entity, SDKHook_ThinkPost, EntityHook_ThinkPost);
}
public void EntityHook_ThinkPost(int entity)
{
int maxClients = MaxClients > 32 ? 32 : MaxClients;
// 数组上限就是这么大
for(int i = 1; i <= maxClients; ++i)
{
if(!IsClientInGame(i))
continue;
int team = GetClientTeam(i);
if(team != 2 && team != 3)
continue;
// FAKE HEALTH
if(team == 2 && g_iFakeHealth == 2 || (g_iFakeHealth == 1 && (IsClientAdmin(i) || IsFakeClient(i))))
{
int maxHealth = GetEntProp(i, Prop_Data, "m_iMaxHealth");
int health = GetEntProp(i, Prop_Data, "m_iHealth");
int rawMaxHealth = 100;
if(GetEntProp(i, Prop_Send, "m_isIncapacitated") || GetEntProp(i, Prop_Send, "m_isHangingFromLedge"))
rawMaxHealth = g_iIncapHealth;
if(maxHealth > rawMaxHealth)
{
float scale = maxHealth / 100.0;
SetEntProp(entity, Prop_Send, "m_maxHealth", RoundToCeil(maxHealth / scale), 2, i);
SetEntProp(entity, Prop_Send, "m_iHealth", RoundToCeil(health / scale), 2, i);
}
else if(health > rawMaxHealth)
{
SetEntProp(entity, Prop_Send, "m_iHealth", rawMaxHealth, 2, i);
}
}
if(!IsFakeClient(i))
{
// FAKE PING
if(g_iClientPing[i] > 0 && g_iFakePing == 2 || (g_iFakePing == 1 && IsClientAdmin(i)))
{
SetRandomSeed(GetSysTickCount() + i);
g_iCurrentPing[i] = g_iClientPing[i] + GetRandomInt(-g_iOffsetPing, g_iOffsetPing);
SetEntProp(entity, Prop_Send, "m_iPing", g_iCurrentPing[i], 2, i);
}
// HIDDEN
if(IsClientInvis(i))
{
SetEntProp(entity, Prop_Send, "m_bConnected", 0, 1, i);
SetEntProp(entity, Prop_Send, "m_iTeam", 0, 1, i);
SetEntProp(entity, Prop_Send, "m_bAlive", 0, 1, i);
SetEntProp(entity, Prop_Send, "m_isGhost", 0, 1, i);
SetEntProp(entity, Prop_Send, "m_isIncapacitated", 0, 1, i);
SetEntProp(entity, Prop_Send, "m_wantsToPlay", 0, 1, i);
SetEntProp(entity, Prop_Send, "m_zombieClass", Z_COMMON, 1, i);
}
}
// 设置1可以防止被起票?
if(IsDedicatedServer() && IsClientAdmin(i))
SetEntProp(entity, Prop_Send, "m_listenServerHost", 1, 1, i);
}
}
public Action Event_PlayerDeath(Event event, const char[] eventName, bool dontBroadcast)
{
int victim = GetClientOfUserId(event.GetInt("userid"));
if(IsValidClient(victim) && IsClientInvis(victim))
return Plugin_Handled;
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if(IsValidClient(attacker) && IsClientInvis(attacker))
{
event.SetInt("attacker", 0);
return Plugin_Changed;
}
return Plugin_Continue;
}
public Action Event_PlayerHurt(Event event, const char[] eventName, bool dontBroadcast)
{
int victim = GetClientOfUserId(event.GetInt("userid"));
if(IsValidClient(victim) && IsClientInvis(victim))
return Plugin_Handled;
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if(IsValidClient(attacker) && IsClientInvis(attacker))
{
event.SetInt("attacker", 0);
return Plugin_Changed;
}
return Plugin_Continue;
}
public Action Event_PlayerHurtConcise(Event event, const char[] eventName, bool dontBroadcast)
{
int victim = GetClientOfUserId(event.GetInt("userid"));
if(IsValidClient(victim) && IsClientInvis(victim))
return Plugin_Handled;
int attacker = event.GetInt("attackerentid");
if(IsValidClient(attacker) && IsClientInvis(attacker))
{
event.SetInt("attackerentid", 0);
return Plugin_Changed;
}
return Plugin_Continue;
}
public Action Event_ZombieDeath(Event event, const char[] eventName, bool dontBroadcast)
{
int victim = GetClientOfUserId(event.GetInt("victim"));
if(IsValidClient(victim) && IsClientInvis(victim))
