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l4d2_incap_punch_fix.sp
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l4d2_incap_punch_fix.sp
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/*
SourcePawn is Copyright (C) 2006-2008 AlliedModders LLC. All rights reserved.
SourceMod is Copyright (C) 2006-2008 AlliedModders LLC. All rights reserved.
Pawn and SMALL are Copyright (C) 1997-2008 ITB CompuPhase.
Source is Copyright (C) Valve Corporation.
All trademarks are property of their respective owners.
This program is free software: you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation, either version 3 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma semicolon 1
#include <sourcemod>
public Plugin:myinfo =
{
name = "坦克拍倒地时可以拍飞",
author = "CanadaRox",
description = "Survivors go flying when they are incapped with a punch!!",
version = "1",
url = ""
};
public OnPluginStart()
{
HookEvent("player_incapacitated", PlayerIncap);
}
public Action:PlayerIncap(Handle:event, String:event_name[], bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
new String:weapon[256];
GetEventString(event, "weapon", weapon, 256);
if (StrEqual(weapon, "tank_claw"))
{
SetEntProp(client, Prop_Send, "m_isIncapacitated", 0);
SetEntityHealth(client, 0);
CreateTimer(0.1, Reincap_Timer, client);
}
}
public Action:Reincap_Timer(Handle:timer, any:client)
{
static ConVar cv_incaphealth;
if(cv_incaphealth == null)
cv_incaphealth = FindConVar("survivor_incap_health");
SetEntProp(client, Prop_Send, "m_isIncapacitated", 1);
SetEntityHealth(client, cv_incaphealth.IntValue);
}