return Plugin_Handled;
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if(IsValidClient(attacker) && IsClientInvis(attacker))
{
event.SetInt("attacker", 0);
return Plugin_Changed;
}
return Plugin_Continue;
}
public Action Event_PlayerIncapacitated(Event event, const char[] eventName, bool dontBroadcast)
{
int victim = GetClientOfUserId(event.GetInt("victim"));
if(IsValidClient(victim) && IsClientInvis(victim))
return Plugin_Handled;
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if(IsValidClient(attacker) && IsClientInvis(attacker))
{
event.SetInt("attacker", 0);
return Plugin_Changed;
}
return Plugin_Continue;
}
public Action Event_PlayerIncapacitatedStart(Event event, const char[] eventName, bool dontBroadcast)
{
int victim = GetClientOfUserId(event.GetInt("victim"));
if(IsValidClient(victim) && IsClientInvis(victim))
return Plugin_Handled;
int attacker = GetClientOfUserId(event.GetInt("attacker"));
if(IsValidClient(attacker) && IsClientInvis(attacker))
{
event.SetInt("attacker", 0);
return Plugin_Changed;
}
return Plugin_Continue;
}
public Action Event_ReviveSuccess(Event event, const char[] eventName, bool dontBroadcast)
{
int revivee = GetClientOfUserId(event.GetInt("subject"));
if(IsValidClient(revivee) && IsClientInvis(revivee))
return Plugin_Handled;
int reviver = GetClientOfUserId(event.GetInt("userid"));
if(IsValidClient(reviver) && IsClientInvis(reviver))
return Plugin_Handled;
return Plugin_Continue;
}
public void Event_ReviveBegin(Event event, const char[] eventName, bool dontBroadcast)
{
int helpee = GetClientOfUserId(event.GetInt("subject"));
int helper = GetClientOfUserId(event.GetInt("userid"));
if(!IsValidClient(helpee) || !IsValidClient(helper) || helpee == helper)
return;
if(IsClientInvis(helpee))
{
SetEntProp(helper, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(helper, Prop_Send, "m_flProgressBarDuration", 0.0);
}
if(IsClientInvis(helper))
{
SetEntProp(helpee, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(helpee, Prop_Send, "m_flProgressBarDuration", 0.0);
}
}
public Action Event_AwardEarned(Event event, const char[] eventName, bool dontBroadcast)
{
int client = GetClientOfUserId(event.GetInt("userid"));
if(IsValidClient(client) && IsClientInvis(client))
return Plugin_Handled;
int subject = event.GetInt("subjectentid");
if(IsValidClient(subject) && IsClientInvis(subject))
return Plugin_Handled;
return Plugin_Continue;
}
public Action Event_DefibrillatorUsed(Event event, const char[] eventName, bool dontBroadcast)
{
int helper = GetClientOfUserId(event.GetInt("userid"));
if(IsValidClient(helper) && IsClientInvis(helper))
return Plugin_Handled;
int helpee = GetClientOfUserId(event.GetInt("subject"));
if(IsValidClient(helpee) && IsClientInvis(helpee))
return Plugin_Handled;
return Plugin_Continue;
}
public void Event_DefibrillatorBegin(Event event, const char[] eventName, bool dontBroadcast)
{
int helpee = GetClientOfUserId(event.GetInt("subject"));
int helper = GetClientOfUserId(event.GetInt("userid"));
if(!IsValidClient(helpee) || !IsValidClient(helper) || helpee == helper)
return;
if(IsClientInvis(helpee))
{
SetEntProp(helper, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(helper, Prop_Send, "m_flProgressBarDuration", 0.0);
}
}
public Action Event_HealSuccess(Event event, const char[] eventName, bool dontBroadcast)
{
int helper = GetClientOfUserId(event.GetInt("userid"));
if(IsValidClient(helper) && IsClientInvis(helper))
return Plugin_Handled;
int helpee = GetClientOfUserId(event.GetInt("subject"));
if(IsValidClient(helpee) && IsClientInvis(helpee))
return Plugin_Handled;
return Plugin_Continue;
}
public void Event_HealBegin(Event event, const char[] eventName, bool dontBroadcast)
{
int helpee = GetClientOfUserId(event.GetInt("subject"));
int helper = GetClientOfUserId(event.GetInt("userid"));
if(!IsValidClient(helpee) || !IsValidClient(helper) || helpee == helper)
return;
if(IsClientInvis(helpee))
{
SetEntProp(helper, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(helper, Prop_Send, "m_flProgressBarDuration", 0.0);
}
if(IsClientInvis(helper))
{
SetEntProp(helpee, Prop_Send, "m_flProgressBarStartTime", GetGameTime());
SetEntProp(helpee, Prop_Send, "m_flProgressBarDuration", 0.0);
}
}
public Action Event_SurvivorRescued(Event event, const char[] eventName, bool dontBroadcast)
{
int helper = GetClientOfUserId(event.GetInt("rescuer"));
if(IsValidClient(helper) && IsClientInvis(helper))
return Plugin_Handled;
int helpee = GetClientOfUserId(event.GetInt("victim"));
if(IsValidClient(helpee) && IsClientInvis(helpee))
return Plugin_Handled;
return Plugin_Continue;
}
public Action OnUserMsg_TextMsg(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
{
static char message[256], name[MAX_NAME_LENGTH];
msg.ReadString(message, sizeof(message), false);
for(int i = 1; i <= MaxClients; ++i)
{
if(!IsClientConnected(i) || !IsClientInvis(i))
continue;
GetClientName(i, name, sizeof(name));
if(StrContains(message, name, true) != -1)
return Plugin_Handled;
}
return Plugin_Continue;
}
public Action OnUserMsg_HintText(UserMsg msg_id, BfRead msg, const int[] players, int playersNum, bool reliable, bool init)
{
static char message[256], name[MAX_NAME_LENGTH];
msg.ReadByte();
msg.ReadString(message, sizeof(message), false);
for(int i = 1; i <= MaxClients; ++i)
{
if(!IsClientConnected(i) || !IsClientInvis(i))
continue;
GetClientName(i, name, sizeof(name));
if(StrContains(message, name, true) != -1)
return Plugin_Handled;
}
return Plugin_Continue;
}
stock void FormatShortTime(int time, char[] outTime, int size)
{
int s = time % 60;
int m = (time % 3600) / 60;
int h = (time % 86400) / 3600;
if(h > 0)
FormatEx(outTime, size, "%02d:%02d:%02d", h, m, s);
else
FormatEx(outTime, size, "%02d:%02d", m, s);
}
stock int GetClientCount2(bool bot)
{
int nClients = 0;
for(int i = 1; i <= MaxClients; ++i)
{
if(!IsClientConnected(i) || IsClientInvis(i))
continue;
if(IsFakeClient(i))
{
if(bot)
nClients += 1;
}
else
{
if(!bot)
nClients += 1;
}
}
return nClients;
}
stock int GetMaxClients2()
{
// L4DToolz
if(g_hCvarMaxPlayers && g_hCvarMaxPlayers.IntValue > 0)
return g_hCvarMaxPlayers.IntValue;
int nClients = 4;
if(g_iGameModeFlags == GMF_VERSUS || g_iGameModeFlags == GMF_SCAVENGE)
nClients += 4;
return nClients;
}
stock bool IsClientInvis(int client)
{
if(g_iFakeCoop == 0 || (g_iFakeCoop == 1 && !IsClientAdmin(client)))
return false;
if(!IsClientInGame(client) || IsFakeClient(client))
return false;
if(g_iGameModeFlags == GMF_COOP || g_iGameModeFlags == GMF_SURVIVAL)
if(GetClientTeam(client) == 3)
return true;
return false;
}
stock bool IsClientAdmin(int client)
{
if(GetUserFlagBits(client) != 0)
return true;
return false;
}